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I tried to sell the baby, is that a bad thing? xD
Wonderful game, not disappointed towards the other two! Great job. 5/5
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You're an artist Mr Skutnik. Puting such a poetic dimension in your games makes it unique, just my best point-and-click experience. If only I could give 6/5...
(Note that there are many ingame references to other games from the same author : 10 gnomes, the 3-waves symbol (in covert front too), machines like in submachine series...)
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Wow, that was fantastic! and yet bittersweet...in the end when everyone watched as you left the town, off into ?land, and that sombre pianomusic (made me forget the sheer frustration I felt searching all over for that last puzzle piece!!!:D) I love these games, I hope it's not the last we see of them. You're brilliant MrMateusz!
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Once again, a beautiful game bu Mateusz. But I must say, just like the Daymare town 1 & 2, this suffered also the same "minor graphical issues" which made me go crazy and use the walkthrough, no chance without it. And tehre was so much stuff you didn't need, that it was almost impossible to think what you can sell and what you need to keep to yourself. That caused quite a head ache. So really difficult game, but the idea, arts, the music and the overall functionality of this game series is just great! When the next one of the series is published and will contain more clear hints on what one should look for to be done, it gets 5/5 from me! Now only 4/5 because I dislike games which require walkthrough because of difficulty.
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I have to admit, I like this one less than the other two purely due to the inventory management system, or more or less the fact that I have to randomly stop what I'm doing at regular intervals to wander back and sell crap, hoping I don't need it. Of course there's little possible way to know seeing as heaven only knows what puzzle one is going to encounter next, the best we can do is guess. And what the hell happens if we run out of money, seeing as shops buy things back for less than they sell them for? This isn't an RPG, having that doesn't add to the game in any way, it just complicates things. As does the limited inventory.
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To help the people trying to solve this game without relying on a complete walkthrough, here is a list of all items which can be safely sold: bitter candy, bread roll, cigarette, empty bottle, encaeclypoadiae, english tea, glasses, holy picture, lollipop, pen, shoe polish, tarot card.
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I'd say I deserve to be locked up if I'm going into other people's rooms, stealing their urine and feces, putting them in my pockets and walking around with them. The nails to the back of the head might have something to do with that.
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I love your work so much, and what I love the most is the random things popping out everywhere (The gnome in the hole). Keep it up!
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Olympic Champion:Get Gold, Silver and Bronze medals
Gold-Give the glasses (House of Widow-top floor)] to the man outside the Optometrists in the hospital
Silver-Turn the dial at the Forester House, then find the medal in the Dark Alleyway.
Copper-Give poo wrapped in toilet paper to the guy in the Park Janitor Room.
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Good Samaritan:Act like a nurse for a while-
Wake the man in the room next to yours(waking pill), then give him tea(Museum Del Arte-through the painting) and bread(your room),fill the syringe with liquid(from nurse and your room), then give him a sleeping pill
Numerologist:Figure out the number
Find the numbers on the grill in the Forester House,
then put them into the abbacus in the Kindergarten.
Good Observer:Keep your eyes really open for this one-
Take the nail from the windowsill of your Hospital room, then give it to the man on the roof outside the Karterbrand Mansion
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Vandalissiumus:Break stuff x10(with hammer)
1. The robot at Gate Corner(give the robot the vomiting pill first).
2. The 2 lights in the Dark Alley.
3. The clock in the Rectory.
4. The 2 lights in the first room of the Knife Guild House.
5. The top of the dome on the stone cylinder(left outside of Memorial Park)
6. The statue in Memorial Park.
7. The vase in the Museum Del Arte.
8. The Pitcher in the male painting (Museum Del Arte).
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Gnome Finder:Find ten gnomes-
1. In Graveyard, turn left, angle arrow at base of tree.
2. Knife Guild House, go in painting, enter bottom door of house, click top of peeling wallpaper.
3. In Church where baby was found, click top right corner.
4. Screen left of children. In small dark hole/tunnel thing in middle of screen, under boarded window.
5. In the Museum Del Arte click into painting of obnoxious lady, he's hiding behind her skirt.
6. Just above said building, there are 3 statues on top of people?, one is hiding behind the far left 'statue'.
7. In the Forester House, click painting, click top of chimney.
8. In the Kindergarten room under the desk by the top right easel/chalkboard.
9. Left arched doorway(where the children are in Lupus square), bottom left, look for angled arrow.
10. Karterbrand mansion 2nd floor (scientist’s house) bottom right corner(thank you Emily, Lady D and MotherHoose)
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Arachnologist:Feed three spiders-
In the Hospital, click the spiderweb left of the Opthalmologist, and pick up the dead bugs
1. Scientist's room in the Karterbrand Mansion(top right)
2. Spider web(top right) in the Rectory.
3. Put a spider in the light,on the floor,in the Black Hole(Le Borgoi Pivot).
Cold Blooded Killer:Kill the captain of the gate watch-
After knocking out the guard captain(sleeping pill), inject him with the urine syringe.
Good Uncle:Make kids in yard happy-
Give the children in the Lupus Square the lollipop(girl) and bitter candy(boy) bought from the wheelchair kid in the Hospital.
Problem Solver:Solve the pointless argument-
Give the encyclopedia F-O to the 2 men arguing about fog/mist(Lupus Square)
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YES!! Daymare 3, finally! I'm a huge fan of everything Mr. Skutnik's done, but the Daymare series is by far my favourite. The art style and atmosphere of the games are stunning. It's rare that I think about an online flash game- even while I'm playing it XD- but the beauty of this has stuck with me for a while now. Skutnik is a genius, pure and simple :)
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finally i was working on this game for lke two freaking days!!! man great game luv it. LUVVVV IT SOOO MUCH!!! thank you for the amazing game
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The inventory is too small! It's so annoying when I find something new and can't pick it up. Then I have to try to remember to go back and pick it up when I use one of the other items.
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Your Daymare series has always been a favorite of mine ^^ Really amazing in the detail and depth of the stories. <3 your games! Thank you so much!
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I love the Daymare Town games! !I have finished #3 twice but this last time went back because I wanted to try to heal the sick man. However when I went to open the walkthrough, I forgot to open a new tab...so there went my game!!No save?
It took me 2 hours to get through it and I suppose I will enjoy it again.
Oh, yeah, I got all the gnomes in one of my games but last time I didn't do so well.
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they need to work on stuff you dont need but i love how each one has something you need to find ...... birds and knomes!!!!
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Once again, an elegant game BUT I find this limited inventory thing a really bad idea. Pixel-hunting is trying to start with, but with Daymare2 at least you can keep searching and try out different things from your bag on each occasion. Now there's no way to know which thing you should have kept, and what if that thing you just sold to make room was needed to combine with the thing you just picked up?! I ended up using the walkthrough. HAD to take a star away because of this.
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WOW!!!! i am using the walk through right now i=and imma still stuck!!!!! how do i get past the window part X0 but otherwise its a WONDERFULBEATIFULFANTSICPUREGENIUSTRICKYCOOL game (^_^)
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I'm running around a graveyard holding a baby and smashing everything I can find with a hammer... what am I doing wrong?