Heavy Industries
by P_V_D
Heavy Industries
Tags for Heavy Industries
Description
Heavy Industries is a game in which you control production process and researching.
Discover technologies, craft items, hire and head workers and scientists, make things working.
Have you ever thought about how much time and effort it took to create everything you see around? All those smartphones, vehicles, airplanes, coffee makers, yep all this simple things... But are they such simple? How much do you thing it takes to turn piece of wood and boulder into let's say ... chainsaw? Play to know!
Use all your abilities and dig the way from stick&stones to heavy industrial equipment. Competently control manufacturing process, analyze technology tree and choose optimal evolution way in this production management simulator with elements of clicker!
How to Play
*IMPORTANT* Make sure your game autosaves, refresh page some times, if it does not.
UI description - https://goo.gl/UbC0sF
*What to start from?*
- Start from researching Harvesting/Proccesing/Crafting Wood&Stone. Craft first pickaxe, sell some stone, hire worker and set him to dig stone.
*How to assign worker job?*
- Go to Manufacturing tab (Forklifter icon). Click and hold item icon. In new tab check section "Automation", press (+) button to assign worker.
*From what money cap depends and how to increase it?*
- Money cap depends from your amount of workers and scientists, to increase it you need more workers and scientists.
*What do plant / time / worker etc. icons in the item page mean?*
1. Shopping cart - item price and manual sell.
2. Clock - how much production units it takes to finish single craft. (There may be more than one item per craft).
3. Two workers - man power it need to operate tool/mechanism.
4. Plant - productivity of that mechanism (Total production units per sec is calculated by man_power*productivity).
E.g. let's take coin machine, 1 man power, 3 productivity, 1x3=3unit/s.
Let's take coins, 9s(unit) to craft, 10 per craft. 1 coin machine will make 3/9 craft/sec, (3/9)x10 coins/sec, (3/9)x10x3.84 money/sec.
*Let your fingers have a rest?*
- This is restriction to CPS, must appear if you use something like autoclicker, please report if it is not.
Developer Updates
- Added in-game tutorial showing basics of researching, crafting and assigning workers. (Requires game reset)
- Added ability to control sounds, music and vibration (android devices) separately.
- Added button to reset game (options tab).
- Copper coins and coin machine now do not disappear due to forget system (other items still disappear).
- Click power increased 3 times.
- Fixed some problems with displaying research progress.
- Made item craft time, productivity and man power buttons not interactive.
- Added options tab (down left gear icon).
Comments
jkrn
Jan. 06, 2017
need to be able to get into lower tiers after they've been closed out by new tech. game-breaking if you finished researching a new tech with unbalanced production in a lower tier.
i played through the stuff everyone else is complaining about and it's a great game-- this is the big problem later on.
In general, items are "closing" if you opened tech which tier are more complicated by 2 units, so in most cases there no reason to use outdated items.
phyrokyro
Jan. 09, 2017
Personally I'm finding this game fun so far, (at least after figuring out how to play it) it reminds me of Factorio to an extent. A couple of suggestions to the developer on how to make it more accessible and enjoyable for others: Give at least a brief explanation of what to do in order to get started. No one ever looks at the Instructions tab on Kongregate because normally we don't even need to. Second, provide some clicking power upgrades. Creating new tools and especially furnaces is extremely time consuming for those of us without an auto-clicker. A larger concern is that it takes a lot of time to go from one place to another in the UI, relatively speaking. I shouldn't need to hold down on an item to view it, so instead you should add a small button in the corner of each item box that brings up to the page where we can add workers and sell that item, rather than having to hold down.
nadiakasper24
Jan. 04, 2017
I actually found this really enjoyable, up to the point where it started removing technologies from build list. Not so much for the removal of obsolete tech, because that makes perfect sense. It has more to do with the fact that it leaves the workers/tools on those build items, and leaves no way at all to remove them. Not only does it leave you with a bunch of workers that you can't reallocate, it can completely destroy assembly line planning (while keeping things in nice neat multiples of ten ;) ), because it will keep producing those items forever! Other than that small gripe, this is actually pretty good, and I have to assume the low rating is coming from people who are having trouble figuring out how things work. You might consider adding a tutorial or a help page to help out new players. 4/5 Stars
DjordjeSS
Jan. 04, 2017
Dear P_V_D I am so glad that you responds so here we go>
I said tutorials is a must because start is very confusing. You can't just left player in language screen and thats it. So small tutorial where you would show player that it have to research it first and than to work and sell.
About save: 1st save vanished I think I had more than 80 days, but this 2nd is still fine by the way time on the right doesn't stop when I pause, don't know if it's a bug or not.
Do instructions make it clear now?
drakoww
Jan. 09, 2017
WOA ! How to play this game ? Need tutorial.