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This game is pure genius 500/5. It's hard at first but you have just got to remember to either move to your enemies or bring them towards you.
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Very addicting and innovative puzzle game. Great graphics and music to top it off.
People just have to take their time and think instead of trying to rush through the levels. There are so many ways to move yourself and the enemy or objects you're trying to get to.
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probably...it would be best to consider this and its sequel as what they are: 2 different games with slightly different tactics
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I actually like this better than the sequel... it feels more satisfying to get anywhere in this, where in the second one it feels like cheating when you click 1 or 2 squares even though it costs more AP
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-.-' how the hell can anyone think this is anything less than a brilliant game? It's soo original and brilliantly made! Is it because with this game, you actually have to use your head? and not just to bash into a rock? god...DO NOT BLAME THIS GAME FOR YOUR LACK OF BRAIN POWER. 5/5 GAME and you can go die if you don't agree...
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once i got the 10% armor i didnt need action points anymore. whenever i should have taken 1 pt of dmg it said "miss". is this intended?
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Before entering Hell, stock up on red potions and the magic scroll that damages all enemies on screen. Don't use anything before fighting the Devil, then go all out with magic which counts like a drill hit on him. I think he needs 8 hits to die. Use a potion when you're at 25%.
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A lot harder than the sequel as you can ONLY get rid of 3 or more block segments. Too hard imo Although it's random on each try, 1 try could be essentially impossible, the other it could just take a couple moves. 3/5.
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"Honour Amongst Thieves" - Complete the game without having an item stolen "Collector's Edition" - Buy one of every item in the game "Fowl Play" - Kill 10 or more chickens in a single game "Fall From Grace" Fall from the top row of the board to the bottom "Relentless" - Reach Stage 50 in the Purgatory Quest
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"Variety Is The Spice Of Death" - Destroy one of every enemy in the game "Rainbows over Camelot" - Drill blocks in order of: Red, Yellow, Green, Blue "Medieval Monochrome" - Finish a stage while drilling only one type of block "Deadly Gentry" - Finish a stage with no enemies left "Ghosts 'n' Goblins" - Kill 100 enemies in a single game "All in one" - Complete the game in one sitting, without quitting or dying "Monster's Munchbag" - Take damage from 3 or more enemies on the same turn "Tiptoe Through The Turnips" - Complete the game without waking a Mandrake
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"Nowhere Near Rock Bottom" - Complete game without using block switch tool "Hoarder Extraordinaire" - Accumulate 10,000 GP or more "Dashing Adventurer" - Complete the game in double-quick time "Grandmaster" - Complete the game in under 300 moves "Superboring" - Destroy 20 blocks in one drill "A Clutch Of Magic Mushrooms" - Catch 3 Golden Mushrooms "Last One Left At The Banquet Table" - Complete the game without letting your AP drop to zero
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"Death From Above" - Perform a 3 x combo "Sir Grindalot The Wise" - Reach experience level "10" "Difficulty? Nay!" - Simply complete the game "No Logo Knight" - Don't buy anything from the shop! "The Bravest Chicken" - Reach the final battle without killing anything "Sir Dodgealot The Swift" - Complete game without being hit! "Swords, No Sorcery" - Reach the final battle without using magic "Merlin's Way" - Reach the final battle without attacking any monsters with the drill
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@Abyssoft: Were you in the Hell level? Then you were standing on pink bricks. Were you somewhere else? Then you ran out of moves (AP, the green bar) and started taking damage with every move. Drink a green or purple potion.
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Tzelemel:
I'm not sure what is flawed about that. You claim that the boss is "harder than it should be"...which implies that there is a specific difficulty level that games "should" be. Like it or not, this is meant to be a hard game, so the boss is hard. And yea, you can stop him from attacking by landing a hit on him (using a spell against him also delays his attacks). There's nothing "unfair" about it.
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I like the idea. My only real complaint is that the game doesn't explain itself at all, though you do in the description. I got annoyed with how many enemies can hit you from far away, but that's personal preference.
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Finally beat the devil! Granted it was on the easiest difficulty, but still quite a challenge. What a great game. Can't really understand why this doesn't have badges....
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It is a puzzle, you have to think a few steps ahead. It's classic "Bejeweled" or whatnot, with a twist. And the randomness is what makes it fun, they generally have the same level pieces, just in different positions. Amazing, not as good as the second though. Should be able to see what the Achievements are for :( 4/5 + Favourite, merely because if this was 5, the sequel would need to be a 6, which isn't possible D:
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So wait, every level is random, if I have 1 hitpoint left, is EVERY level it gives me possible? or does the randomness keep dioshing out impossuible maps till you get "lucky" with one that can be beaten?
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Excellent game and very challenging, very original and very fun. I would suggest you change the "tutorial" though, its very annoying to be taken to another site when i just want a few in game pointers. 5/5 for originality and a hard game, and a 0/5 to all the losers who are down rating this game because they are too dense to play it.
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Once you figure out how to play it, it's a lot easier. I started with a mindset of moving the knight closer to the object, but you can of course also move the object.
Furthermore, killing enemies (and performing kill-combo's) gives money and experience. So if you already have the key and a lot of action points left, just kill a few monsters before exiting the level. At the very least use up all your action points before leaving, because destroying blocks also gives experience.
From that point on it's easy to buy health potions, the armor thing and health/action potions for emergency use (very useful in hell level 5, btw!)
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fun but game is extremely difficult right at the beginning, some level i would have to click 120 times to get the combo i needed to get to the door, then i would still have 1 life on the next level, so either 2-3 colored block s for the first couple stages, and always renew full life at each level or every 2 levels.
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why is everybody commenting here on others to shut up? and also, I really wish that knightfall 2 would hurry up and get on kong...it's awsome