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Me at first: "Wow, this is a nice, deep game about a relationship" Me at the black and white levels: "OH MY GOD THAT ESCALATED QUICKLY!"
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i though this would be a sweet little story but i guess i was wrong. i really liked it but i'm not sure if i played it all the way to the end because it kept glitching at the white level. i still found it interesting and enjoyable, so i'll give it a 4/5 :)
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I love the fact that there's no set order in which the player discovers things. Wandering through memories in a physical space is very satisfying; it feels like I'm the character telling the story, going back through my own mind, digging into various aspects of the relationship to see if there's anything I missed.
Note: glitch in the all-white level where falling doesn't reset anything.
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That was the most intense game I have ever played in my life. It brought out so much emotion in me. It really is great.
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Nice job, but 3 stars because--At possibly the last location the environment switches to a white void with significant black lines to show you walls, etc. Falling off doesn't reset you, and you can still wander around and encounter the texts from the earlier platform (which is now above you) but the game appears to break there with no point of return.
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You probably forgot to make the mouse control not scale off framerates as I'm getting absurd amounts of sensitivity... otherwise it just needs to be toned down a bit. 2/5 for random pointlessness.
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i don't like that you grab hold of hte mouse and wont let go without pressing esc. that sort of thing is kind of annoying
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The problem is that when you are telling a story you need it to be linear. You should have a better direction in the game instead of sometimes you just run around.
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this isn't a game
there is no interactivity with objects other than basic physics and movement
you've created a virtual tour
and why the random FLCL quote on the back of a mountain?
and is the entire thing meant to be a dream, partly real or just abstract considering the real terrain with rainbow bridges joining it?
i'll admit it's a cool concept but it needs some serious plot brainstorming and development
some conitinuity would be nice too