Comments for Movement Mayhem

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aymane48

Oct. 1, 2012

Under rating threshold (show) dit is qsyognkbnjrfnbjdrfb ngb jbndfkvkboer;tblf,btoegbi stom qsihfuiezrhhrzhjftr en saai krfjvberj .

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Shezbok

Aug. 4, 2010

Under rating threshold (show) my comment is the best

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suvius4

Aug. 25, 2009

Under rating threshold (show) just like triangles but worse, 4/5

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jakeclaw2

Jul. 29, 2008

Under rating threshold (show) quite good 3/5

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watever11

Jul. 28, 2008

Under rating threshold (show) i really liked this game

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arolda

Jul. 17, 2008

Under rating threshold (show) its so funny ... :D:D

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soccersuperstar8

Jul. 13, 2008

Under rating threshold (show) i wouldnt recommend it

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MrPhelps

Feb. 17, 2008

Under rating threshold (show) Oblivious to the fact that not all keyboards are QWERTY. 1/5.

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Sparky06

Feb. 17, 2008

Under rating threshold (show) i got NaN score?

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meme2216

Feb. 17, 2008

Under rating threshold (show) Not brilliant...3/5 I'd say.

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Blazian_Pyron

Feb. 15, 2008

Under rating threshold (show) One ship I could do, two is too weird. Nice idea though. 2/5

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yaykitties

Feb. 10, 2008

Under rating threshold (show) if you survive the long ass beginning credits, it sucks ass.

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Kyokai

Feb. 9, 2008

Under rating threshold (show) a good idea, but a little too complex for the average person to pick up and play. If you had an easier "tutorial" style mode to ease people into the idea of controlling two ships at once, it would be much better.

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brocoli

Feb. 8, 2008

Under rating threshold (show) since you can't die when the meter is refilling from an early death, sticking yourself in the walls makes you invulnerable 2/5 for concept alone

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Smileyyyyy

Feb. 8, 2008

Under rating threshold (show) not good game...

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thayil08

Feb. 6, 2008

Under rating threshold (show) its a very good game, but it cant pause 5 out of 5 for me

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DoragonShinzui

Feb. 4, 2008

Under rating threshold (show) Not bad, but very buggy.

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McJake

Feb. 3, 2008

Under rating threshold (show) This game is cool, awesomely brilliant concept. 4* from me.

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izzatnasrun

Feb. 3, 2008

Under rating threshold (show) this game is hard when one guy is using toplayer but Ez when each guy using ine player

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Jery

Feb. 3, 2008

Under rating threshold (show) so... is this a two person game... or are you sposed to use both hands to make sure two things arne't touched? thats ingtresting.

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swchen

Feb. 2, 2008

Under rating threshold (show) Very interesting concept, but takes a while to get used to.

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redcap94

Jan. 30, 2008

Under rating threshold (show) this game sucks

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doomcat

Jan. 29, 2008

Under rating threshold (show) Wow, My score was NaN and health was "undefine" lol.

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varactyl

Jan. 23, 2008

Under rating threshold (show) wow incredibly easy... found bug where you cant ever die

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8iddy412m0

Jan. 22, 2008

Under rating threshold (show) THERES A GLITCH :O where if you run into the wall you die but if you keep at the wall you won't die again .Your hp never goes all the way to 100 and you LIVE forever=].haha

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gamerdragon

Jan. 22, 2008

Under rating threshold (show) you have a base, now make it not suck.

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Diesel

Jan. 21, 2008

Under rating threshold (show) 5!

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Yamiro

Jan. 21, 2008

Under rating threshold (show) the controls for this are painful

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gamerkc

Jan. 21, 2008

Under rating threshold (show) Very creative concept, however, I wish the shooting aspect were a bit more polished. The bullets are slow and you can't control which ship shoots them, they alternate, which gets annoying and confusing more than it should. Good game, but it can use some more updates to make it great.

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ready_4_the_pain

Jan. 20, 2008

Under rating threshold (show) glech itz 2 hard i gess im just not skilled

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oddman67

Jan. 20, 2008

Under rating threshold (show) waaaay too hard. you should make it so your own bullets dont hurt you

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thejkall

Jan. 19, 2008

Under rating threshold (show) GREAT JOB YOU WIN

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StudioGareth

Jan. 19, 2008

Under rating threshold (show) It's a nice idea but the execution's not quite there. I'm not sure quite what to suggest though. But I like it. 3/5

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UnknownSoul

Jan. 17, 2008

Under rating threshold (show) cool game, fun too

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satansFinger

Jan. 17, 2008

Under rating threshold (show) interesting concept

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Crusader32

Jan. 16, 2008

Under rating threshold (show) 1/5

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bweenie

Jan. 16, 2008

Under rating threshold (show) real hard. I agree that autofire would be better

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WillianGallis

Jan. 16, 2008

Under rating threshold (show) It reminds me of Triangles. But I think this is better than that. 4/5.

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Xelenai

Jan. 16, 2008

Under rating threshold (show) neat one, but my keyboard doesnt even seem to accept space+s+k at the same time, also the bullets are annoyingly slow, maybe it'd help a bit if you could 'lock' autofire, or perhaps if you could 'charge' the shot to go faster, it would make it more interesting, now hitting stuff is more random for me then skill

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Globalwrath

Jan. 15, 2008

Under rating threshold (show) The glitch I'm talking about is just slamming the edge constantly. The game will deduct a life and will not deduct any more until the side has returned to 100 health and then goes back down to zero.

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Globalwrath

Jan. 15, 2008

Under rating threshold (show) A couple of things. The music randomly deciding when to go on and off is really annoying.. The is a glitch that you can abuse to beat easy while holding down two keys. You can use the same glitch to play hard mode and only dodge with one side.

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OriginalSup3rman

Jan. 15, 2008

Under rating threshold (show) The game has JUST been updated, have fun everyone!

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thistledown

Dec. 15, 2007

Under rating threshold (show) Do'h! Forgot the review. The idea of controlling two entities at once is very good, and you have a good base for that concept. The control itself isn't absolutely great. For example, If I wanted to move both ships in a diagonal motion at the same time, I'm pressing 4 buttons, one more than most keyboards accept. If you could change the right ship's control into arrows or a keypad, you could bypass the limit. Also, I'm not too thrilled with the "N3wton"-esque projectiles (hold fire for a faster shot). Maybe a form of autofire or at least a fixed speed would help becuase you are already asking the player to control 4 different things at once, being the left ship, the right ship, shot direction, and shot speed. Most sucessful games of the 2d shooting style (as far as I can tell) max out at 3 multitasking elements (usually aim, movement, and fire). If you could only integrate one of these two, I'd like the game better.

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thistledown

Dec. 15, 2007

Under rating threshold (show) Okay! I'll be happy to review further. :)

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RedTrev

Dec. 14, 2007

Under rating threshold (show) I can really see this working with DualShock pads, using shoulder buttons to fire. But, with a keyboard, It's frankly unplayable. Sorry.

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thistledown

Dec. 13, 2007

Under rating threshold (show) Nice idea, poor execution.

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1w2w3w4w5

Dec. 13, 2007

Under rating threshold (show) oh i glitched my total kills score this will happen when you win and then you level up

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cokeman

Dec. 13, 2007

Under rating threshold (show) its stupid how you can get hurt in the menu before starting the game

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1w2w3w4w5

Dec. 13, 2007

Under rating threshold (show) i got overleveled when i win it skips up more levels this is a glitch when you win

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Kevinsa5

Dec. 13, 2007

Under rating threshold (show) it says that you have to move both ships onto it right in teh game...

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