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Grr. And I should also mention that I've now lost countless units to the auto-attack. "Hey, look! There's a single blue pixel in this bombing zone... Let's send in the whole army!"
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Sure, why would I want to move my armies so I can defend my base? I mean, sure I clicked and dragged about a half dozen times, but hey, this AI truly has a mind of its own. Don't get me wrong, the rest of the game is good, but all the challenge comes from the controls. Not in the way of "You need to master the ___", but in the way of "The jump key won't work 35% of the time". It's really unfortunate that this game is held back by that aspect, as it excels in nearly all of the others.
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Okay... I LOVE this game, but sometimes I don't even see the point in telling my army where to go. I give them a pretty simple command, and they get distracted by another enemy... "Hey, my defense is chasing that fleeing 5 pixel army. Let's get it!" Meanwhile I'm defending against 3 other bases... :\
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5/5 very good game but could use some improvments 1) GET RID OF THE AUTO LOCK!!! it is very hard to flank when you keep attacking other units 2) There needs to be a "select all" button if you could select all there would be more ways to flank and attack 3)Unit drifting EX. when they follow the enemy to death/ when you order them to attack and they move back to you. *Things to add* 1) maybe adding veteran status to units that kill X number of pixels 2) once again the select all i mentioned above 3) maybe different types of pixels like simple 1 pixel troops and complex 5 pixel troops 4) im not a big fan of level editors but lots of people would like it 5) different types of bases that have different bonuses 6) upgrades at the end of levels like speed/attack/defense/agility stuff like that
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My base goes the EXACT OPPOSITE direction I point, it stands in death fields when I tell it to get away for a solid minute. The enemy is the control scheme. Why would you make a game controlled this horrible way? Who hurt you?
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I am having an issue with entering my name, too. I click Submit or Close after entering my name, and nothing happens.
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They really need to make this multiplayer. I want to see how other people's armies work because the controls were fine with me. Don't know why anyone's complaining.
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The zoom on some levels is ridiculous. There's no reason for any level to have a zoom, given how far out we've seen the map at times. Some levels, like crossroads, are smaller than even the starting levels! It wouldn't be so bad if the scrolling wasn't so awfully slow, but it is. Seriously should've just had the maps take up the screen and been done with it
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Flanking bonus is amazing... 2 small groups can take out 1 big one with flanking
also you'll notice that even the smallest pixel group can still tear through enemy pixels to make it to the enemy base. useful when you're going for a full frontal and need the target to stop spawning
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Oh you want to know the core mechanics of the game? Well F you, give my home site click traffic otherwise you'll just fail.
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scrolling up and down left and right needs to be faster,picture this scene,
im controlling pixels attacking my enemy, he sends pixels to attack me, i scroll down to move my pixels(scattered everywhere) but by the time im in my screen, i already am cornered!
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The AI keeps being hyper aggressive toward me and not attacking other factions... that makes it difficult to near impossible on levels like 24.
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Yeah, controls seem to be my biggest beef with this game... also how sometimes my group of pixels seem to rather operate as many, many small groups over several bigger groups is also annoying when im trying to flank with 2 big groups instead of 2 small groups while the others die...
Though, I think my biggest issue would be control of the base. Sometimes, when I want it to move, the pixels it just spawn move instead, leaving the base to die to the enemy swarm. Though I guess this could be fixed if you leave swarms to mouse control but base movement to WASD or arrows.
The large maps are also an issue as sometimes as I'm attacking, I have to divert my attention away from what could possibly be an attack on me by another opponent.
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tip: if you and your opponent have equal pixels, start double clicking your units rapidly, you'll have the same amount of pixels, but you'll get flanks way more often
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so it appears to be no Kongpanion for todays Badge of the Day. Not sure if this is a bug kong devs are going to look into or if there is not a kompanion this week.
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Well... i played this game last night and i loved it, but after a Firefox update it doesn't run anymore... I see the "Fast Games" logo but it gets black afterwards... Anybody else with this kind of problem?
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*prepares a great amount of pixels to kill all the bases* *some pixels come* *attack and then runs away and attracts all my pixels* wtf?!
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Tip: If you have two groups of your own pixels, ALWAYS send one to the opposite side of the enemy. Flanking is just good this way.
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I love the idea of this being multiplayer, but I quickly come to realize, that it would become games of 3 on 1. The only way it could be done is via specialized maps and more then likely 1v1 games just based on the fact that humans can interact with each other in ways that pre-programmed AI do not.
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I found the medium badge much easier to do if I went on the offensive first, rather than waiting for the enemies to destroy each other. I went to the left first straight away, then to the next one, then up to the top (waiting for the bombs to clear), then finished off the other two. Completed it first try playing offensive, whereas I failed multiple times playing defensive.
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I see I got the easy badge in 2010. I replayed the first 4 levels and recalled why I stopped. Jumpped to level 24 and killed the boss on the 3rd try and got the badge. Leaving and probably will never look back.
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You have no clear indication of what the circles do on the immunisation level, and your controls completely suck with units simply not doing what they are told.
This game doesn't deserve any badges let alone a badge of the day.
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How hard the medium badge turns out being is almost entirely down to the mood the AI's in. I tried that level multiple times and, despite using the same strategy (sitting still and letting the enemies kill each other), the AI responded differently: sometimes mobbing me from three directions at once, sometimes throwing frequent weak attacks that just forced tedious micro-management to keep clueless minions on defence, and sometimes ignoring me almost completely until some of the enemy bases were dead. Luck-based gameplay and terrible controls in an RTS - such fun.
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This game would be much, much better if the controls were more responsive ( namely selection of pixels, pixel groups, base, etc.), and if they actually did A. what you told them and B. Didn't go off to do their own thing. I gave up on this fight after I tried to beat the boss 10 times. Each time, the pixels, instead of destroying the base, chased a few stray pixels into the bombing zone, or somehow shoving past the movement grid to get to one of the other bases.