Comments for Nyos

avatar for Titanshadow12
Titanshadow12

Apr. 14, 2012

Under rating threshold (show) Sorry for spamming so much, but I wanted to give a few tips. Red missiles are best for killing structures, the orange ones are inneffective. Upgrade "Missles" as soon as you can. Sticky missiles are powerful and do good with kickback for killing structures. Early on, you can use blue missiles with orange ones to make sure they hit. Use kickback's shockwave to get away. Keep moving.

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(65)

Developer response from Marmph

That is pretty much spot on.

avatar for Wertilq
Wertilq

Jan. 4, 2012

Under rating threshold (show) Nice and fun game. Would be cool if there was some sort of secret unlock or just anything for beating the game. Cool songs maybe isn't your thing, but you can still make something awesome, but the whole game is cool and fast paced. It doesn't have to be 'good' for the player, just amusing and most importantly COOL. Let the player play as last boss, or smaller version of it, or something like that! That would be cool.

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(101)

Developer response from Marmph

That idea about the boss sounds so awesome that I may just have to add it in! EDIT: Play as boss added!

avatar for Henry124
Henry124

Jan. 3, 2012

Under rating threshold (show) Loved it... grats. Coins should be slightly faster than ship, so it actually reaches you while you run from shots. At start i kept running from coins thinking it was enemy shots :)

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(87)

Developer response from Marmph

Improved coin movement in a new version (1.091).

avatar for A_Rock
A_Rock

Jan. 2, 2012

Under rating threshold (show) Excellent game. Needs a bit of balancing with the learning curve maybe but very playable and a lot of fun :)

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(65)

avatar for xcona
xcona

Jan. 1, 2012

Under rating threshold (show) I will give 5/5 to help out, since i think this game has some real potential, if the Dev is given a chance.

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(88)

avatar for theBuxxy
theBuxxy

May. 31, 2013

Under rating threshold (show) Have you considered putting Nyos on Steam, or perhaps the iOS App Store? I would gladly fork over $5 for a game this excellent, especially if it meant I could play it anywhere, anytime, instead of only on Kongregate. This game is actually very, very enjoyable! The target painting mechanic is fresh and awesome. I loved the upgrades, and the graphics and soundtrack seemed like they fit the theme of the game very well - the whole game had a certain binding aesthetic and there wasn't a single aspect that seemed out of place. Could have maybe used some more levels, but Infinity Mode fills that gap adequately. Would love to see a sequel or perhaps a port to Steam or iOS. 5/5, excellent game you've made here. :)

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(6)

Developer response from Marmph

I'm glad you like Nyos! " there wasn't a single aspect that seemed out of place" It's a good thing you didn't see the game in its early stages (:

avatar for bigbuddy2932
bigbuddy2932

Sep. 18, 2012

Under rating threshold (show) Best. Boss. Ever.

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(4)

avatar for dinoman979
dinoman979

Jan. 1, 2012

Under rating threshold (show) @Qwad35 Maybe you shouldn't judge a game by its tutorial. Play the game first. As for my review, I didn't see the sensitivity to be all that bad. It was more fast paced like this. The problem is not the level 1 difficulty spike, because I completed that easy. Level 2 was VERY difficult. They came in strong numbers and had far too much health. It really is a decent game though. 3/5

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(28)

Developer response from Marmph

I uploaded a new version which (hopefully) fixes the difficulty spike.

avatar for Horsat
Horsat

Sep. 4, 2012

Under rating threshold (show) The coin drop rate is pretty perfect, you are maxed out without grinding by the last level. The balance, though, does seem a bit off. You don't really need to upgrade health because you start with so much of it, enemies to so little damage and regen is incredibly powerful. Once you have kinetic missiles, everything else is rather pointless - the splitter missiles are especially weak in comparison. On the other hand, the game is really fun with the easy difficulty - an addictive diversion that seems perfect for an achievement game (such as using only weapon X, #of kills, time trials, etc.) Or... with more enemy types and wave patterns (and maybe weapons/options?) you'll have an awesome all-round arcade game where the kill-stuff difficulty is low, but timing and strategy matter. This game just has so much potential. Keep up the good work!

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(4)

Developer response from Marmph

Great ideas. I probably won't make any more changes to Nyos, but I plan on making a sequel which incorporates those sorts of things.

avatar for igoratsalad
igoratsalad

May. 27, 2012

Under rating threshold (show) Nice and innovative game (due to the "lock on target" featuring as the primary attack). I would change only one thing: When a mission is completed, the action is still going on the background, it would be better if the game "paused" and background fades off, or slow motion + fading. It makes me wonder things like "did the coins I got after the "Mission Complete" screen count? What happens if I die on the background? probably nothing, but it's kind of strange. Congratulations for the good game and specially for the improvements added, we don't see lots of dedicated developers after the game is released.

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(4)

avatar for aghloe
aghloe

May. 23, 2012

Under rating threshold (show) pretty nice game, i enjoy playing as boss :D but i kinda miss kinetic missiles, they are op but tricky. Just 2 things to point out: 1st) sometimes the physics can go crazy when enemies go over certain number making you a living pinball so you may consider a population limit or slowing spawns based on enemies on screen. 2nd) loving upgrades as much as i do, i fell like something is missing. Have you considered ugrades for each weapon instead of general upgrades? or adding more weapones so you can customize your ship a little more? i will give 5/5 to encourage the improval of this already nice game as i see a lot of potential.

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(4)

Developer response from Marmph

Thanks for the suggestions! 1) The living pinball effect is probably from the usage of kinetic missiles. 2) I do think weapon specific upgrades are a good idea, but I am too busy with other projects right now to update Nyos. Perhaps when those projects are finished, I will work on it. Updating Nyos is sadly a not a very high priority for me, since the game was released several months ago and doesn't receive as much attention now.

avatar for TheSeabast
TheSeabast

May. 22, 2012

Under rating threshold (show) I think it would be AWESOME if you added upgrades to the primary weapons. It would make the game more interesting.

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(4)

Developer response from Marmph

See my reply to aghloe.

avatar for TechUnadept
TechUnadept

Dec. 22, 2012

Under rating threshold (show) Storyline: Here are some bad guys. Shoot them down because explosions are pretty. Graphics: Beautifully stylistic with a retro-arcade feel. Music: Catchy and fun to listen to. Gameplay: addictive, and somehow managed to make money grinding is fun. Could use a fullscreen mode, but going by it's current strengths, 5/5.

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(4)

avatar for Colorstyle
Colorstyle

Jan. 5, 2012

Under rating threshold (show) It feels too zoomed in. Like I can't see enough of what's around me.

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(4)

avatar for florentVIE
florentVIE

Oct. 10, 2013

Under rating threshold (show) add challenge if possible like "finish the first level without being hit when you play the boss" or "do the last level with the missile only" it will add a lifetime at your game because after 10 min i've finish it and playing with the boss is not really cool because the boss is too "big and slow"

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(3)

avatar for MomochiKing
MomochiKing

Jun. 3, 2012

Under rating threshold (show) Lock on, fire, and midway through firing hit space. You can fire both your guns at the same time.

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(3)

avatar for CReaper17
CReaper17

May. 25, 2012

Under rating threshold (show) The game is excellent and extremely interesting, but it would be nice if there was a square or something of the sort on the mini-map to display the viewing area so you know when enemies are going to reach you

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(3)

avatar for megnick78
megnick78

May. 18, 2012

Under rating threshold (show) try adding in the ability to use the to spit out targets when you play as the boss

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(3)

Developer response from Marmph

You know what, I might just make a whole game dedicated to being the boss!

avatar for Fishy7777
Fishy7777

Jul. 21, 2013

Under rating threshold (show) I always end up killing myself with the kinetic missiles.

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(3)

avatar for TheDarkJackal
TheDarkJackal

Feb. 6, 2012

Under rating threshold (show) very nice game, enjoyed it all the way through, I found the end boss to be quite funny to battle against when I first saw it, nice touch there.

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(3)

Developer response from Marmph

I'm glad you like the last boss :)

avatar for tommy9512
tommy9512

Feb. 3, 2012

Under rating threshold (show) lvl 5 is a get rich quick!

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(3)

avatar for 7777s
7777s

Jan. 19, 2012

Under rating threshold (show) How can I be expected to dodge a barrage of bullets, weave in and out of hoards of enemy ships, constantly swap between two weapon types that must be used in conjunction in order to cause any real threat to my enemies, all the while struggling with a firing system that hinders the user by disallowing manual targeting and substitutes it with an inferior homing AI; IF I CAN NOT SEE MORE THAN 10 FEET IN FRONT OF MYSELF !?!?

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(3)

avatar for SquidBait01
SquidBait01

Jan. 5, 2012

Under rating threshold (show) @Marmph: Thanks for paying attention to all of our whiny comments, and making the game better. I finally beat level 9, then the rest of the game was a cake-walk by comparison. :)

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(3)

Developer response from Marmph

Whiney is better (sometimes)! The people who tested the game for me when it was in development weren't whiney enough :)

avatar for Kratos7560
Kratos7560

Oct. 14, 2012

Under rating threshold (show) When I went up against the gun platforms level, I felt as if I wasn't doing enough damage, perhaps it was the enemies that got in the way of my missiles?

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(2)

avatar for DuoRogue
DuoRogue

Mar. 3, 2013

Under rating threshold (show) maybe something for when you upgrade everything? one thing many games do that I hate is when you get every upgrade, it just stops there. Something I would like is when you fully upgrade everything for the first time, some new upgrades become available?maybe you could unlock upgrades per level, so when you have everything and get to the final boss and just can't beat it, you would have some more REALLY EXPENSIVE (because it's so late in the game) upgrades that are really useful and help you along. That way, even people without a mouse could kill the final boss or finish missions. or maybe after you die enough times, something happens that makes the stage easier? I don't know, something along those lines.

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(2)

Developer response from Marmph

Nice ideas, particularly per level upgrades; perhaps I will do this in a future game. I think that having really expensive upgrades to help with the final boss encourages too much grinding, however.

avatar for marmarmar34
marmarmar34

Sep. 18, 2012

Under rating threshold (show) i would like to see a game with the orgin. it would be nice to know what and why killer space ships want you dead. (idea) maybe they are from a different dimention!

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(2)

avatar for Darkus982
Darkus982

Oct. 27, 2013

Under rating threshold (show) I would recommend an upgrade that allows your secondary missile to be mixed. Like freeze + splitter.

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(2)

avatar for whocaresagain
whocaresagain

Aug. 30, 2013

Under rating threshold (show) pretty epic, more please

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(2)

avatar for Tg97
Tg97

Jun. 12, 2013

Under rating threshold (show) I love how all those sticky bombs match the mothership's color scheme!

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(2)

avatar for Irrelevant0499
Irrelevant0499

May. 21, 2012

Under rating threshold (show) Couldn't hurt the weapons platforms and my stats are almost maxed! Add in the fact that the game keeps adding more of them makes me worry that this game is gonna crash my computer.

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(2)

avatar for Hiro1oo1
Hiro1oo1

May. 18, 2012

Under rating threshold (show) Oh man I'm having a hard time getting 3 gun towers...I wonder what the Kinect rockets d-

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(2)

avatar for Titanshadow12
Titanshadow12

Apr. 13, 2012

Under rating threshold (show) 5/5 after just playing tutorial. You know a game is good if a tutorial does that.

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(0)

avatar for evev3
evev3

Mar. 20, 2012

Under rating threshold (show) you listen to the players? 5/5 just for that :3

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(2)

avatar for Phoinexforce
Phoinexforce

Mar. 14, 2012

Under rating threshold (show) Awsome, simply awsome. This game is pretty cool. But I bet if you added onto it it could become one of the best out there. Until then, this gets a 5/5, and added to my favorites. Keep up the good work.

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(2)

avatar for sutasafaia
sutasafaia

Feb. 1, 2012

Under rating threshold (show) Easiest way I've found to kill the final boss so far is to just use the Splitter Missiles. Trick is though, don't target the last boss at all, only target his little baby targets. That way the missiles explode all around him and hit him with lots of split hits.

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(2)

avatar for zackman14
zackman14

Jan. 26, 2012

Under rating threshold (show) seems like an increase in Field of vision would be nice, the mini-map helps, But half of the enemy's attacks have much higher range than the FoV.

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(2)

Developer response from Marmph

Unfortunately, this is not something that I can easily fix :(

avatar for ericbloedow
ericbloedow

Jan. 20, 2012

Under rating threshold (show) i may be wrong, but it seems like the "kinetic" weapon damages my ship too!

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(2)

Developer response from Marmph

Intentional! The self damage is intended to be a balance mechanism. Early in development, the kinetic missile used to be able to kill the player with only 2-3 shots!

avatar for ipwnuha1
ipwnuha1

Jan. 6, 2012

Under rating threshold (show) good game, love the twist on the long overdone shooter genre, only thing i would change is the 1, it looks like a 4.

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(2)

avatar for AncientMemories
AncientMemories

Jan. 6, 2012

Under rating threshold (show) really enjoyed the game, only two things are i'm not sure what it means by 5X for the kinetic damage, and while very fun, it was hard to play on a laptop mousepad sometimes. That said this genre usually is and it was still playable

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(2)

Developer response from Marmph

5x means: 5 x [amount of time (in game units) that the enemy collides with the explosion]

avatar for dennieblaauw
dennieblaauw

Jan. 5, 2012

Under rating threshold (show) agreed colorstyle

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(2)

avatar for Xephan
Xephan

Jan. 5, 2012

Under rating threshold (show) @K+: Not listening to comments would be bad. If the comments are constructive and point out real issues, it's always good for a dev to look into it and see if things can be improved. Of course, devs shouldn't be too bothered by comments that just go "This game suxs" :D

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(2)

avatar for Zetalight
Zetalight

Jan. 4, 2012

Under rating threshold (show) I've encountered a strange glitch where I'm suddenly outside of the arena and the camera starts freaking out. Any ideas?

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(2)

Developer response from Marmph

I think I may know what the problem is. I'll work a fix into the next update.

avatar for xcona
xcona

Jan. 1, 2012

Under rating threshold (show) Ship moves too fast, can't see what is happening very well. Like the muti-targeting system though :)

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(2)

avatar for aimeez826
aimeez826

Mar. 5, 2012

Under rating threshold (show) Why so low a rating? This game is great! Uniqueness: 5/5. The locking system is unlike any I have EVER seen. Graphics: 5/5, being seamless and in style. Music: 5/5. Fast, but still somehow calm, also fits the style. Difficulty: 4.8/5. Learning curve is a little steep, but nowhere did I end up grinding a level. Developer: 6/5, actually listens to comments and changes things! Upgrades: 5/5. Minimalist upgrade systems work well in these fast paced shooters. Playability: 5/5. The speed of the ship is fast, but still tightly controllable. Overall: 5.5'ed and favorited. Seriously guys, why would you rate it down?

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(6)

Developer response from Marmph

I'm glad you enjoyed it!

avatar for childabuse
childabuse

Jan. 14, 2012

Under rating threshold (show) Quite amazing that you can mix both types of rockets by pressing spacebar while they are being launched. Can lead to some cool effects :) great game!

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(3)

Developer response from Marmph

At first I considered it a bug, but then decided to leave it in because it does open up new possibilities!

avatar for TypoKign
TypoKign

Jan. 9, 2012

Under rating threshold (show) love it!! cheers for getting back to us about fixing the politically incorrect 'Spastic outside-the-boundary' bug ;D Playing as the last boss is epic, its not even a smaller version lol

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(3)

Developer response from Marmph

Thanks for coming back to play the game :)

avatar for Nox9407
Nox9407

Jan. 7, 2012

Under rating threshold (show) Fine game overall. Finished it with little difficulty. Just a little nitpick thing but.. those "Kinetic" missiles do the exact opposite of what actual kinetic ammunition is designed to do (AKA pierce and impact damage, not... explode).

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(3)

avatar for Bloodhunt
Bloodhunt

Jan. 6, 2012

Under rating threshold (show) Nice and fun game, colorful and with nice and flashy graphics, simple, enjoyable, also nice music track, but a bit more songs would be appreciated However there's a major gripe i have with the game, it's way too easy, especially with the kinetic missiles, I only died once cuz i kept bumping into the weapon platforms but that's around it I thought the final boss was gonna be challenging but then i realized not so, though i did laugh You have a nice sense of humor and i can see you really love the games you make, with a bit more challenge, variety and a bit more music, this game would've been perfect But for now, it's pretty damn good, keep it up! 4/5 Also thanks for the cool points :D

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(3)

Developer response from Marmph

Wow, you must be better at Nyos than I am! I have trouble beating the final boss sometimes.

avatar for OneLeggedRhino
OneLeggedRhino

Jan. 4, 2012

Under rating threshold (show) Coins aren't working. You need to constantly move to avoid enemy shots, and you move faster than coins, so they just follow you around. If you turn around to pick them up, you die. Either make them travel fast enough that you collect them even running away from them at top speed, or better yet, eliminate coins and just award the money for kills directly.

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(3)

Developer response from Marmph

Uploaded a new version which improves coin movement.

avatar for timetogoVroom
timetogoVroom

Jan. 17, 2012

Under rating threshold (show) One of the best shooters I've seen and played here. Also, the fact that you read, respond aaand actually update the game according to the players. Dude, finally, that's what it takes to be a great developer! listen to the audience, and by the way, I just played after all those changes, they were definitely right! Congrats bro, keep it up! <3 5/5 for sure!

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