The Space Crossroad
by MrDimm
The Space Crossroad
Tags for The Space Crossroad
Description
The Space Crossroad - mouse-only simulator of space colony.
You must manage your colony to create strong population.
Also, click all bosses and win an unique artifacts.
How to Play
Features:
1. Unlimited upgradeable base. Upgrade it to increase your produce.
2. Proceduraly generated expeditions, based on real data and algorithm. Send an expedtion to stars and collect artifacts.
3. All artifacts generated in real-time.
4. Assemble your own fleet. 15 types of spaceships wait your command.
5. 9 types of bosses. Classic clicker, click them all.
6. All progress is unlimited.
Developer Updates
Update version 1.0.1
1. Changed left panel with resources. Looks better.
2. Changed mission mechanics. Now, it is classic clicker with random enemys.
3. You can find artifacts only in expedition.
4. Added some animations and little changing in models.
WHAT’S NEXT?
1. Artifact craft system;
2. Guild system with multiplayer mechanics;
3. Random events (bad and good);
Next update soon! Don’t miss it!
Comments
arigold16
Jul. 10, 2016
@MrDimm, you've got to see that it's bad design that expeditions range from 2 minutes to 2 days without any obvious difference in rewards. All that means is that your players have to sit there clicking "Find Next" 100 times until they find another one with a short timer. The expedition should tell me what the reward will be. There should be a choice to do a fast one, or a medium one, or a long one, with the rewards different depending on how long it takes. There should not be the ability to just click "next" over and over for free to pick the best one.
flexminer
Jul. 04, 2016
I need an autoclicker :-D
It will be added UPD: added =)
moonshardy
Jul. 04, 2016
cute game regarding models and all, but the part where an auto clicker or a broken mouse or worse wrist/hand damage or other serious issues due to clicking, due to everything scaling and all, no automatic damage, sort of really really drags the game down :(
I save your hand in the next update(soon) and you can enjoy it.
arigold16
Jul. 10, 2016
More generally, I'm disturbed by your "What's Next?" list in the game info. What's next should be fixing the basic elements of the game so there is actually something worth playing here. Expeditions are FUBARed as already described. Missions are totally pointless. Seriously, what do they do? I don't see any reward for beating them. Upgrades are linear and $ scales linearly with level, whereas costs scale exponentially. There is no ability to prestige. These are really obvious observations. It's barely a game at all. Needs tons of work before you start thinking about adding multiplayer elements lol.
basement_dweller
Jul. 04, 2016
Nice graphics, clean interface. That's the good part. It started off interesting, amd I thouht there would be some progression... I finished all the missions and there is nothing to do. There is no reset bonus, there is no crafting artifacts to get anything better, just destroy. Spaceship cost - The best one (fact) is the yarilo as it gives the most damage/cost. So spamming buy is better than getting stuff further down the line since they have no benefits and cost exponentially more. Why? There is no incentive for me to continue past these 10 minutes while I've been on IOU for 1 year. Add a story element, add some enemy attacks so you can loose population, add a reason to buy better weapons & please don't make expeditions 10 times longer than the lifespan of the game. Thank you though for going at it and I would play your next installment to see what you come up with.
Thank you for your feedback! I upload an update soon.