Comments for Nyos

avatar for AncientMemories
AncientMemories

Jan. 6, 2012

Under rating threshold (show) really enjoyed the game, only two things are i'm not sure what it means by 5X for the kinetic damage, and while very fun, it was hard to play on a laptop mousepad sometimes. That said this genre usually is and it was still playable

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(2)

Developer response from Marmph

5x means: 5 x [amount of time (in game units) that the enemy collides with the explosion]

avatar for Bloodhunt
Bloodhunt

Jan. 6, 2012

Under rating threshold (show) Nice and fun game, colorful and with nice and flashy graphics, simple, enjoyable, also nice music track, but a bit more songs would be appreciated However there's a major gripe i have with the game, it's way too easy, especially with the kinetic missiles, I only died once cuz i kept bumping into the weapon platforms but that's around it I thought the final boss was gonna be challenging but then i realized not so, though i did laugh You have a nice sense of humor and i can see you really love the games you make, with a bit more challenge, variety and a bit more music, this game would've been perfect But for now, it's pretty damn good, keep it up! 4/5 Also thanks for the cool points :D

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(3)

Developer response from Marmph

Wow, you must be better at Nyos than I am! I have trouble beating the final boss sometimes.

avatar for TypoKign
TypoKign

Jan. 6, 2012

Under rating threshold (show) played yesterday had lots of fun, played today keep getting knocked into the darkness after the game stalls for a few secs

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(1)

Developer response from Marmph

Uploaded a new version (1.1) that I think fixes the "getting thrown out of the boundaries" bug. I can't fix the stalling, because it is caused by the Kong API submitting stuff.

avatar for hlkafhhashfjshf
hlkafhhashfjshf

Jan. 5, 2012

Under rating threshold (show) I kind of agree with those who suggested simply removing coins altogether and just directly awarding the money for killing enemies (at least for the small enemies, you might prefer to keep it as is for the bigger ones). There'd be less visual spam and it'd make mothership missiles a bit more noticeable, in addition to not having to slow down to collect the coins. I do really like the lock-on mechanic, I wish more of these games had that. I liked what someone suggested about playing as the big enemy ships as a reward for winning. I'm curious how the other ship functions but not curious enough to visit the sponsor's site. Thanks for encouraging us to provide you with feedback and seeing the value of criticism, by the way. I wish more people who leave comments on this site understood that. Thanks for uploading, I'll play this again.

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(1)

Developer response from Marmph

While removing coins would reduce visual spam, I still prefer the satisfaction of physically collecting a coin. I don't think it is necessary to slow down for coins as of version 1.091.

avatar for hlkafhhashfjshf
hlkafhhashfjshf

Jan. 5, 2012

Under rating threshold (show) I was knocked out of the arena and into the void a few times, but I saw in one of your replies that you think you'll have that fixed soon. That's good. My biggest gripe is with getting knocked around by my kinetic missiles' explosions. I'd hoped the kickback would only affect my enemies. And I wish my missiles would only collide with those enemies they are locked on to, because in the later levels I want to destroy the biggest enemies first but can't since most of my missiles collide with the weaker mobs. Sure, the way it is now might make it a bit more challenging but I feel it mostly just introduces tediousness: "Too many mobs for me to reach the motherships clustered in the center, now all I can do is restart."

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(1)

Developer response from Marmph

Getting knocked around by the kinetic missiles was intentional. While they are more powerful in most situations than other missiles, they have the drawback of being incredibly volatile and potentially harmful to your own ship. It is meant to be a sort of balance mechanism.

avatar for norbee_hun
norbee_hun

Jan. 5, 2012

Under rating threshold (show)

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(-3)

avatar for dennieblaauw
dennieblaauw

Jan. 5, 2012

Under rating threshold (show) agreed colorstyle

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(2)

avatar for Xephan
Xephan

Jan. 5, 2012

Under rating threshold (show) @K+: Not listening to comments would be bad. If the comments are constructive and point out real issues, it's always good for a dev to look into it and see if things can be improved. Of course, devs shouldn't be too bothered by comments that just go "This game suxs" :D

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(2)

avatar for dapianoman
dapianoman

Jan. 5, 2012

Under rating threshold (show) I agree with Josh [K+] that it's a bit gitchy. When you move toward a group of enemies it can lag a bit and you'll pass straight through them. Awesome game, though, with great music. 5/5

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(1)

avatar for JoshinatorKY
JoshinatorKY

Jan. 5, 2012

Under rating threshold (show) I'm bummed out that this isn't receiving the score it deserves (just like Perpetual Blaze did) because of some small issues that you have fixed once you learned of them. I was just thinking that maybe on your next game you could have a group of beta testers. Me and several of my friends on Kongregate have beta tested for several games including Mutilate a Doll. So if you need beta testers just message me. :)

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(2)

Developer response from Marmph

It's my fault for releasing a game with those problems. Thanks anyway :)

avatar for JoshinatorKY
JoshinatorKY

Jan. 5, 2012

Under rating threshold (show) Hey, I looked your game up on Newgrounds to see if it was best of the day and saw the rating and the comments. :( Don't listen to them, this game is awesome. I'm not even really sure why the rating is below 4 to be honest. It's a good shooter with nice music, amazing visuals and good gameplay. I'll admit though, it's a bit glitchy and you could use a bit of practice or outside help with the coding to make everything nice and polished. I'm sure if you ask around on the Kongregate and Newgrounds forums there are plenty of people who would be willing to take a look at the coding and help you get it all smoothed out. Anyway, I really enjoyed the game and look forward to more great games from you.

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(1)

Developer response from Marmph

Where exactly is it glitchy? -- I have to disagree with the fact that I shouldn't listen to comments. Comments are really what kept Nyos from being a terrible game with an impossible second level. Of course, I don't make every change suggested in the comments, but if many people bring up the same issue enough times, I need to do something about it.

avatar for Colorstyle
Colorstyle

Jan. 5, 2012

Under rating threshold (show) It feels too zoomed in. Like I can't see enough of what's around me.

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(4)

avatar for SquidBait01
SquidBait01

Jan. 5, 2012

Under rating threshold (show) @Marmph: Thanks for paying attention to all of our whiny comments, and making the game better. I finally beat level 9, then the rest of the game was a cake-walk by comparison. :)

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(3)

Developer response from Marmph

Whiney is better (sometimes)! The people who tested the game for me when it was in development weren't whiney enough :)

avatar for coolohoh
coolohoh

Jan. 5, 2012

Under rating threshold (show) it’s a fun game, but more upgrade options would be nice. upgrades for each type of weapon (e.g. increased damage etc) would give the game a lot more re-play value

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(0)

avatar for Wertilq
Wertilq

Jan. 4, 2012

Under rating threshold (show) Nice and fun game. Would be cool if there was some sort of secret unlock or just anything for beating the game. Cool songs maybe isn't your thing, but you can still make something awesome, but the whole game is cool and fast paced. It doesn't have to be 'good' for the player, just amusing and most importantly COOL. Let the player play as last boss, or smaller version of it, or something like that! That would be cool.

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(96)

Developer response from Marmph

That idea about the boss sounds so awesome that I may just have to add it in! EDIT: Play as boss added!

avatar for Zetalight
Zetalight

Jan. 4, 2012

Under rating threshold (show) I've encountered a strange glitch where I'm suddenly outside of the arena and the camera starts freaking out. Any ideas?

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(2)

Developer response from Marmph

I think I may know what the problem is. I'll work a fix into the next update.

avatar for OneLeggedRhino
OneLeggedRhino

Jan. 4, 2012

Under rating threshold (show) Coins aren't working. You need to constantly move to avoid enemy shots, and you move faster than coins, so they just follow you around. If you turn around to pick them up, you die. Either make them travel fast enough that you collect them even running away from them at top speed, or better yet, eliminate coins and just award the money for kills directly.

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(3)

Developer response from Marmph

Uploaded a new version which improves coin movement.

avatar for OneLeggedRhino
OneLeggedRhino

Jan. 3, 2012

Under rating threshold (show) Thanks for weapon stats. What does pierce do?

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(0)

Developer response from Marmph

Pierce makes the weapon stronger against armored things.

avatar for thegoodlocust
thegoodlocust

Jan. 3, 2012

Under rating threshold (show) Basically, you should use the kinetic weapon all the time - except when trying to kill motherships then use the sticky special.

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(1)

avatar for Henry124
Henry124

Jan. 3, 2012

Under rating threshold (show) Loved it... grats. Coins should be slightly faster than ship, so it actually reaches you while you run from shots. At start i kept running from coins thinking it was enemy shots :)

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(85)

Developer response from Marmph

Improved coin movement in a new version (1.091).

avatar for Madmartigan
Madmartigan

Jan. 3, 2012

Under rating threshold (show)

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(-3)

Developer response from Marmph

I uploaded a new version (1.09) which trivializes coin-getting.

avatar for SquidBait01
SquidBait01

Jan. 3, 2012

Under rating threshold (show) Very cool concept, but needs some work. Difficulty curve is a bit steep and enemies should not impede movement. All of my deaths were caused by getting wedged between two enemies, and getting ping-ponged to death in half a second. Perhaps if the enemies took damage from collisions as well. Upgrade menu needs to be easier to access, and weapon upgrades need better descriptions, ideally some actual numbers for damage.

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(2)

Developer response from Marmph

New version (1.09) with weapons stats on rollover.

avatar for Burnstreet
Burnstreet

Jan. 3, 2012

Under rating threshold (show) I am using win7 / Firefox 8. Nice work so far.

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(1)

avatar for Kotasirith
Kotasirith

Jan. 3, 2012

Under rating threshold (show) Game is fun, difficulty is fine currently. The coins currently just gravitating directly to me does nothing but clutter the screen; add in the fact that I can lose all that cash by leaving a beaten level too fast just argues to me to remove coins from the field and directly award the cash on a kill.

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(4)

Developer response from Marmph

Leaving a level early does not make you lose coins.

avatar for Xephan
Xephan

Jan. 3, 2012

Under rating threshold (show) Quite a fun and fast pace game IMO, 3.5/5. What stops it from being better is an occasional odd bug that locks the directional control. Vague information on the weapons/upgrades: +dmg means what? the shot does more damage to mobs? + speed means faster bullet or faster ship? What's missile upgrade? Of course we could figure it out by experimenting but it isn't really part of what make such games fun unlike say TD or RPG? Menu/control layout also needs a bit of rework, it's a bit silly to have to click upgrade again. Given there is plenty of space, why not just put the upgrade controls on the same page? There aren't that many of them anyway.

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(1)

Developer response from Marmph

Updated! The weapon stats are less vague now.

avatar for Burnstreet
Burnstreet

Jan. 2, 2012

Under rating threshold (show) third thought: forgot to say that the sluggish controls seems to be the game running slow. disabling bloom fixed it. On a 2.4Ghz Quad core, I don't like that. Maybe you can optimize a bit there?

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(1)

Developer response from Marmph

The control sluggishness seems to be a machine specific problem. One of the computers I tested the game on had that same problem despite running the rest of the game at a full 60 fps. I develop using a computer much slower than a 2.4 Ghz Quad core, and the game runs fine. I really have no idea what causes this lag. Which operating system/browser combo are you using? That info might help me fix this problem. I really am curious as to why this happens.

avatar for Burnstreet
Burnstreet

Jan. 2, 2012

Under rating threshold (show) second thought: nice to see a game where it's actually a problem to not have enough enemies on the screen. and.. I am not over 9000? ;)

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(-1)

avatar for Burnstreet
Burnstreet

Jan. 2, 2012

Under rating threshold (show) Nice game. difficulty at the end is a bit high, at least on the mothership level with full upgrades. Problem is that you have to get near the enemies to see and lock on and the you sometimes get stuck on an enemy - you just lost 1/3 of your life. This being stuck may also just be the controls being a bit sluggish. Ideas for improvement: - more info on what the ammo does (normal seems to be pointless, sticky too, both seem to do equal damage with lightning wich does damage faster) - kinetic is nice, but tends to shoot you around the battlefield uncontrollable, especially with full upgrades - direct access to upgrades inbetween battles, 6 clicks is to much - earning gold is easy, picking it up (esp. without getting hit in the process) is hard, especially in the later levels when you constantly have to dodge and can't slow down.

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(2)

Developer response from Marmph

Uploaded a new version with less vague missile selection, and easier coin retrieval.

avatar for Weegee_pug
Weegee_pug

Jan. 2, 2012

Under rating threshold (show) Very cool game, has a lot of potential, but the difficulty curve is massive

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(0)

avatar for mean
mean

Jan. 2, 2012

Under rating threshold (show) there should be a coin magnet upgrade they are too hard and risky to collect

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(1)

Developer response from Marmph

I have uploaded a new version with less frustrating coin collecting.

avatar for dragenrder
dragenrder

Jan. 2, 2012

Under rating threshold (show) i had just finished level 1 while useing lightning and freeze when the screen became all blury after i finished the level. Ill post this in the bugs as well. has potential though. 3/5

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(0)

Developer response from Marmph

The blurry screen bug has been fixed as of version 1.11. sorry that I didn't fix this earlier.

avatar for abyssoft
abyssoft

Jan. 2, 2012

Under rating threshold (show) with enhancements and responsiveness you up to a 4/5, the coins remain a pain additional enhancement way to attract coins so it's easier to get them.

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(0)

avatar for grimtides
grimtides

Jan. 2, 2012

Under rating threshold (show) Nice concept, Need to either Cut down on the enemys on screen or let people redo the older levels without limits to build up upgrades

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(0)

Developer response from Marmph

There is a score modethat goes on forever which still gives coins. I will make it more clear with my next update.

avatar for abyssoft
abyssoft

Jan. 2, 2012

Under rating threshold (show) ont he buttons at the end of the level instead of back, say menu.

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(1)

avatar for abyssoft
abyssoft

Jan. 2, 2012

Under rating threshold (show) Nice improvement in reducing the number required on level 2, however I'd rather have the higher number, the health increase on the torpedo ships is still high, coins should stick around longer still far too hard to get them.

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(1)

Developer response from Marmph

New version (1.07) uploaded with a health decrease to torpedo ships. Thanks for your suggestions!

avatar for meitemarx
meitemarx

Jan. 2, 2012

Under rating threshold (show) Upgrade that let me get the coins more easely? Health bars on enemy ships?

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(1)

avatar for A_Rock
A_Rock

Jan. 2, 2012

Under rating threshold (show) Excellent game. Needs a bit of balancing with the learning curve maybe but very playable and a lot of fun :)

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(63)

avatar for alexis77
alexis77

Jan. 2, 2012

Under rating threshold (show) nice work =)

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(-1)

avatar for Frynge
Frynge

Jan. 2, 2012

Under rating threshold (show) this game really has potential. the difficulty curve is still a bit steep. level 3 gets completely swamped, though.

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(1)

Developer response from Marmph

Uploaded a new version (1.06) with even more difficulty improvements.

avatar for xcona
xcona

Jan. 1, 2012

Under rating threshold (show) I will give 5/5 to help out, since i think this game has some real potential, if the Dev is given a chance.

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(86)

avatar for xcona
xcona

Jan. 1, 2012

Under rating threshold (show) Ship moves too fast, can't see what is happening very well. Like the muti-targeting system though :)

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(2)

avatar for abyssoft
abyssoft

Jan. 1, 2012

Under rating threshold (show) How many fricking hits does it take to destroy one of those torpedo ships takes, forever and they spawn like rabbits and the matter is complacated by ships from the previous level being faster then lightning. tempted to take it down to 1/5 but will give time for the developer to fix.

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(2)

Developer response from Marmph

I have an update on the way, it should be ready soon.

avatar for abyssoft
abyssoft

Jan. 1, 2012

Under rating threshold (show) Destroy 15 torpedo ships and 2 secons later my screen is full of them with no hope of evading. needs a lot of balancing work, extremely dificult to avoid and collect coins as a result way to grindy. 2/5

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(4)

Developer response from Marmph

A new version has been uploaded with an less horrendous level 2. If you have any more issues, keep commenting.

avatar for jgebi
jgebi

Jan. 1, 2012

Under rating threshold (show) love it man i just want more weapons

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(0)

avatar for dinoman979
dinoman979

Jan. 1, 2012

Under rating threshold (show) @Qwad35 Maybe you shouldn't judge a game by its tutorial. Play the game first. As for my review, I didn't see the sensitivity to be all that bad. It was more fast paced like this. The problem is not the level 1 difficulty spike, because I completed that easy. Level 2 was VERY difficult. They came in strong numbers and had far too much health. It really is a decent game though. 3/5

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(28)

Developer response from Marmph

I uploaded a new version which (hopefully) fixes the difficulty spike.

avatar for Qwad35
Qwad35

Jan. 1, 2012

Under rating threshold (show) Alright game. At first it looked fun, but then I became disappointed. When I used the arrows keys to move, if felt a bit too sensitive, meaning that one small push sent you a considerate distance. Another thing is that i didn't like was the difficulty spikes. On the tutorial it was nice and easy and all you had to do was lock on, but then on the first level I had super-speedy kamikaze drones coming at me, and I died, and when i killed some of the drones, the coins they dropped would go outside of the arena. Other then that the game was alright. 4/5. P.S: Also, why did you make it so that for some of the content you have to play on that certai site. That kind ruins the quality and brings it down from 4/5 to 3/5.

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(1)

Developer response from Marmph

I updated the game a with the first couple of levels toned down in difficulty, and I removed the kamikaze uber-speed.

avatar for Qwad35
Qwad35

Jan. 1, 2012

Under rating threshold (show) Great game I loved it. It was nice and simple, but when i used the arrows keys to move, if felt a bit to sensitive, meaning that one small push sent you a considerate distance, but other than that, Great game. I am proud of the progress you have made. 5/5. P.S. Also, why did you make it so that for some of the content you have to play on that certai site. That kind ruins the quality and brings it down from 5/5 to 4/5.

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(-1)

avatar for Qwad35
Qwad35

Jan. 1, 2012

Under rating threshold (show) Great game I loved it. It was nice and simple, but when i used the arrows keys to move, if felt a bit to sensitive, meaning that one small push sent you a considerate distance, but other than that, Great game. I am proud of the progress you have made. 5/5

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(-2)

avatar for Azihar
Azihar

Jan. 1, 2012

Under rating threshold (show) Looking at your other games, I can say I am a bit impress by how far you come on this one. Great job at continuing on working to improve your game making skills.

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(0)

Developer response from Marmph

Thanks :) I certainly created some terrible games before this one.

avatar for James_Voltaire
James_Voltaire

Jan. 1, 2012

Under rating threshold (show) Not the game of the year, but if you like shooters you will have fun playing. A little more upgrade options would be nice, but still a good game. 4/5

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(-1)

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