Comments for Aargh!

avatar for charactersi
charactersi

May. 22, 2014

Under rating threshold (show) A nice hint-In ship to ship war make your angle to 17 and make the power full it will always hit to enemy

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(0)

avatar for DylanC151
DylanC151

Apr. 2, 2014

Under rating threshold (show)

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(-3)

avatar for kambingperawan
kambingperawan

Jan. 8, 2014

Under rating threshold (show)

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(-7)

avatar for THEVISITORYEAH
THEVISITORYEAH

Dec. 28, 2013

Under rating threshold (show)

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(-7)

avatar for mjb_va2013
mjb_va2013

Dec. 16, 2013

Under rating threshold (show)

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(-5)

avatar for Silverstrife
Silverstrife

Nov. 29, 2013

Under rating threshold (show) simple and entertaining...love it

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(0)

avatar for killerderfliegen
killerderfliegen

Jul. 22, 2013

Under rating threshold (show) cool

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(-1)

avatar for marcgv
marcgv

May. 3, 2013

Under rating threshold (show) little screen.. can't see anything below even the play button.. sigh.. help!

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(1)

avatar for tut768
tut768

Apr. 28, 2013

Under rating threshold (show) this game was rather easy but just make it harder to shoot and hit the maybe some more upgrades

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(0)

avatar for Spyro48
Spyro48

Apr. 27, 2013

Under rating threshold (show) Cool Game

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(0)

avatar for penguinlover2
penguinlover2

Apr. 15, 2013

Under rating threshold (show) awesome,this game is epic!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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(1)

avatar for googlespark
googlespark

Dec. 21, 2012

Under rating threshold (show) Great game! I like the boat swaying, it was a rather easy game to beat and only took me about 30 minutes, Still great! And i also think there should be more levels to this.

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(6)

avatar for r2d2go
r2d2go

Oct. 23, 2012

Under rating threshold (show) IT's a decent game, I suppose. Far too easy, though - you can basically set to 11 degrees max power and ignore rocking (13 for cities) and blast away. Scoring system is also sub-par, and upgrades needs more use. 3/5 for now, but with a little tweaking it could be 4/5, easily. A tweaked sequel with perhaps more movement and longer fights, better, meaningful and more upgrades, and more, USEFUL weapons and some tweaks with rocking and aiming difficulty, and you could have a tentative 5/5.

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(7)

avatar for inyourface45
inyourface45

Sep. 26, 2012

Under rating threshold (show)

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(-10)

avatar for crusoe28
crusoe28

Sep. 17, 2012

Under rating threshold (show) Very simple to beat. Good idea but please add changing wind or some type of obstacle that involves skill to hit the enemy.

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(7)

avatar for hypatiaB
hypatiaB

May. 3, 2012

Under rating threshold (show) Nice game! The rocking of the boat affects the angle. Some people didnt like it, but i liked it! Just shoot every time when the boat is on the same "phase". I prefer to shoot when the aim reaches it's highest point. It reminds me of real shooting with a real rifle (prone position) and the "rocking" of the aim while breathing.

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(15)

avatar for ayumilove
ayumilove

Apr. 19, 2012

Under rating threshold (show) There is a bug with Kraken Octopus Boss, zero hp and it won't die.

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(-2)

avatar for slurpz
slurpz

Apr. 19, 2012

Under rating threshold (show) Score is based on damage done. The best scoring method is to get the enemy down to 1 health, and then overkill (for example with Jack Black, the highest scoring method is to have level 2 weapons, hit with bomb x2, tnt x2, and then lightning x2)

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(4)

avatar for slurpz
slurpz

Apr. 19, 2012

Under rating threshold (show) Too easy to play if you've ever played gunbound or any other game where you had to guesstimate by screen widths and "wind" (which is basically what the rocking of the boat accounted for). E.g. 2 screen widths away means 15 degrees and 60 power every single time if the boat was completely flat. Difficulty should be greatly increased. No point to any upgrade other than damage and secret since if you keep rum on the enemy they can't hit you anyway. Ammo is useless because there is no point to use buckshot (bomb, lightning, tnt, and bird all hit for either more or the same damage). A speed up button would be nice to skip past weapon animations and death throes.

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(1)

avatar for Irasfel
Irasfel

Apr. 18, 2012

Under rating threshold (show)

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(-5)

Developer response from NTFusion

It's not totally random and it is visible. There is a small cursor in front of the ship, which indicates the actual angle.

avatar for Chubawuba
Chubawuba

Apr. 18, 2012

Under rating threshold (show) The actual angle is consistently changing even you didn't change the angle setting, because the ship is rocking :P So the angle variable is trivial and kind of pointless?

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(-1)

Developer response from NTFusion

The rocking of the ship is trivial, so that the angle setting is still the major factor.

avatar for Chubawuba
Chubawuba

Apr. 18, 2012

Under rating threshold (show) The actual angle is consistently changing even you didn't change the angle setting, because the ship is rocking :P

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(0)

avatar for cserrorr
cserrorr

Apr. 18, 2012

Under rating threshold (show) It would be cool if repair put out flames.

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(0)

avatar for xpepicekx
xpepicekx

Apr. 18, 2012

Under rating threshold (show) Good game, but angle 15, power 70 hits ships everytime. Also lightning spell is overpowered (especially if you buy it as a first upgrade) compared to weapons you unlock as the story unfold. Would be great to increase difficulty level by adding wind which is changiong every turn and also make minimal possible angle like 25 degrees. Anyways great game and please make more levels or more stars and more upgrades for increased difficulty.

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(1)

avatar for keddington11
keddington11

Apr. 18, 2012

Under rating threshold (show) Great game, wish I could see both ships at the same time. Would really help with aiming!

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(0)

avatar for GoeyJoe
GoeyJoe

Apr. 18, 2012

Under rating threshold (show) dont see enemy at the beginning - why? zoom would be good. cannot boarding...bug = the enemy "fidgets" only on screen. idea and graphics are very nice.

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(8)

Developer response from NTFusion

Boarding is available only when you're close enough :)

avatar for wattro
wattro

Apr. 18, 2012

Under rating threshold (show) maybe if location damage meant something (does it?) i could have some strategy to where i am aiming. it would be great to see the enemy and player on the screen at the same time... and... needs more :p

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(24)

avatar for wattro
wattro

Apr. 18, 2012

Under rating threshold (show) and then he drives an inch closer or an inch away... and then i just shoot the same shot again, and hit him...

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(-1)

avatar for wattro
wattro

Apr. 18, 2012

Under rating threshold (show) how come i can't see the enemy on my screen?????

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(0)

Developer response from NTFusion

You can just drag the screen to the right side to find the enemy.

avatar for wrobell
wrobell

Apr. 18, 2012

Under rating threshold (show) Good graphics, but gameplay is very repetitive and upgrades run out half-way through campaign. Could use some more variety and different upgrades.

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(0)

avatar for lonewolf2nd
lonewolf2nd

Apr. 18, 2012

Under rating threshold (show) Nice game, to bad that the shooting is far too easy, because when you find the right combination, you almost always shoot the target.

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(-1)

avatar for jarred6089
jarred6089

Apr. 18, 2012

Under rating threshold (show) Very nice game! I admire you guys that are out there making browser games. I wish i had the talent for it

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(2)

avatar for wescha
wescha

Apr. 18, 2012

Under rating threshold (show) Its too sensitive 1 or 2 points on angle or power can make too big a difference

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(0)

Developer response from NTFusion

The actual angle is consistently changing even you didn't change the angle setting, because the ship is rocking :P

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