Comments for DayMare Town

avatar for firefox12
firefox12

Apr. 3, 2008

Under rating threshold (show) well there it is a very very long walk though 1.Click on the well 2.Click on coin located on the left ledge of the well 3.Just to the left of the well and very small is a hook 4.Click back to the main screen 5.Click on the sky 6.Click to the right lower half of the chimney, see 1st bird 7.Click on the stone down right of the well 8.Left and a little up from the stone is some string 9.Click to the right of the stone, but still on it and you go behind the stone 10.Take key 11.Go back to main screen 12.Click on the left most building’s ledge, see 2nd bird 13.Go back to main screen and go to Amory 14.Click on door and look at base of staircase at small cabinet door 15.Open doors and get screwdriver 16.Click on sad clown looking man 17.Notice the position of the packman like buttons 18.Go up stairs and look to the right of the column and get cloth 19.Go downstairs then click on office area to the right

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(106)

avatar for firefox12
firefox12

Apr. 3, 2008

Under rating threshold (show) 21.Click in the light part of the chimney area to see 3rd bird 22.Click back to original screen 23.Click on Book House 24.Just to the right is an opening, click it 25.Get lighter 26.Go in Book House into elevator 27.Go to floor 1 28.Click on house picture 28.Click on house picture 29.Click to the right to see something behind picture 30.Take scroll 31.Click back to close up of picture 32.Click to the right of the chimney where it looks like a string is there 33.See 4th Bird 34.Click back to larger view of floor 35.Click to the right and collect book 36.Go to floor -3 37.Turn around 38.Go towards black passage 39.Collect round pie shaped piece 40.Go back in elevator to floor -2 41.Click to the right of the damaged light switch to get puzzle 42.Put packman looking pieces in same order as clown picture in armory 43.Collect triangle piece 44.Go to the right where the scissor and rock are 45.Click on rock and put scroll under it

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(89)

avatar for firefox12
firefox12

Apr. 3, 2008

Under rating threshold (show) • 87.Go back to hallway • 88.Click on middle of screen by railing • 89.Go to the left • 90.Go downstairs • 91.Go downstairs again • 92.Click on top of circle • 93.Click on right circle • 94.See 8th bird • 95.Click back to circle • 96.Go right see machine • 97.Click on left part of banister • 98.See 9th bird • 99.Go back to front of city hall • 100.Go left • 101.Go upstairs twice • 102.Open door with key • 103.See chained man • 104.Look out window middle top left in tree • 105.See 10th bird • 106.Go downstairs facing bottom of staircase • 107.Go left and left again • 108.Take golden egg from pedestal • 109.Go back up stairs • 110.Give egg to chained man • 111.He disappears • 112.Go back to city hall • 113.Go down the hallway to the right and place pieces and push buttons • 114.Go back up and to the left and place remaining pieces and push buttons • 115.Go downstairs to big machine • 116.Pull handle • 117.Click on handrail at top of staircase

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(54)

avatar for firefox12
firefox12

Apr. 3, 2008

Under rating threshold (show) 46.Rock breaks to reveal square piece 47.Go back to elevator and go to floor-1 48.Click to the right where the bookshelves are 49.Click on book with the small dot fourth shelf down quarter over from right 50.See 5th bird 51.Take elevator back to 0 floor and go to main screen 52.Combine screwdriver and cloth 53.Combine string and hook 54.Click on sewer grate above the well 55.Use hook/string in sewer, 56.Get round piece 57.Click back to main screen 58.Click on passage 59.Click passage again and see hole branching from grate 60.Put screwdriver with cloth in hole 61.Light with lighter 62.Give coin to man

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(90)

avatar for firefox12
firefox12

Apr. 3, 2008

Under rating threshold (show) 62.Give coin to man 63.He gives you Square holed piece and takes torch 64.Click back to main screen 65.Click on Armory 66.Click close up on missing round piece to left of door 67.Place round piece in slot 68.Click in Armory and go to top floor revealing an L shaped piece 69.Go downstairs 70.Go through door to basement 71.Go to the left of the hooks revealing a sink and a scary bearded man 72.Give the book to the man and he starts to read and a reverse L shape falls out 73.Click on sink and use hook and string to fetch key 74.Click back to main screen 75.Click on city hall 76.Go in and click on back most left door 77.Click top right to view long chimney type area 78. Click on nest to see 6th bird 79. Click back to hallway with all doors 80.Click above wooden plank at top 81.Click to the right part between wood planks in the middle to reveal 7th bird 82.Go back to main hallway 83.Click on second door on right 84.Click on box to right of the desk on the floor 85. use the key on the box

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(86)

avatar for DannieGeeko
DannieGeeko

Sep. 2, 2010

Under rating threshold (show) Took me 30 mins to find the hook. It is near the well but with squiggles everywhere how was I to tell?

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(64)

avatar for 8xInfinity
8xInfinity

Jan. 20, 2011

Under rating threshold (show) I can't call this a bad game, but I agree with DropkickMurphy. I took that stupid screwdriver to all the screws I could find and ended up needing the walkthrough to figure out what to do with it. I also can't stand the pixel-by-pixel hunt. Puzzles should be more about thinking and working out solutions, not making my eyes bleed by hovering slowly over every atom-sized squiggle. I enjoyed myself (kinda) and see potential in the idea, but the exectution leaves something to be desired. Also, the "secret puzzle" solution is probably one of the worst aspects of the game. It makes no sense whatsoever and doesn't really solve a mystery at all. I will check out the sequel(s) to see if maybe it gets better or connects in someway, but i'm not holding my breath. 2/5

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(7)

avatar for PuffinOfPoseidon
PuffinOfPoseidon

Dec. 27, 2009

Under rating threshold (show) It wasn't too tedious until after about six items in. But I'm a Monkey Island child and love point and click games. I think the black and white style is really nice and wouldn't recommend color, there are more subtle ways to emphasize a point.

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(47)

avatar for firefox12
firefox12

Apr. 3, 2008

Under rating threshold (show) 20. Click on area to the right of the window where it looks like the wallpaper is rolling down

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(15)

avatar for DropkickMurphy
DropkickMurphy

Mar. 1, 2010

Under rating threshold (show) Great style but this game suffers from what a lot of point and click games suffer from and that is the thinking is to far out of the box. When you're expected to figure out where things are, what they do, and how they work together there needs to be a heavy emphasis on logic. Early on, you get a screwdriver, this implies unscrewing something, yet you combine it with cloth to make a torch, something NO ONE would do logically. Whats aggrivating is that this is a simple fix. Make it a stick instead of a screwdriver. Also, I like the line drawing style but the simplicity if offers means one item looks just like another piece of background art, maybe subtle color differences, or even flickering colors to make things that are pick-up-able stand out.

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(98)

avatar for AlphaDeFlux
AlphaDeFlux

Jul. 29, 2010

Under rating threshold (show) Reallly hard, but nice atmosphere, it's pretty scary, I jumped when I saw the little man curled up next to the sink.

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(41)

avatar for Kitten08
Kitten08

Jun. 25, 2012

Under rating threshold (show) What the hell is with all the birds? o.O On a constructive note, it might help if some of the items, like coins, strings, hooks... stood out a bit more. It seems as though unless you know what you're looking for, it's nearly impossible to figure out without a walkthrough.

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(12)

avatar for Gyujik
Gyujik

Sep. 28, 2013

Under rating threshold (show) Yet another pixel hunt.

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(4)

avatar for Kathalys
Kathalys

Oct. 25, 2009

Under rating threshold (show) All right. I loved this game...buuuuut: The hook was incredibly hard to notice, because it looked precisely like every other squiggle. Basically, for each scene, I had to run my mouse slowly about the screen until it showed that there was something to click. This was moderately annoying, since you can easily miss things even when doing that. I wish there had been more of a storyline...it left me feeling as though it were entirely unfinished. I wanted to help the little buggers. But hey, it made the game end on a nice dark note. Otherwise nice. The art was good...just please make passages more noticeable, etcetera.

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(4)

avatar for EddyCool
EddyCool

Jul. 17, 2011

Under rating threshold (show) Damn that guy in the torture room gave me a heart attack with that music!!

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(15)

avatar for Blunt
Blunt

Apr. 7, 2011

Under rating threshold (show) I would have missed the fishing hook if it hadnt been for the comment

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(8)

avatar for castorquinn
castorquinn

Jan. 10, 2010

Under rating threshold (show) Quinn's Review: Daymare Town has a really interesting black-and-white line-drawing style which I've not seen in a point-and-click before. It makes the game very immersive and visually very gripping, especially when characters stick their heads around corners and catch you by surprise. Unfortunately the style of drawing makes some items all but impossible to find without a large helping of luck. Add to that the puzzles which often require you to combine items in nonsensical ways and uses you could never figure out logically (the dwarves in the hole stand out for me) and you have a game which invites you in but then doesn't deliver all it promises. This is still worth a look, but you'll almost certainly need a walkthrough, and that sucks some of the fun out of it. Daymare Town does look fantastic, though.

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(3)

avatar for Manwithabook
Manwithabook

Jul. 9, 2009

Under rating threshold (show) This is a brilliantly engaging game made abysmally horrible by poor implementation. No sane person would spend the ten years it would take to finish this without a walkthrough. There are too many "necessary" items and areas that are not visible to the player. And then at the end, after spending all that time mucking about, if you don't find the 10 birds, you get an extra kick in the balls from the author for your trouble. All you did was leave me pissed off at you. This game could have been great. As implemented, it was barely enjoyable and not at all satisfying.

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(3)

avatar for Em_rald
Em_rald

Apr. 16, 2013

Under rating threshold (show) I would have appreciated knowing that clicking on the machine would mean leaving the town whether you'd finished everything or not. I had to go back and do everything again to solve the main puzzle then leave the town a second time. Made the little guy disappearing a bit of an anti-climax. Maybe a 'are you sure you want to leave before solving the puzzle?' when you click on the bridge, then a second click to proceed. Other than that it was an entertaining game. I liked the characters, the eerie background noise and the lack of colour. Well done.

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(7)

avatar for Sheepeeper
Sheepeeper

Jul. 20, 2010

Under rating threshold (show) i get some of the logic behind it, but a lot of it is finicky, finding the birds was zero logic, it was just trying to find the right place to click, not overly intuitive sweet art though, maybe a little hindering in a point and click cool as idea and some good point and clickyness to it but there was quite a bit that was illogical which isn't helpful in a point and click

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(7)

avatar for Grrrrrrr66
Grrrrrrr66

May. 15, 2011

Under rating threshold (show) I'm trying to find my "rmouse" :/

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(15)

avatar for Bloom50
Bloom50

Jul. 10, 2011

Under rating threshold (show) -Finally get the string,puts with hook,goes back to the sink- OMFG!?!! Dad:WHAT?! Me: -cough- -breathe- -cough- O.O Dat man scared the hell outta me.

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(9)

avatar for jonslaught
jonslaught

Dec. 27, 2009

Under rating threshold (show) It's comforting to know that, no matter how abstract and tedious a game is - relying on hovering your mouse on areas of the screen that give no indication you should be hovering on them, or just trying any dumb combination of items on every object that hasn't been used yet - somebody will always be there to smugly defend it as "a game that requires an IQ."

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(6)

avatar for Rave239723
Rave239723

May. 2, 2010

Under rating threshold (show) i wish this game could be more specific in detail so it would be a little bit easy cause i cant hardly see the string on the well

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(11)

avatar for HekiShavik
HekiShavik

Jun. 25, 2013

Under rating threshold (show) I was happy I read the warnings about things being really hard to find before I got started. It helped make it less annoying. I had to resort to the walkthrough half way in, however. Meh, 3/5

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(2)

avatar for Zerollo
Zerollo

Dec. 30, 2011

Under rating threshold (show) @DeathTBO Rock wins Scissors, Scissors win Paper, Paper wins Rock... ;)

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(5)

avatar for exelwillow
exelwillow

Dec. 9, 2013

Under rating threshold (show) love the look of this game

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(2)

avatar for leafletsx
leafletsx

Jan. 2, 2011

Under rating threshold (show) he meant torch as in matchstick i guess

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(2)

avatar for GamingJebus
GamingJebus

Jun. 28, 2009

Under rating threshold (show) ACHEIVEMENTS!!

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(2)

avatar for KGsharkkk
KGsharkkk

Jul. 25, 2007

Under rating threshold (show) Funny... this game is supposed to be easier than the submachine games, but I found it harder. Must be the fact that I CANT SEE OBJECTS IM SUPPOSED TO GET! really. If you're gonna have me get a string and a hook, at least make them different from the background.

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(2)

avatar for Snagg101
Snagg101

Jun. 20, 2010

Under rating threshold (show) I always find with Mateusz' games that I don't spot everything and have to go for the walkthrough in the end but actually it is fascinating just seeing how it all works so having worked out 100% for myself is not such a big deal. That said there are a few things like the hook that are very hard to distinguish from the background which could maybe use a little work. Overall though I love the bleak, slightly sinister feel that you get with the washed out colour and the persistent sound of the wind really sets off the atmosphere.

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(8)

avatar for senshi007
senshi007

May. 14, 2011

Under rating threshold (show) This game needs some achievements.

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(6)

avatar for ThePlum01
ThePlum01

Apr. 16, 2011

Under rating threshold (show) wow! u don't find this sort of atmosphere in most games! It made me feel uncertain and nervous, but I still found it thoroughly entertaining! 5/5 I love his games!

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(6)

avatar for quickdrawdoc
quickdrawdoc

Nov. 14, 2010

Under rating threshold (show) When Norton Juster meets Roald Dahl...

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(4)

avatar for Fopenplop
Fopenplop

Sep. 6, 2009

Under rating threshold (show) I can't throw the coin in the well. I can't use the lighter in the dark. I can't cover the rock with the clothe. All the things that make sense are impossible.

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(4)

avatar for pigslookfunny
pigslookfunny

Apr. 1, 2010

Under rating threshold (show) I prefer puzzle games where you have to use your brain rather than just move your mouse around looking for places to click that are impossible to see.

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(6)

avatar for saneiac
saneiac

Jan. 28, 2014

Under rating threshold (show) This is the worst sort of point and click. Puzzles that don't make sense (the rock/rolled paper) and pixel hunting for everything. I feel bad for the guy who finished it first, and I'll assume everyone after that guy used his walkthrough.

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(4)

avatar for breezy300
breezy300

Jul. 6, 2013

Under rating threshold (show) I can't get the scroll of paper under the rock before it lands. Am I the only one?

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(3)

avatar for DeathTBO
DeathTBO

Dec. 29, 2011

Under rating threshold (show) That is a weak rock. It broke in two from a piece of paper.

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(3)

avatar for Zepplid
Zepplid

May. 8, 2011

Under rating threshold (show) I love the art style. 5/5

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(3)

avatar for sagitel
sagitel

Feb. 2, 2011

Under rating threshold (show) sometimes in this game the things doesn't make any sense at all! for example the puzzle? it doesn't give you any clue what to do. or if it does i couldn't find it. or the plate. it could belong to any where like the pedestall in the armory or the plate near it. if he fix these problems then the games are good. oh i forgot. this game is more to be damn lucky than to be smart

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(3)

avatar for naraic653
naraic653

Dec. 12, 2010

Under rating threshold (show) did anyone else get the living daylights scared out of them when the little man was sitting down by the sink?

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(3)

avatar for EricFleet
EricFleet

Aug. 28, 2010

Under rating threshold (show) Atmosphere/feel excellent. Puzzles = random. I like hard puzzle games, but when things are illogically ordered, when items have to be accidentally tripped over, it takes much from the game 2/5.

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(4)

avatar for RWS918
RWS918

Oct. 23, 2013

Under rating threshold (show) How do i get light in the basement tunnel?

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(1)

avatar for FelicityMoon
FelicityMoon

Apr. 4, 2014

Under rating threshold (show) Well, I finished it...but I have absolutely no idea what I'm doing or why

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(1)

avatar for Chiasmi7
Chiasmi7

Mar. 24, 2014

Under rating threshold (show) I couldn't finish this game - the rock puzzle was impossible using my trackpad. That was the only thing!

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(1)

avatar for BanjoBird
BanjoBird

Jun. 25, 2013

Under rating threshold (show) i love this game it is pretty challenging to for an escape game

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(1)

avatar for kyuuketsukikurai
kyuuketsukikurai

Sep. 10, 2013

Under rating threshold (show) What's the point in freeing the prisoner?

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(1)

avatar for DanMasterson90
DanMasterson90

Aug. 6, 2014

Under rating threshold (show) DayMare Town, Y U NO HAVE BADGES?

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(1)

avatar for ProfCat
ProfCat

May. 2, 2010

Under rating threshold (show) i realy loved daymare town 3, but here you like have to go over every little thing with your mouse to find what you need. it's more about endurance and not freaking out. things are way too hidden. some stuff is not realy logical - so in the end i needed the walkthrough. still it's nicely made, nice story and setting, at some points scary. but the improvements on the 3rd daymare make this series complete and great to play. it's not a game of luck anymore and you can do no 3 without walkthrough.

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(4)

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