The horrors of Tiberian Valley

The horrors of Tiberian Valley

by PasKuda13
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The horrors of Tiberian Valley

Rating:
2.8
Released: August 29, 2016
Last updated: September 01, 2016
Developer: PasKuda13

Tags for The horrors of Tiberian Valley

Description

This is a turn-based strategy with:
-18 units
-7 locations
-tons of upgrades (artifacts, magics, cards)
-achievements
and other

How to Play

Controls: mouse only

FAQ

What is The Horrors of Tiberian Valley?

The Horrors of Tiberian Valley is a text-based interactive story game developed by PasKuda13, set in a mysterious valley where the player’s choices impact the narrative.

Who is the developer of The Horrors of Tiberian Valley?

The Horrors of Tiberian Valley was created by PasKuda13 and is available to play on Kongregate.

What type of game is The Horrors of Tiberian Valley?

The Horrors of Tiberian Valley is a choose-your-own-adventure style game, blending elements of interactive fiction and horror.

How do you play The Horrors of Tiberian Valley?

In The Horrors of Tiberian Valley, you read the story and make decisions at key points to shape the outcome and determine how the story unfolds.

Are there multiple endings in The Horrors of Tiberian Valley?

Yes, The Horrors of Tiberian Valley features branching storylines with multiple possible endings based on the choices you make throughout the game.

Comments

0/1000
deux94 avatar

deux94

Aug. 29, 2016

103
2

Good concept.. a few things that are al little bit annoying is the text when you want to look at other characters.. it takes sooooo long so finish, when outnumber the enemies take a lot more turn than our team, 3v1 and the enemy attacks for each on our team.. and the artifact doesnt.. feel like they are doing any good, a lot of down for stats that feels like it is not a good idea to buy them

Crewton7 avatar

Crewton7

Aug. 29, 2016

115
3

I really like the concept overall. It is an interesting approach to roll a dice to see which attack the character will use. Nonetheless there is room for improvement. 1. When I have two characters against 1 opponent, I believe both of my characters should attack in the same round as one attack from the opponent. Right now the opponent gets two attacks for each round when there is only one opponent. 2. It is a bummer to me that all of the artifacts impose negative stats. I found myself not really wanting to equip any of them because of that. 3. I always check to see if levels are can be replayed in games like this but it is lacking here. Like I said, you have a good start and I like the concept but I think there is a lot more you could do to improve from here.

XavrasWyzryn avatar

XavrasWyzryn

Jan. 27, 2019

21
0

Game becomes non-responsive just after loading the title screen...

RedeemedWahrior avatar

RedeemedWahrior

Aug. 29, 2016

108
3

Wow, just why would you do this? Why on earth would you make the unit mouse-over stats slowly appear line by line instead of all at once? That's just wasting everyone's time for a useless animation.

PasKuda13
PasKuda13 Developer

We have fixed this thing. Now it's 10x faster :)

hello40832 avatar

hello40832

Aug. 29, 2016

66
2

just put all the dodge items on 1 person and send him out solo