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"The Malevolence Engine sees what you did there. THE MALEVOLENCE ENGINE IS VERY DISAPPOINTED IN YOU. CHEATER."
LOL! I love it.
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if your solutions cannot handle any possible permutation, then it is possible to build one which can. but, of course, that would require THINKING through the algorithm instead of just solving towards a specific pattern. it shouldn't matter which ones show up. all of them can be constructed into open-ended machines that will accept all correct (and only correct) answers. you are correct that good puzzle games are not trial-and-error based. this one is algorithm based and becomes trial and error when you try to solve for the specific patterns instead of the algorithm behind it.
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THIS GAME PLEASES THE MALEVOLENCE ENGINE. THE MALEVOLENCE ENGINE WOULD RATE THIS A FIVE IF THE MALEVOLENCE ENGINE WAS NOT BUSY DESTROYING YOUR LOVED ONES.
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I lkie how the sequences seem random, but in truth the machine knows exactly what is wrong with my construction and sends the sequences that exploit my error.
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Having just unlocked Engineers! I have no choice but to laugh at what you have to do - build a testing machine to test robots that build testing machines that test robots. Also, I doubt they're quite as harmless as the company states.
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Ok, i found what Malevolence does.. it can detect if a solution is faulty, and it will tell you in the most sadistic way, by presenting you a tape with a combination that WILL fail.
Smart AND evil :(
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@cronft No it isn't. You don't have to be a programmer to be good at this game. It has some programming logic, but not thousands of lines of obscure code that comes with actual programmind.
It's a puzzle game. You've been playing too much Toss the Turtle.
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You really should have placed tips about bridges (hold shift while placing conveyor) and flips (press space before placing branch) in tutorial and Controls section. I've redone a couple of tight levels from scratch because I didn't know about flips and bridges >_
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Why is it called the 'MALEVOLENCE ENGINE'? This engine ist the best creation ever! It finds every single mistake and assures that your machine works for all possible input. People who feel offended by the 'MALEVOLENCE ENGINE' are bad scientists.
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@J4AWildstar
This is no flaw. All problems are solvable.
Yes, you can solve Androids for infinite sequences.
"It wants blue followed by the same number of red, so I try clearing it and reprogramming blue red, and it's not happy"
This is the wrong way. You are supposed to check the string in that level, not change it.
for example if the input is "bbrr" then it should be accepted. If it is "brrbrb" it shall be rejected. Changing a string in a level where you are only supposed to check it for specific properties won't influence your result.
Hope I could help.
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If you like this, you gonna love SpaceChem. Really, no spam, I just love the game. But beware as it’s as hard as it is fun.
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Well, for Orphanim the easiest way is still to use binary substraction (compare strings 'upwards' from the last bit, and keep track of the carry.
By the way people, if you're interested in sharing solution, go to this thread:
http://www.kongregate.com/forums/3-general-gaming/topics/90661-manufactoria-walkthrough-optimization-thread?page=1
ThirdParty has posted a very nice solution for Orphanim there that runs in 37 seconds, and I believe many of you have something to share too. Keep this comment up if possible.
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I'm stuck on the third level. Good god, games like this and Codex of Alchemical Engineering make me realize how stupid I am.
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KalebGrace, you are wrong- an empty string or a string of a length of 1 actually is alternating colors. To prove it, here is the definition of alternation- the following rule must apply for a string to be alternating: 'for any given object in the string, the following object must not be from the same kind of it's predecessor '. For this reason, string of the length of 0 or 1 suffice the rule above in the 'empty way': for any object in a string of a length of 0 or 1, there is no following object, and there can't be two sequential objects from the same kind. And that's why an empty string or a string of a length of 1 is alternating colors.
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@Orangatuan: OUTPUT means that _all_ of the robots must be accepted, ACCEPT means only the robots that match are accepted. That should make things easier to understand. As for hints, the game's freeform enough so that multiple solutions are easily possible, if varying in efficiency. Just walk your way backwards through the problem and figure out what needs to be checked and what needs to be changed.
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kilreff45, you're supposed to make a machine that will work for any possible code the game can possibly give you, the game tests hundreds of possible codes but it doesn't show all of them to you because that would take forever. If you get one wrong, it will show you one that fails, if you make a machine that works for every code, it will just show you one or two of the successes.
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I love this game. It stomped on my preconception that I had half-decent logical reasoning skills. Every time I look at a puzzle, I think; "Oh, that's easy!" And then half an hour later, I'm staring at the same puzzle, thinking, "Well, if I try THIS approach, I'm SURE it will work!"
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Good game but devilishly difficult, I like it. Took me a while to figure out what was going on. I think the game would benefit greatly from better tutorials or game explanation.
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This is amazing. I was stumped on the second level. But then as if the heavens parted and god shoved an encyclopedia into my esophagus it hit me twas not difficult at all but I had to think outside the box. so thank you creator for creating something that has indeed made me feel like a genius.
5/5 10/10 favourited and would play again!
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Found the background music, search for 'Shostakovich - Symphony No 9 in E-flat major, Op 70 - Spivakov' on youtube. 23 minute symphony, what's heard in game starts about 4 minutes in. Beautiful music.
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My program almost works, there's just a small error. I know how to fix it, too, but I don't have the space. Maddening.
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My only complaint about the game is the interface. It is unclear what everything does at the very start of the game (the tutorial is meh at best) and even after several runs the buttons don't feel intuitive.
Also the messages from the malevolence engine should stay up for longer as they are beautifully horrid.
Overall great game that makes me feel dumb.
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I like how I made a big huge U of B/R branches on the robo-children level that runs in O(1) time, and the malevolence engine says "I see what you did there" and considers me a cheater. It runs in constant time, so I don't care that it couldn't handle strings longer than the perimeter of the workspace :-P
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I love this game! You might not even realize it, but this game actually teaches you how real computers work, in a fun and interactive way.
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on #Turing_compleetness :
this game would be Turing complete even without green and yellow. one would not even need briges.
you can easyly implement bitwise cyclig tag (BCT) with is known to be turning complete.
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I really, really love this game. I just wish building space wasn't so limited. In some levels finding the perfect layout is more of a challenge than the logic itself.
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Very challenging, yet creative. one of the few recent games to impress me. I also like some of the humor, as in robo toast's description :D 5/5
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If they are certain enough of what robots are "good" to correct me when I do it wrong, then why did they hire me in the first place?
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This game, every year or so I go back after I play another great puzzle game because this is the best puzzle game I have seen in forever.
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Oh how i want to kill you , malevolence engine , but you compliment me so well when i succeed , i'll spare your life for now
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seems some are broken, and if you get it correct it just freezes, saying it is brooding (I doubt it is, as it takes way too long)
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I've finally reached a point in my CompSci degree I "get" exactly what this puzzle is. Might even be a useful tool for studying.