In Spaaace!

In Spaaace!

by Mactinite
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In Spaaace!

Rating:
2.6
Released: May 04, 2012
Last updated: May 08, 2012
Developer: Mactinite

Tags for In Spaaace!

Description

A top down shooter made in less than 8 hours!
You are escorting a cargo cruiser through the asteroid belt, this is always the rough part of the mission. The asteroids provide hiding places to bandits and they are bound to come out, so prepare yourself to protect yourself!

How to Play

WASD or arrow keys to move, mouse to aim, left mouse button to fire.

Developer Updates

May 8, 2012 12:34am

Update 5/7/12
-New Sounds!
-Player death “animation”
-Kongregate API
-Leaderboards! Get those scores up there!
-Health Pick Up
-with health pick ups it makes the progression a lot easier, but don’t worry it gets harder in the upper waves!
coming in next update:
-Music!(maybe)
-more enemy types!

Comments

0/1000
Nodrog26 avatar

Nodrog26

May. 05, 2012

3
0

Hooray! Go on Unity!

Mactinite
Mactinite Developer

Unity is definitely great for young programmers!

zgnumu avatar

zgnumu

May. 05, 2012

3
0

It's not a particularly good game, but for 8 hours great job. Just 1 problem: click to fire w/o fire-rate restriction. Click-spam macro => garbage frame-rate + physics failure.

Mactinite
Mactinite Developer

I believe I fixed you're problem. Boolen variables rock!

Lttlemoi avatar

Lttlemoi

May. 05, 2012

2
0

Because the description says "less than 8 hours", I expected some crappy game without potential. Now that I have played a few waves, I see that there is indeed much potential if you keep on working on it. Some other things you may want to implement: new mobs, new backgrounds, a "next wave!" message, a storyline, allies (and perhaps even co-op mode with the option to turn on/off friendly fire) and definitely a more appealing Description.

Mactinite
Mactinite Developer

I took you're advice and I added a "New Wave" timer between waves. Also I changed up the background to make it a little more interesting(poor photoshop job I'll fix that later). Let me know what you think of the changes, I really appreciate the input. This being my first released game, Kongregate has been really great to me!

colgraff avatar

colgraff

May. 05, 2012

2
0

I enjoyed this but would find it simpler if the arrow keys were dependent on the direction 'you' are facing; e.g. if you are facing right, then left will move you up the screen.
Amazing job for 8 hours and it plays smoothly.

Mactinite
Mactinite Developer

I will look into making that an option in a pause menu and main menu in a future update! Thanks for the input! :)

Mactinite avatar

Mactinite

May. 05, 2012

1
0

Thanks for the input! I'll definitely implement that in a future update. Also I plan on adding power-ups and unlockables in future updates as well as the Kongregate medals and achievements API. Any other things you guys would like to see implemented?

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