Play: English Pub Pool - Beta 2

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English Pub Pool - Beta 2

Created by:

Avatar2_chat NipponMonkey

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3.1 (424 ratings)

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Published:

2008-11-21

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Description

PLAY THE LATEST VERSION ON KONGREGATE:

www.kongregate.com/games/NipponMonkey/english-pub-pool-beta-3

English Pub Pool is a great billiards simulation with many challenges and time attacks to test your pool skills.

It has a nice physics engine, so you can get top, back and side spin.

You can play one or two player English 8-ball pool and you can even decide the rules!

No computer players to play ye…

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Updates

Sound has been added!

If you know where to get any good free background music and other sounds or if you want to contact me for any other reason – let me know at:

nipponmonkeyweb@gmail.com.

Instructions

Arrows: Add cue ball spin.
Mouse: Aim and hold down for more power.
Z: Speed up (Zips) shot.
M: Enables Move cue ball when possible. K: See keys!
Q: Quit game.

Best (see all)
avatar for NipponMonkey
NipponMonkey

Jun. 13, 2009

Under rating threshold (show) Play the full version on kong: http://www.kongregate.com/games/NipponMonkey/english-pub-pool Now with over 60 trophies to be won. Enjoy...

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(1)

avatar for NipponMonkey
NipponMonkey

Jan. 28, 2009

Under rating threshold (show) Hi All, please try the NEW VERSIONS with computer players at: http://www.kongregate.com/games/NipponMonkey/english-pub-pool-beta-3 Enjoy!

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(0)

avatar for NipponMonkey
NipponMonkey

Jan. 28, 2009

Under rating threshold (show) Studentay, I'm with you. I don't think the ghost lines are needed too. And thanks for the nice comments. I've made some updates and my computer players should be ready by next week - so check back soon!

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(0)

avatar for Studentay
Studentay

Jan. 28, 2009

Under rating threshold (show) Great physics - very realistic. Need to add computer oppo asap to keep people coming back though. Also, the ghost white ball makes it a bit too easy to pot your shots - you may want to stick to a ghost straight line instead.

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(0)

avatar for FoamHead
FoamHead

Jan. 27, 2009

Under rating threshold (show) Thanks for the response Nippon, but I can't see any situation where what I suggested for targeting would lose aiming accuracy. The only difference I'm suggesting is to change the "cue ball ghost" from the location of your mouse to the first ball/cushion it would hit along the target line. So the "worst case" for aiming is you put the mouse where the cue ball would contact something and you get your current behavior. However, when you have the room and you want more detail in your aiming, you can move the mouse farther away while keeping the ghost on the object you want to hit. Oh, and obviously the door wasn't clear enough for me. Perhaps put a red EXIT sign above it or something.

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