The battle of Undermountain RTS

The battle of Undermountain RTS

by Megabyteceer
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The battle of Undermountain RTS

Rating:
3.4
Released: August 21, 2012
Last updated: September 03, 2012
Developer: Megabyteceer

Tags for The battle of Undermountain RTS

Description

multiplayer real time strategy with tower defence elements.
RTS

How to Play

Use mouse

Developer Updates

Sep 3, 2012 10:00am

AUTO UPDATABLE latest version here: http://www.kongregate.com/games/Megabyteceer/undermountain-rts-second-edition

FAQ

What is The Battle of Undermountain RTS?

The Battle of Undermountain RTS is a free real-time strategy game developed by Megabyteceer, where you build armies, manage resources, and conquer enemies in a fantasy-themed world.

How do you play The Battle of Undermountain RTS?

In The Battle of Undermountain RTS, you gather resources, train units, construct buildings, and command your army to defeat enemy forces strategically in real-time battles.

What are the core features of The Battle of Undermountain RTS?

The game features base building, unit recruitment, multiple resource types, and tactical combat, all within a classic real-time strategy (RTS) game setup.

Does The Battle of Undermountain RTS have multiple difficulty levels or campaigns?

The Battle of Undermountain RTS offers a campaign mode with a series of levels, each increasing in difficulty and presenting different challenges and objectives.

On which platform can you play The Battle of Undermountain RTS?

The Battle of Undermountain RTS is available to play for free in-browser on the Kongregate web gaming platform.

Comments

0/1000
Darkruler2005 avatar

Darkruler2005

Aug. 22, 2012

158
2

If a worker carrying gold suicide-rushes into towers and then that gold becomes the closest to your base any workers you create will from then on suicide-rush into towers trying to get that bit of gold even if there's an enormous load of gold without any tower protection just one tile further from base.

mephistpholes avatar

mephistpholes

Aug. 22, 2012

218
5

There is no way to use strategy in this game since you have zero control over the offense and they don't seem to even have a prioritized set of objectives to kill. I was on the castle stage, fought through the cave network (which was pretty cool) and then broke through one layer of towers to kill the castles, only my dwarves then decided to kill themselves on the other layer of towers rather than just destroy the other castle. That is what makes this game absurd as it stands. I don't think it really needs upgrades, the concept is alright, but the AI really ruined this game for me.

zuzzan avatar

zuzzan

Aug. 22, 2012

142
3

Like it a lot but could use some touches. Like control over your army for instance. And a speed up option. Also more types of units would be cool. Not being able to build in a spot that has been build in before is a major pain and not getting any refunds if you place a tower or building wrong is also annying.

Atrius2242 avatar

Atrius2242

Aug. 22, 2012

152
6

Okay, great idea but not great execution. You need some direct control over your men, miners and warriors, otherwise they just run off and die like morons. Upgrades would be amazing. Oh, some ability to see how much housing you have, how much you're using, etc would also be good. This is a great initial product, but it needs a lot of improvements to make a great game.

BoneyBoy avatar

BoneyBoy

Aug. 22, 2012

121
12

Upgrades would be great, such as: mining speed, gold carried, gold stored, food growth speed, housing spaces, attack damage, armour, movement speed and so on