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these controls are so UNBELIEVABLY precise and slippery it's unreal. some of the precision spikes levels aren't even fun, they're just an exercise in frustration.
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The controls need work. The swinging effect is totaly lost with the controls as they are. Other than that, not too bad.
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Somehow, this game reminds me of Portal, mostly due to the seemingly endless test chambers to go through, the protagonist being female, mass cloning sounds like something only done in a deep underground facility, etc.
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Game is good but way too frustrating. Also, the contrast in the bonus levels doesn't even allow you to distinguish the character from the background apart from its hair.
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I like the challenge of this game. Learning new controls is crucial to being able to enjoy a wide variety of games. Its important to take time early on to practice. Like in the first 5 or 6 rooms, there are some grapples in there that you can practice all the maneuvers that are demanded in this game before they are required, so that you aren't thrown off in whatever level they tell you to press up which i thought was fairly obvious. And in trial 22(or anywhere else that uses a low jump) I particularly liked that it didn't tell us to do the opposite of trial 21 to get the candy, mostly because it would have completely obliterated any hope for human kind if it was assumed we couldn't figure out that pressing down does the opposite of pressing up. Overall good game that should lead to an interesting series, 5/5.
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Does anyone have a clue how to shoot up into the sky off the grapple hook like in the video? Post it in the comments and we will + so everyone can see it
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Good Game, but need works on contrôles. Sadly putting grapple and jump on the same button may make the game look "simpler" but it make it harder to contrôle your character as you have to constantly guess if you are in grapple range or not. Especially if a grapple is near a wall jump it can become very irritating.
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No words for how awesome this is... The difficulty ramp is the best I ever found on a game, making it difficult but not frustrating. The candy and the negative levels work really well as a challenge. Also the portal-ish you-are-being-tested is great, specially for this being pixelated. I just beat all the normal levels with candy, but I think I won't be beating the negative ones too soon. Just beat the -1, and that was HARD. Pity it doesn't have API, badges would be really, really nice. Some tips: to wall jump you must not be pressing the key of the direction you want to go. you can just jump and its done, no need to keep holding the arrow to keep sliding the wall. A really useful trick is for swinging: to get really good velocity from it press up when you are at the bottom of your last swing. This is told to you briefly on level 21, but you'll need this for most of the candies.
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It's great, and the controls work very well once you figure them out, but there are a few things that aren't explained that can cause some annoyances: First off, when wall jumping, you do NOT need to use the left and right arrow keys unless it's over long distances. She'll automatically be ready for the next one just by touching the next wall, so if it's a small corridor, just keep pressing the S key. Second, when on the grappling hook, up and down adjust the length of the cord. They don't put force upwards or downwards.
I have noticed though that sometimes when she falls from a good distance, there's some non-responsiveness when I push the s key to use the grappling hook. I've died several times in Trial 21 because even though I did press the S key in rage of the grappling spot, it didn't work.
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The game starts to lag for me at crucial points. When that happens, I can't jump or grapple, and so I usually fall into a spike pit or slide all the way back down to start. This game needs a quality selection and the option to turn off the extras like blood to keep it from lagging.
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Tough controls, but solid game play, level design and pixel graphics. All we need is some API's for some badges... + this if you want to see badges.
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To make this all easier on you. Hold the up arrow when swinging on a grapple. Hold up, let go right after and you'll gain speed and altitude. It's a simple concept that the game neglects to mention until about HAlFWAY through.... This little tip makes the game so much more enjoyable.
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great game! deep-ish concept and i think the controls are great! the grapple is handelable once you get used to it and i think it is at a good challenge level