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OK, first things first. The game is absolutely gorgeous, and is one of the prettiest flash games I've ever played. The music is perfect. Artistically, the game is a triumph. What lets it down somewhat are weirdly unresponsive controls. A platformer needs precise, exact controls so you can make those crazy jumps and such...Everything in this felt kind of swimmy and slow to respond. The puzzles are fun, though, and as I said, the game is gorgeous. If the controls were tighter, this would be an easy 5/5 for me.
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The dog always starts seems to start on the left and the boy on the right (at least, in the first few levels), so it's completely counterintuitive that the boy's controls are on the left of the keyboard and the dog's on the right.
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for those that haven't noticed, the keys that you need will be lit on the level doors if you missed them. vote up so others can see
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You guys realize that if you put their names together (Mor and Pheus) it makes Morpheus, the God of Dreams in the Greek mythology :)
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There is a glitch. If you press down (to push rocks) with the boy on your back, the dog will jump. If you time it right and have the boy jump right as the dog pushes, then the boy will go flying.
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snifff* made me cry . i thinkd at my dog how i treat him bad . man im ashemed. im terribel a monster. best game ever,still feal bad but snifff* ok
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I really wish there had been a way to save the dog... When I saw the locked door I thought that maybe there would be a reward for having gotten all the keys... that maybe we could save him. But then I saw the level I I just cried for the poor little guy.
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I love my dog, he's my best friend in the whole world! But I want that key, so I'm gonna push him to the bottom of this lake and hope he doesn't drown.
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Wow. An awesome jump and run puzzler with a really sad story. Haven't seen many of those. The graphics are very good. Little details everywhere (Terminator, anyone?) and good character design. The gameplay is very fluent and the puzzle elements and the jump and run make for a very entertaining combination. But the story is what makes this game truly unique. I really did not expect a game like this to move me... But it did. 5/5
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One would usually not give a game 5/5 stars if it was this glitchy. But this game is short and sweet and deserves it!
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That ending kind of fooled me, it seemed like there would be something hidden to bring them both up. This is mostly due to the strange fact that Mor 'jumps' with Pheus when he's on his back and then you bark. I was able to get them both to the elevator but without anything to put on the button! Also you should have had a secret ending where you send Mor up as well (which was the first thing I did)
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Great game, though Im a little confused, not sure if this is a bug. Finished all levels, found every key I could, but level 5 still has the key lit. Replayed it about 5 times, still on. Watched the walkthrough finally, nothing special, doesnt show a key either. Am I missing something?
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Tip for all game makers, allow config for the wasd keys, cause we azerty keyboard users suffer from having to play with it!
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Original storyline. The symbolic ending (the big chained door) is very emotional, be sure to get through it if you want to understand the story. PS: you can get the missing keys once you opened all the doors.
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I have never felt so emotionally touched by a game...I feel like the maker should be given a medal and shot at the same time.
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The narrative was somewhat expected, but the solution to the level behind the locked door was harsh. I have come to expect these puzzle platformers do follow certain patterns when there is a hospital in the scenery, but man... just man. You made me cry in that locked room dude.
Great game.
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SO SLOW. Otherwise not bad. Think I spent more time playing with the soccer ball in the level select then actual levels. Lol @ the skeletonized Boy and Dog.