House in the Rain

House in the Rain

by M0ff3l
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House in the Rain

Rating:
2.3
Released: September 15, 2013
Last updated: October 09, 2013
Developer: M0ff3l

Tags for House in the Rain

Description

Finished Project!

This is the final version of the game! Thanks to everyone who helped and gave feedback, I tried to apply all of it and hope it turned out good! Thanks for playing everyone!

How to Play

WSAD to move, F to toggle the light, ESC to pause, mouse to look around.

Comments

0/1000
M0ff3l avatar

M0ff3l

Sep. 15, 2013

1
0

Please feel free to post tips, ideas and feedback here!

fractal_b avatar

fractal_b

Sep. 17, 2013

1
0

You can definitely make something out of the box pushing, this can be very interesting for puzzles and exploration. But you have to work on your 3D models. Z-Fighting and even stairs with unmatching heights, that is really really bad ;-)

M0ff3l
M0ff3l Developer

Today I uploaded the final version, and I improved a lot of things thanks to your comment. Thanks!

Illethed avatar

Illethed

Sep. 16, 2013

1
0

Very nice start:
+ good block moving system
+ good block height / jump height ratio
+ rain looks good visually
+ great sounds
+ walking on tops of palms
+ glow in the dark writings
However:
- light is too small, difficult to see inside
- light wanders off to the sides too much around corners
- duplicated or overlaping walls - horrible visual effect
- last and one before last floors too high
- on the roof you can see that the walls don't end on an even level

Keep the good work up and fix the bugs and will be a great game, hopefully :).

M0ff3l
M0ff3l Developer

Today I uploaded the final version, and I improved a lot of things thanks to your comment. Thanks!

Illethed avatar

Illethed

Oct. 09, 2013

0
0

Hmm... So I already knew what to do, so i tried a few times, but this was the best case scenarion
- I save the baterries as much as I can
- Somehow manage to move the blocks around in the dark/blood
- get over the wall
- baterries run out before I can find a key or new baterries and I go insane

I think the sanity and baterries go down too fast and the blood blocks your view too much to efficiently save on flashlight power by temporarily going close to insane. Perhaps you should make some easy/normal/hard levels where the spped depends from level... Saw some nice stuff in the dark but can't really say what was it (willows?)

M0ff3l
M0ff3l Developer

There is like 5 batteries in the courtyard alone, so thats 125% extra battery, + the one at the start + you start off with 80%. I really tried my best to ballance it out a lot, so maybe you are just not looking for them good enough? :p

M0ff3l avatar

M0ff3l

Sep. 19, 2013

0
0

Thanks for all the feedback!! Yes, i know the 3D models are horrible (i had to make this entire thing in less than a week so, thats the part i focussed least on), and yes the stairs will be improved :P.