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The whole thing of asking me every time if I really want to continue, when there's some upgrade I *might*, *possibly* be able to buy, is really annoying!
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One simple idea: in the RP bar, colour the amount of RP needed to purchase the selected unit a different colour. That way you can see how much RP you're spending on a unit.
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The game is fairly easy to master at medium as humans. The cruisers EMP ability is simply too much too handle. Once you discover cruisers reset the tech tree, max out the produce of the mothership (because we hate waiting) and then focus on maxing out the plasma and laser weapons, then armour and speed of cruisers/mothership. All you have to do in levels is first spam 1 cruiser on every lane with an enemy unit higher then bomber and after that spam cruisers on the same lane. This assures you wont take too long finishing the entire campaign. A hint for the levels before you unlock cruisers, the frigate rockets special of attacking the lane next to it is also amazingly handy. Keep this strategy alive or add other helpfull hints :)
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quite sad that one of the first things i realised about this game was the out of proportion distances between earth and jupiter, and jupiter and alpha centauri
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After agreeing with most other strategy comments here, my advice is 1) read descriptions of ship capabilities carefully, then 2) don't spread out your upgrades! concentrate your money on ONE strategy at first, e.g., missile ships OR cruisers, NOT both. great game 5/5
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Sounds dumb, but thanks for the tip on zooming out so the game fits in the screen ... it happened to me in other game and I just never thought about that !! So you made my day and the game had not even loaded yet !!! (Great game by the way !)
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Great game. Just beat the game with humans, and really liked using a missile/ion frigate combination with a few scout escorts. The AI seems fairly good, but makes fairly heavy use of drones which didn't seem all that great to me. I strongly suggest adding in some kind of manual. I still have no idea about damaging/repairing turrets for example.
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For fighting the Xeyed as Awalon on hard, get your Ion Frigates and their specialty, then get the defense station maxed and get the shield ability. After that, get lower ship/ability cooldown. In earlier levels, to deal with cruisers, get the Amari bomb. Spam Ions on one of the outside lanes, spam all your abilities, the defense station deals with the rest. Wins every time.
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The epilogues of each race ending was well made.Its like the game will really have a sequel. it is so obvious the game will have a sequel after you finished the races.
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How typically human. Oh noes, we invaded someones territory and they retaliated, now we have to go kill them and destroy their whole race....... *sigh*
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I am giving this 5/5 because at the very beginning it teaches me how to zoom in/out of the flash player. Very considerate.
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@Dragonthera In the tutorial, it states that if you defeat a level quickly you may unlock bonus levels. This is the purpose of replaying a level. It says this.
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i like the fact that the laser of awlons ion.f rotates if the second unit it was targeting gets destroyed. (only with skill)
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Cool little defense type game, not the most entertaining lost my interest pretty fast however I am also not a futuristic guy I prefer past or present. A good game however once you find out how overpowered cruisers are everything is a joke beating the last mission in under 50 seconds. 3/5
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trying to start level: *select level* "possible upgrades?" (no i don't want to save save money) *clicks continue* "upgrade menu" (wtf?) *clicks map* *selects level again* "possible upgrades?" (No i wanna continue playing!) *clicks continue* i'm retarded -.-
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Please i a begging you, give the units a attack structure, cause im tired of having all of my people attacking the mothership and allowing a suicider to just splode on my fleet, completely screwing me, and wasting 5 minutes of my time
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I'm about 2/3 through the human campaign and I like it. I wish there was even more customization, more specials, more research etc. but I guess not everybody goes for extensive skill trees. One thing that I've found tiresome is when I want to "farm" cash by replaying levels I get very little. Though again I suppose this is not unreasonable as I assume the money we get from missions is quite enough to win all the maps if using the proper strategy. Other than that I like the overall feel of having a huge mothership under my control and the production values are quite good. Strangely the game seems to be "loosing" the cursor on a regular basis forcing me to click somewhere within the game window in order to regain control (launching a ship in the process) this could be a player specific thing. So far it's a decent 4, I don't see it dropping to 3 unless I encounter something gamebreaking but I'll only consider moving it to 5 if I really like the story after playing all three campaigns.
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awlon's mission is by far the easiest.
a group of awlon's ion almost almost guarantees a win against ion of human and xeyed with the range difference. bring in a few scout with shield upgrade and you have a good tank.
and awlon's warp is overkill just make 2 cruiser and shield and warp them wins in 1-2mins.
xeyed is next. with devour to counter close range ship including cruiser. and mind controlling the far range like missile, laser and ion. you can play the entire game in 1 lane without summoning ship in other lanes.
which will make human the hardest to play in my conclusion. have nuke wipe both armies can only be use tactically and cloaking requires timing. ion's knock back is a nice to have so you wont need to work about buying to many scouts. assault is the crappiest special since the AI doesn't summon much in 1 single lane. and at best end the round in of 3-5 mins.
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Needs badges first of all. Second, fix the memory leak. Beautiful game, hint: ion cannons + scouts = devastation. Love kongregate. Love the game 5 stars.
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please disable the warp special for enemy in darwing mode because i get wave 13 where battle cruisers (4) he warp it its quite impossible to pass it and its realy annoyng
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Dear game developers, stop adding timers to your games that are real time in a game where frame rate drops due to large numbers on screen. ESPECIALLY if challenges in your game are time based.