Comments for Gemstone Match

avatar for Colek
Colek

Oct. 08, 2008

Under rating threshold (show) Borning 2/5

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(1)

avatar for LeeshaJoy
LeeshaJoy

Sep. 30, 2008

Under rating threshold (show) Meh. Tonypa did it better and actually explained the rules.

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(1)

avatar for NekoD
NekoD

Sep. 26, 2008

Under rating threshold (show) MissSpiffey: Thanks for pointing out how the intersections work. So the rules are consistent, but poorly documented (and slightly aggravating). I gave it 3/5 because the graphics are nice and because it's okay for a quick game every now and then, despite the drawbacks mentioned in the reviews.

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(1)

avatar for clotifoth
clotifoth

Sep. 26, 2008

Under rating threshold (show) The gameplay is almost 100% stolen from Bejeweled. No instructions page (or logic for that matter) so I got my instructions based on the reviews. Complete randomness, and so on... This game was basically composed of clicking and me saying "WTF" every few seconds. 1/5

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(-1)

avatar for Kitana_Blue
Kitana_Blue

Sep. 26, 2008

Under rating threshold (show) The randomness kills it, and there's not nearly enough excitement for a game of chance. Better delete this, cause people will only play this once, for about 1 minute...

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(1)

avatar for stern_keefer
stern_keefer

Sep. 26, 2008

Under rating threshold (show) This is one of the worst implementations of a game I have ever seen. The mechanics are contradictory, half the time pieces go away that have no relation to the one you put down, and the other half not all of the pieces that should go away do go away. The only thing I can say is that it looks a lot better than most things that come through here that have no thought or playtesting put into them whatsoever.

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(-1)

avatar for sgtdroopy
sgtdroopy

Sep. 26, 2008

Under rating threshold (show) the only way you could make this work if is making a set didnt add another gem to the board

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(-1)

avatar for CuriousLemur
CuriousLemur

Sep. 26, 2008

Under rating threshold (show) bejewelled much?

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(-1)

avatar for MissSpiffey
MissSpiffey

Sep. 25, 2008

Under rating threshold (show) To get the most out of a "combo" or to even create a "valid" one, your gem must be at the *center* of the intersection, or, if only in a straight line, anywhere in the row/column. But yea...if you're creating + shaped intersection combos, the final gem must be in the "center"

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(1)

avatar for Virex
Virex

Sep. 25, 2008

Under rating threshold (show) this game is soooo boring i was ready to fall asleep

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(0)

avatar for gamerkc
gamerkc

Sep. 25, 2008

Under rating threshold (show) Meh. It's decent, I'll give it that, but it has loads of room for improvement. The music is a simple loop OVER AND OVER, the gameplay is tedious and boring, and there's no way to get back to the menu once you've started playing. Instead of having so many links to websites you should've tweaked the actual game. Again, it's not terrible... but it's not nearly great.

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(1)

avatar for NekoD
NekoD

Sep. 25, 2008

Under rating threshold (show) The "Is it a valid combo or not?" routine sometimes strikes me as arbitrary, but I'll have to play more to see if I'm maybe just missing something.

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(1)

avatar for tim1o9
tim1o9

Sep. 25, 2008

Under rating threshold (show) pathetic

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(0)

avatar for jackolantern1
jackolantern1

Sep. 25, 2008

Under rating threshold (show) 4th lol but i dont really care cuz this game is shit

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(-1)

avatar for BloMei
BloMei

Sep. 25, 2008

Under rating threshold (show) Seems familiar...developers do not match either.

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(0)

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