Power Hunter

Created by: avatar for OuTrIgHtChAoS OuTrIgHtChAoS

Description (Game published on 2008-04-06)

You are the Power Hunter. You go traveling through outer space searching lost, ancient planets for the powers they have left behind. You reach the ancient planet, Xavva, where you hear they have a special Power called “Weapon”. As you enter the ruins you fall and damage your Power Suit, losing your current powers. Retrieve them, acquire the new one, and find ancient artifacts while exploring 20 rooms of INTENSE tile-based mapping :)
Made during week 2 of having AS3. Took me a lil while to upload cause i was busy with spring break, school, jobhunting, etc. but here it is. Still got a few things to add in but figured I might as well put it up now for the people who want it ;)
Added in AWD movement and music :)

Instructions

Arrow keys / AWD to move, mouse to aim and shoot. M to mute/unmute P to pause/unpause There's a special 'technique' you'll need to get some of the artifacts. If you can't figure it out on your own I'm sure it'll show up in the comments. Until I add in what each powerup does... Purple = Jump, Blue = Ice, Green = Transparent Blocks, Orange = Super Jump, Cannon = Weapon

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avatar for NH64M
NH64M Levelbug8 Aug. 09, 2008
One thing I noticed is that when you are jumping there is no momentum, you can speed up and slow down while in midair. I'm not sure if this was intentional but figures I should point it out.
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avatar for Blindsorrow5
Blindsorrow5 Levelbug16 May. 04, 2008
Whoaaa! This DEFINETLY has some potential, indeed! I freaking loved it! I got lost a few times and there should be more enemies. There should even be more enemies before you get the cannon, just to jump over them. Overall: 100000/10! I really liked this!
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avatar for OuTrIgHtChAoS
OuTrIgHtChAoS Developer_icon Levelbug36 Apr. 21, 2008
alright well i've been really busy but i wanted to add stuff to this but when i went to update it i accidentally saved over the finish version with an unfinished version X(. so after an hour of refinishing it i added in pause (p), mute (m), and made the intro thing go through the whole game
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avatar for Aquadwarf
Aquadwarf Levelbug36 Apr. 19, 2008
interesting little game, there is a place or two where you can still get stuck. but definatly has some potential.
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avatar for OuTrIgHtChAoS
OuTrIgHtChAoS Developer_icon Levelbug36 Apr. 12, 2008
thanks for the input, i'm still working on adding stuff in i just havent really had time. i should be adding in more info stuff sometime next week including artifact counter, info on the powerups, and changing a few of the powerups (especially blue/ice), and a pause with a minimap kinda thing hopefully. also need actual game music and not just intro music so i'll see how much i can get done by next week
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avatar for iBrow
iBrow Levelbug22 Apr. 11, 2008
Okay, I finally got all the artifacts... besides just telling us how many there are to find, I think there should be a counter on screen during the game to count how many you have so far... the first time after I found every artifact, I forgot to pick up one and ended with only four collected even though I knew where they all were. Also, like others have said, it's stupid how the gun is only used once. Finally, the dragon doesn't come back after you restart the game, you've got to reload the page.
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avatar for iBrow
iBrow Levelbug22 Apr. 11, 2008
I liked this game, but I wish there was a little more info provided... I didn't know how many artifacts there were except by checking the high scores. If I had known there were more, I would have kept looking before exiting.
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avatar for OuTrIgHtChAoS
OuTrIgHtChAoS Developer_icon Levelbug36 Apr. 09, 2008
Scratch my last update apparently the room didn't change... i'll check it out as soon as i can
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avatar for OuTrIgHtChAoS
OuTrIgHtChAoS Developer_icon Levelbug36 Apr. 09, 2008
UPDATED: Added in AWD movement and a VERY sketchy intro song XD. Also fixed the one room where it was hard to wall jump out of the hole
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avatar for Psilo707
Psilo707 Developer_icon Levelbug22 Apr. 08, 2008
I love it, nice work.
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