Return to Tolagal

Return to Tolagal

by Mattahj
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Return to Tolagal

Rating:
3.2
Released: November 19, 2013
Last updated: January 22, 2014
Developer: Mattahj

Tags for Return to Tolagal

Description

A fast paced, turn based roguelike for your web browser. You play an un-named hero determined to venture in to the dungeon of Tolagal and destroy all evil within!

Credits:

- Progamming: mattahj

- Enemy pathfinding: http://www.pointofimpactjs.com/plugins/view/19/a-for-entities

- Sprite colour tint: https://github.com/deakster/impact-imageblender

- Tileset & sprites: http://oryxdesignlab.com/sprites/16-bit-fantasy-sprite-set

- UI art: http://opengameart.org/content/golden-ui

- Sound effects: http://opengameart.org/content/rpg-sound-pack

How to Play

Tap or use the arrow keys to move and attack. You can use the number keys (1, 2, 3) to quickly activate your items. Press the space bar to end your turn early.

If the game window loses focus and the keyboard controls stop working, right click and then click on the game window to give back focus.

Developer Updates

Nov 21, 2014 12:42pm

Hi guys!

The Depths of Tolagal, the sequel to Return to Tolagal is out now! I think it is a big improvement and I hope you try it out :)

Get it here: http://www.the-depths-of-tolagal.com/

Cheers!

Comments

0/1000
Cassus avatar

Cassus

Nov. 20, 2013

4
0

Hi again! The descriptions are much more clear now, and I look forward to the weapon updates. While you're in there, could you make it possible to re-activate the shields when they have less than their max damage absorbed? It's mildly annoying to have my protect 4 shield stuck on 1 because the last enemy didn't -quite- get through it before I killed him.

Mattahj
Mattahj Developer

Yeah, I agree. I have already written the code to let you refresh shields - it will go up the next time I do a release :)

Vladeus avatar

Vladeus

Dec. 18, 2013

3
0

The recent addition of sound and further modifications to AP usage are very welcome changes that have improved game-play substantially! Kudos on the improvements and your enduring commitment to improving the game! I'm glad I withheld my rating pending changes, as I can now acknowledge your efforts with a full 5-star rating. Keep up the good work!

Mattahj
Mattahj Developer

Thanks! That's awesome to hear :) There is still a lot more to do - Soundscape/Music, more levels, an ending, etc. I don't get a whole lot of time to work on the game but there should be an update at least once a month, so keep checking back!

Cassus avatar

Cassus

Nov. 20, 2013

4
0

It would also be nice if there was a reward of some kind for killing monsters (there's no XP and they never drop loot better than what you find lying on the ground). I bet you could double this game's rating by adding a level-up system.

Cassus avatar

Cassus

Nov. 20, 2013

3
0

Fun roguelike. It needs a better tooltip system (I had no idea what "power" meant until I read the comments), and it would be nice if there were pros and cons to each weapon type (as it stands, a warhammer is just -better- that a battleaxe, hands down).

Mattahj
Mattahj Developer

Agree :) The next feature I want to add is different kinds of special attacks for different weapon types e.g. stun for the warhammer, bleed DoT for the battle axe, etc

CharmDragon avatar

CharmDragon

Dec. 04, 2013

2
0

Does the game have an end? I haven't been able to get past the 5th floor...

Mattahj
Mattahj Developer

There are three sections at the moment, each with 2 to 3 levels. Undead, Bats, Slimes (Section 1), Tough Undead, Necromancers and mages (Section 2), Orcs & Ogres (Section 3). After Christmas I'm going to add lots more sections!

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