Comments for Rizk

avatar for crispy26051985
crispy26051985

Aug. 8, 2011

Under rating threshold (show) Could use a restart button.

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(38)

avatar for AHOLLA
AHOLLA

Feb. 22, 2011

Under rating threshold (show) Hey guys, I'm lead developer of this game for PlayerThree and have read all the comments so far. I just wanted to say thanks for all the feedback, lots of great ideas, a couple that we have added to our to-do's list. A restart button and keyboard scrolling! Also just wanted to mention the game length as a lot of people are commenting on it. Firstly one of the reasons why there are only 5 levels on KONG is because the game is already quite big, more levels would mean the game would be over the 10mb file limit and take longer to download, this way the game is faster to load. Secondly, we created the game for the Science Museum to promote climate science, and the best place to learn about this is their site, so if you did enjoy these levels, you can now play 15 more on the science museum site and hopefully learn something about climate science too. If we were to do another big update or sequel we would defiantly try to get more levels on KONG! Thanks.

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(252)

avatar for azglenad
azglenad

Feb. 20, 2011

Under rating threshold (show) It would be useful to see how much energy(in numbers for example)are in the sources and how much to fill your plant. Great game.

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(261)

avatar for Destemon
Destemon

Feb. 18, 2011

Under rating threshold (show) I think most people that are saying it's too hard or it needs balancing might not understand the risk vs rewards feature. It took me a couple times then it dawned on me what I was doing wrong. It's perfectly balanced, we just need to analyze the map and figure out what resource is worth going for and what to stay away from.

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(271)

avatar for Jull_GC
Jull_GC

Feb. 18, 2011

Under rating threshold (show) Very nice. i quickly learned, it's best to just use the blop on ur main self, get a slurper max upgraded, and get a blop to defend that collector. That should easily give you max plan growth.

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(190)

avatar for Retry
Retry

Jul. 10, 2012

Under rating threshold (show) I've played through this. Twice. And I still don't understand how in the heck this is supposed to promote climate science...

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(7)

avatar for wolfboy545
wolfboy545

Nov. 27, 2011

Under rating threshold (show) sysy if you have nothing nice to say doant say it and keep you blasfamous to your self!

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(7)

avatar for Dorcas_Aurelia
Dorcas_Aurelia

Feb. 19, 2011

Under rating threshold (show) I didn't realize you could upgrade or repair the drones until level 5. D'oh.

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(189)

avatar for cwalsh
cwalsh

Feb. 22, 2011

Under rating threshold (show) I don't know if anyone has already suggested this, but it would be nice if my plant could start spewing spores after a it reached a certain level of growth. It was a little frustrated to not have an offensive move.

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(5)

avatar for spw184
spw184

Feb. 22, 2011

Under rating threshold (show) More levels!

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(15)

avatar for kombatkoala
kombatkoala

Jul. 4, 2012

Under rating threshold (show) way too easy.

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(2)

avatar for WILDBULLDOG345
WILDBULLDOG345

Dec. 23, 2011

Under rating threshold (show) hey it lagged IMMEDIATLY first time please fix this

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(4)

avatar for Calidron
Calidron

Apr. 1, 2011

Under rating threshold (show) Played the later levels at the Science Museum website, and while I do enjoy the game, it gets highly frustrating because your movement is so freaking slow. Unless you just happen to have everything perfectly lined up timing-wise, you're screwed. It's impossible to react quickly to unforeseen holes in your defense. Hotkeys would be VERY welcome. 3/5

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(4)

avatar for rwinner16
rwinner16

May. 26, 2011

Under rating threshold (show) Didn't like the fact that some plants were already awake when I landed. Forces you into certain strategies. Reselling almost completely dead defenders, and immediately replacing is your best bet. Don't upgrade defenders until they are out of shields. I upgrade my gatherers only because it increases the rate at which I get coins. Didn't realize that everytime the plant eats a purple orb you get coins. Had to figure that out.

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(9)

avatar for kingkev90
kingkev90

Feb. 18, 2011

Under rating threshold (show) A few suggestions that I think would make the game a lot better 1. Shield should be able to be regenerated. Maybe 1 every 15 seconds at least, but shields should regenerate. 2. If 1 isnt done, there should be a robot that repairs shields. 3. There should be an offensive bot. One that would shoot at the spores, or at the trees to kill them.

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(140)

avatar for Pimgd
Pimgd

Apr. 21, 2011

Under rating threshold (show) Upgrading repairs it. Reselling doesn't take health as a factor. That alone allows for plundering strategies with would look like pyramid schemes IRL. A major loophole in tutorials: The game didn't tell me that plant growth = coins. I didn't feel the need to upgrade resource leechers - they'll finish the job eventually, right?

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(8)

avatar for Natsuhiboshi
Natsuhiboshi

Feb. 22, 2011

Under rating threshold (show) 5/5 but only because it has great potential, keep working on it!

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(8)

avatar for ozyamandais
ozyamandais

Feb. 22, 2011

Under rating threshold (show) I'm an economics student at college, which is the study of the allocation of scarce resources. After playing this game once I got amazing on every level only replaying the second level once. This game doesn't let you just collect every resource on the map. Actually most you don't use, and if you try you will loss. Think trade-offs, why risk having a new spore if another is already active and there are resources right next to it. Great simple game. Also, I like the art, the colors really let you know whats good and bad.

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(11)

avatar for s0s3
s0s3

Nov. 19, 2011

Under rating threshold (show) this isnt a game a its a messenger for the enviroment to balence defense over reward plus its fun

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(3)

avatar for Daukel
Daukel

Apr. 16, 2011

Under rating threshold (show) Nice game, nice artwork. But too easy and short.

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(3)

avatar for Rushkin
Rushkin

Feb. 22, 2011

Under rating threshold (show) Let me say I think this is a VERY pretty game with a good intent. And I realize I haven't played any of the additional levels on the museo site. BUT.... Literally all you do to win is lay down 1 slurper/catcher, upgrade it, and a defender at your home plant. 1 defender, 1 collecter, really? Hm....I'm wondering why the game doesn't force you to strategize, let alone multitask/assess resource management. The only exception is the last 10%of lvl 5 when you need to throw down an extra collecter/cheap guard to top off your plant. Great idea to the creator, but I'd like to see some actual substance, sorry. 1-2/5 stars with a potential for 4-5.

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(3)

avatar for Savior42
Savior42

Feb. 22, 2011

Under rating threshold (show) Nice game, but easy and way too short.

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(3)

avatar for omfg56
omfg56

Feb. 22, 2011

Under rating threshold (show) its really a fun game!!! love it!! i play a lot of times n still felt that i wanna play some more!!! :D

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(3)

avatar for chaosorder
chaosorder

Feb. 21, 2011

Under rating threshold (show) too short :(

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(3)

avatar for elfsiege
elfsiege

Feb. 21, 2011

Under rating threshold (show) a repair droid would be good: advantages: a free source to repair disadvantages: will probably get spored, then you lose money

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(3)

avatar for MikeyBeeeeee
MikeyBeeeeee

Feb. 21, 2011

Under rating threshold (show) fun, but reaaaaally short

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(3)

avatar for hellsdottir
hellsdottir

Feb. 22, 2011

Under rating threshold (show) Graphics are good. The sounds are a little jarring - some fit, some don't. The gameplay is very slow and extremely unforgiving. There really isn't much room to figure things out or come back from a bad decision. Either you set it up right, or you don't. An interesting concept, however It should work on balancing cost vs reward better. For instance you can have different types of resources and mining... so that you can mix and match efficiency, speed of mining and threat. Units should be both offensive and defensive, so that building any 'defense' is a threat. To makes things random things can change (groundwater pollution, cloudy days) and the 'threats' should actually be competing for the same resources. A good stat, but it needs a definite gameplay adjustment.

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(12)

avatar for zozoflower
zozoflower

May. 22, 2011

Under rating threshold (show) They should add more levels on the demo. If you know what i mean

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(6)

avatar for ChristinaRose
ChristinaRose

Feb. 21, 2011

Under rating threshold (show) It's so nice to see original games :) Love the concept...only criticism I have is that some of the resources are so obviously a bad idea...i.e. ones in front of a spore thing. Also, the defense robots seemed unbalanced...I never used anything except the expensive one with the many shields. Other than that, I really enjoyed the game, and the art. 5/5

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(6)

avatar for zAcEz
zAcEz

Feb. 22, 2011

Under rating threshold (show) wasd scrolling would be good, +to support

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(8)

avatar for Grifta
Grifta

Feb. 21, 2011

Under rating threshold (show) This is a DEMO you have to go to http://www.sciencemuseum.org.uk/climatechanging/rizk.aspx to get the other 15 levels. Good game, lame posting.

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(10)

avatar for Lancer873
Lancer873

Feb. 26, 2011

Under rating threshold (show) It's nice, and very fun, but I do think that the first level doesn't teach you enough. Upgrading and repairing, for example, are both very vital but not even mentioned.

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(5)

avatar for KalaOfer
KalaOfer

Feb. 22, 2011

Under rating threshold (show) Don't rush and send a lot of sucking thingings all over the map. send ONE to the pink stuff next to an enemy that's already active! and build a defender next to you that blocks everything.. ohh and UPGRADE////REPAIR!!!!!

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(5)

avatar for davidone87
davidone87

Feb. 22, 2011

Under rating threshold (show) Very nice game with an interesting concept and beautiful artwork, but a bit short. 5 lvl is not enough, so 4/5

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(5)

avatar for elfsiege
elfsiege

Feb. 21, 2011

Under rating threshold (show) arrow keys or wasd movement weould be great

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(5)

avatar for Turdflinger
Turdflinger

Feb. 21, 2011

Under rating threshold (show) Upgrading a defender also seems to repair its shields, so unless you need the repair right that instant, I think it's better to hold out and save for the upgrade right before its shields go down

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(7)

avatar for Drasern
Drasern

Mar. 30, 2011

Under rating threshold (show) Here's the trick. You only need 1 or two collectors, upgrade them as much as you can quickly. IF the collectors aren't in any danger, just put one big defender on your base, so he covers the entire tree. Otherwise one defender on each attack path. Every time a defender is about to die, upgrade him. It's only 10 coins more, and it adds an extra shield for next time. Don't repair until they're maxed out. That's basically all there is to it.

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(2)

avatar for Rushkin
Rushkin

Feb. 22, 2011

Under rating threshold (show) Also, it'd be nice if there was a way of checking the health of your defenders, plant, collectors instead of a guessing game. It seems interesting that you get a full refund for your upgrades on defenders, as well.... Hope I get to play the improved version of this game! : )

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(2)

avatar for sebastian1997
sebastian1997

Feb. 22, 2011

Under rating threshold (show) need "speed up", but it is a great game i just love the idea in it (:

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(2)

avatar for blooddoom
blooddoom

Feb. 22, 2011

Under rating threshold (show) walls/barricades made up of overlapping bleeps with a few beats behind them is practically indestructible and really cheap to set up and maintain

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(2)

avatar for safarrand
safarrand

Feb. 22, 2011

Under rating threshold (show) the game is simple. if you are having issues, try checking out the threat map. 9 times out of 10 u will find u are just playing needlessly risky.

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(0)

avatar for Rallik
Rallik

Feb. 22, 2011

Under rating threshold (show) Nice concept, great game! :)

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(2)

avatar for dancash
dancash

Feb. 22, 2011

Under rating threshold (show) wow there right it IS like real world risk management if your careful and expand slowly you will survive but if you try and be greedy you will get destroyed by an ecosystem your only beginning to understand great game 5/5

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(2)

avatar for Ferdoc12345
Ferdoc12345

Feb. 21, 2011

Under rating threshold (show) really really easy. fun though.... 5/5

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(2)

avatar for 01daniel10
01daniel10

Feb. 21, 2011

Under rating threshold (show) Lol i looked at this comment before i played it was a WTH momement Jull_GC Feb. 18, 2011 Very nice. i quickly learned, it's best to just use the blop on ur main self, get a slurper max upgraded, and get a blop to defend that collector. That should easily give you max plan growth.

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(2)

avatar for Capitan_Love
Capitan_Love

Feb. 22, 2011

Under rating threshold (show) Unlike most other games, this one is actually professionally made - you can tell.

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(6)

avatar for ShinonBrightstar
ShinonBrightstar

Feb. 23, 2011

Under rating threshold (show) By looking closely at the roots below the plants, you can see them light up one by one. Once they are all lit, they will release a swarm of spores. This can really help you when you need to know what needs defense, when.

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(4)

avatar for gvmax
gvmax

Feb. 22, 2011

Under rating threshold (show) more more cool

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(4)

avatar for Synapsis85
Synapsis85

Feb. 22, 2011

Under rating threshold (show) Overall the game is pretty fun. Couple of suggestions though. You need to be able to restart a level without having to quit. Maybe just a restart level button? Risk level doesn't seem to be indicative of anything. I had low risk and was getting pounded by everything. Maybe risk isn't the right word. Why will some plants attack me from across the map, but others won't? I agree that you should be able to attack plants to lower risk and/or particles coming your way.

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(4)

avatar for PlayerThree
PlayerThree

Feb. 21, 2011

Under rating threshold (show) Despite what the credits say, I didn't in fact make this. Enjoy the high rating though. Love it. =)

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(5)

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