Play: Agony: The Portal

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Four achievements & 90 points to earn!

Jack of All Trades, Master of Doom Badge

(15 points - 25,669 awarded)
Goal Checklist:
All skills learned – Skills granted by armor don't count. [Best so far: ]

Through the Dark Portal Badge

(15 points - 16,676 awarded)
Goal Checklist:
Campaign completed – This can be done on any difficulty setting. Expect it to take longer than most medium badges on Kongregate. [Best so far: ]

Demise of Species Badge

(30 points - 4,608 awarded)
Goal Checklist:
Darwin level 82 reached (medium difficulty or higher) – This requires reaching Darwin wave 82, not necessarily raising your character's level to 82. [Best so far: ]

Death Never Sleeps Badge

(30 points - 4,493 awarded)
Goal Checklist:
Godlike combo of x20 – A godlike combo requires the use of at least 5 unique abilities. This can be done on any difficulty setting in any mode. [Best so far: ]

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Agony: The Portal

Current Achievements (See all achievements for all games)

Jack of All Trades, Master of Doom
Badge earned
Badge Of The Day
Jack of All Trades, Master of Doom Badge ( medium ~ 15 points )
All skills learned – Skills granted by armor don't count. [Best so far: ]
Through the Dark Portal
Badge earned
Badge Of The Day
Through the Dark Portal Badge ( medium ~ 15 points )
Campaign completed – This can be done on any difficulty setting. Expect it to take longer than most medium badges on Kongregate. [Best so far: ]
Demise of Species
Badge earned
Badge Of The Day
Demise of Species Badge ( hard ~ 30 points )
Darwin level 82 reached (medium difficulty or higher) – This requires reaching Darwin wave 82, not necessarily raising your character's level to 82. [Best so far: ]
Death Never Sleeps
Badge earned
Badge Of The Day
Death Never Sleeps Badge ( hard ~ 30 points )
Godlike combo of x20 – A godlike combo requires the use of at least 5 unique abilities. This can be done on any difficulty setting in any mode. [Best so far: ]

Created by:

Oxlogo_thumb_chat OneExtraGames

Rating:

  • Currently 0.0/5 Stars.
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4.1 (30321 ratings)

Click star to add your rating.

Published:

2009-08-13

Game Plays:

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Description

After countless millenia of imprisonment in a long forgotten tomb, the lord of the undead is finally freed by careless grave robbers. The world is about to change forever….

Armed with a flail and an arsenal of spells and combat moves your ultimate goal is to collect ancient artifacts which are needed to open a portal to the realm of the dead.

These artifacts are guarded by the kings of Gonia…

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Updates

BADGES ISSUES:

1. Make sure the textbox in the lower left of the main menu says “Connected to Kongregate API. Otherwise wait or reload!

2. People who have completed the game before the badges will get the badges automatically if they haven’t deleted their characters!

3. RELOAD if you’re not getting the badge (it will be resubmitted on startup!).

DON’T RATE THIS

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Instructions

SOUND/MUSIC/QUALITY: Click the Menu button when playing a level to change the settings.

Movement : Arrow Keys or W,A,D

Attack: Space or U

Block: Shift or I ( Enemies attacking you from behind won’t be blocked )

Spells: Numberkeys or Numpad. Hold ‘down’ to cast the fireball spell less steep or down, if jumping.

CombatMoves: First you will need to learn the combat move after leveli…

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Best (see all)
avatar for lollerz
lollerz

Jul. 20, 2011

Under rating threshold (show) apparently tomohawks aren't affected by gravity xD

+ - !

(195)

avatar for Summachos
Summachos

May. 29, 2010

Under rating threshold (show) You have to love the item names - flail of pwnage, Bush's massive ring of yesteray and Obama's shining armour.

+ - !

(534)

avatar for headacher
headacher

Feb. 11, 2011

Under rating threshold (show) You know, destroying the world after you've killed every king, and all of their armies, which seemed to include a good 90% of their population, seems kind of redundant.

+ - !

(270)

avatar for Thrawn_KoL
Thrawn_KoL

Oct. 08, 2010

Under rating threshold (show) It'd be nice if Charge's animation was just a hair quicker, so that sword and club-wielding enemies weren't able to get in cheap hits every single time you attack them. It'd also be nice if Charge didn't consistently stop short of hitting ranged or fleeing enemies -- the character's (incorrect) assumption seems to be that every single enemy will be constantly moving towards you. Which they aren't.

+ - !

(331)

avatar for renosh
renosh

May. 22, 2010

Under rating threshold (show) would be nice to have a reset skills button ;P but great game otherwise

+ - !

(530)

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