Play: Manufactoria

Puzzle

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Manufactoria

Created by:

Microalope_chat PleasingFungus

Rating:

  • Currently 0.0/5 Stars.
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3.9 (8170 ratings)

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Published:

2010-05-17

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Description

Manufactoria is a puzzle game about putting robots in their proper place. Use conveyor-belts, ‘pullers’ and ‘pushers’ to build a machine that will work no matter what gets thrown at it!

Updates

1.30: MALEVOLENCE added, to bedevil and bewilder; new scoring system; custom level sharing; and some bugfixes and miscellaneous improvements! (Scores wiped.)

Questions or suggestions?
The devblog has ongoing updates.

Instructions

Click on things! Drag them around! Use WASD or arrow-keys to rotate components! Hover for tooltips!

Best (see all)
avatar for Ace_Blue
Ace_Blue

Dec. 28, 2010

Under rating threshold (show) This game is seriously underrated. 5'd and favorited

+ - !

(166)

avatar for Eclecto
Eclecto

Jun. 14, 2010

Under rating threshold (show) I'd really like to see a level pack for this game some time in the future. Anyone else agree?

+ - !

(188)

avatar for planswalker
planswalker

May. 21, 2010

Under rating threshold (show) if your solutions cannot handle any possible permutation, then it is possible to build one which can. but, of course, that would require THINKING through the algorithm instead of just solving towards a specific pattern. it shouldn't matter which ones show up. all of them can be constructed into open-ended machines that will accept all correct (and only correct) answers. you are correct that good puzzle games are not trial-and-error based. this one is algorithm based and becomes trial and error when you try to solve for the specific patterns instead of the algorithm behind it.

+ - !

(266)

avatar for HookedOnOnyx
HookedOnOnyx

Feb. 05, 2011

Under rating threshold (show) THIS GAME PLEASES THE MALEVOLENCE ENGINE. THE MALEVOLENCE ENGINE WOULD RATE THIS A FIVE IF THE MALEVOLENCE ENGINE WAS NOT BUSY DESTROYING YOUR LOVED ONES.

+ - !

(127)

avatar for djpawl
djpawl

May. 24, 2010

Under rating threshold (show) Well, for Orphanim the easiest way is still to use binary substraction (compare strings 'upwards' from the last bit, and keep track of the carry. By the way people, if you're interested in sharing solution, go to this thread: http://www.kongregate.com/forums/3-general-gaming/topics/90661-manufactoria-walkthrough-optimization-thread?page=1 ThirdParty has posted a very nice solution for Orphanim there that runs in 37 seconds, and I believe many of you have something to share too. Keep this comment up if possible.

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(119)

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