Shopping Cart Hero
by MonkeyWantBanana
Shopping Cart Hero
Tags for Shopping Cart Hero
Description
Many have tried. Many have failed. Do you have what it takes to be a hero?
Update Feb 5: Points for flip tricks!
Update Feb 12: Fix some upgrade store glitches.
Update Sept 4: Now available on iPhone!
http://monkeywantbanana.com/ShoppingCartHero/?p=iphone
Updated flash version coming...
Been there. Done that. Bought the t-shirt.
http://www.cafepress.com/CartHero
How to Play
Right arrow to run, Up to get in, Up to jump.
FAQ
What is Shopping Cart Hero?
Shopping Cart Hero is an arcade-style browser game developed by MonkeyWantBanana where you launch a stickman riding in a shopping cart and perform tricks for points.
How do you play Shopping Cart Hero?
In Shopping Cart Hero, you control a stick figure who pushes and rides a shopping cart down a hill, aiming to launch as far as possible and perform tricks before landing.
What are the main progression systems in Shopping Cart Hero?
The main progression systems in Shopping Cart Hero include upgrading your cart with new equipment, improving launch power, and unlocking stunts to increase your score and reach.
Can you unlock upgrades or new features in Shopping Cart Hero?
Yes, by earning points from your runs, you can purchase upgrades for your cart, wheels, and accessories to go farther and perform better tricks.
Is Shopping Cart Hero a single-player game?
Shopping Cart Hero is a single-player arcade game designed for browser play, with a focus on beating your own high scores.
Comments
Tortoise262
Jan. 06, 2012
The more I play this game, the less I feel like I have control over how far my cart goes.
AwesomeFish12
Jan. 06, 2012
I don't think they're called groupies if you pay for them...
cat405567
Jan. 09, 2017
I got 599.9 distance. I give up.
bobman777
Jul. 06, 2011
Man, groupies are getting expensive nowadays
Menkarlina
Dec. 02, 2013
600 distance badge seems to be about 'bad' landing skills. If you touch down smoothly, you loose way to much speed for the distance needed. Touch down badly and bounce off - hopefully even a second and third time - well, there you go.
And because you have no way of influencing if you hit bottom uphill/downhill, it's so luck based as it is. Okay, and a bit trajectory at the start.