Play: English Pub Pool - Beta 2
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PLAY THE LATEST VERSION ON KONGREGATE: www.kongregate.com/games/NipponMonkey/english-pub-pool-beta-3… show morePLAY THE LATEST VERSION ON KONGREGATE: www.kongregate.com/games/NipponMonkey/english-pub-pool-beta-3 English Pub Pool is a great billiards simulation with many challenges and time attacks to test your pool skills. It has a nice physics engine, so you can get top, back and side spin. You can play one or two player English 8-ball pool and you can even decide the rules! No computer players to play yet or network play, but you can play 2-player 8-ball pool on one computer. Oh yeah, if you get fed-up waiting for the balls to stop, PRESS Z to speed them up! Enjoy!UpdatesSound has been added! If you know where to get any good free background music and other sounds or if you want to contact me for any other reason – let me know at: nipponmonkeyweb@gmail.com. show less
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NipponMonkey
Jun. 13, 2009
- Play the full version on kong:
http://www.kongregate.com/games/NipponMonkey/english-pub-pool
Now with over 60 trophies to be won.
Enjoy...
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NipponMonkey
Jan. 28, 2009
- Hi All, please try the NEW VERSIONS with computer players at:
http://www.kongregate.com/games/NipponMonkey/english-pub-pool-beta-3
Enjoy!
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NipponMonkey
Jan. 28, 2009
- Studentay, I'm with you. I don't think the ghost lines are needed too. And thanks for the nice comments. I've made some updates and my computer players should be ready by next week - so check back soon!
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Studentay
Jan. 28, 2009
- Great physics - very realistic. Need to add computer oppo asap to keep people coming back though. Also, the ghost white ball makes it a bit too easy to pot your shots - you may want to stick to a ghost straight line instead.
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FoamHead
Jan. 27, 2009
- Thanks for the response Nippon, but I can't see any situation where what I suggested for targeting would lose aiming accuracy. The only difference I'm suggesting is to change the "cue ball ghost" from the location of your mouse to the first ball/cushion it would hit along the target line. So the "worst case" for aiming is you put the mouse where the cue ball would contact something and you get your current behavior. However, when you have the room and you want more detail in your aiming, you can move the mouse farther away while keeping the ghost on the object you want to hit.
Oh, and obviously the door wasn't clear enough for me. Perhaps put a red EXIT sign above it or something.
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NipponMonkey
Jan. 24, 2009
- Oh, yeah. I'm making computer players at the moment - does anyone have any suggestions for their names? Let, me know what you guys would like adding or removing too. Cheers, Monkeh!
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NipponMonkey
Jan. 24, 2009
- FoamHead, FIRST, you CAN quit any challenge or game by simply clicking the door in the top right corner when the balls aren't moving. SECOND, you CAN change the sound using the speaker image in the bottom right corner (left part is BGM, right part is SFX) - click to mute all sounds. THIRD, I hear what you're saying about the target line, but the method you suggest is equally (personally more) annoying as when the cue ball is near the cushion and the object ball is on the other side of the table you actually would have considerably less accuracy (as your mouse would have to leave the flash object to have better accuracy, but this makes it impossible to take a shot). I might improve the target line so it continues through the mouse target to show the first collision that way. I think this would be a lot better solution. FORTH, the challenges are designed to be difficult, when playing the 2-player mode this really isn't a problem.
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FoamHead
Jan. 24, 2009
- Oh, and you need a way to exit the challenges. There is no in-game menu that lets you reset, manage sound, or simply quit.
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FoamHead
Jan. 24, 2009
- I like the physics and challenges, but the aiming is annoyingly difficult. For instance, in some of the harder double challenges (bank/carom shots), you have to fine tune your aim to the one and only pixel that allows the shot to be sunk. In other words, when the object ball is near the cue ball, moving the mouse 1 pixel has too large of an effect on the resulting angle of the shot.
I've played many pool games and this is a normal problem of the relatively low resolution of the game screen. The solution is to allow the player to aim shots from the edge of the table. You already do this, but the "cue ball ghost" follows the mouse pointer. The cue ball ghost should dynamically be placed at the first ball/cushion it would contact given the angle of the shot.
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BrianClough
Dec. 05, 2008
- Sweet 5/5 - nice sim with good physics
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