Comments for Untangle

avatar for titi4
titi4

Dec. 30, 2013

Under rating threshold (show) Uhhh, i gave up at level 6.

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(2)

avatar for Bretowsky
Bretowsky

Dec. 13, 2013

Under rating threshold (show) Finished. Brain melted.

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(2)

avatar for hackes
hackes

Oct. 10, 2013

Under rating threshold (show) not so hard after all i really loved it

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(1)

avatar for vladbad1
vladbad1

Sep. 9, 2013

Under rating threshold (show)

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(-5)

avatar for Avangards
Avangards

Aug. 31, 2013

Under rating threshold (show) Good training of patience!

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(0)

avatar for Roland108
Roland108

Aug. 22, 2013

Under rating threshold (show) very strange feeling on the mouse

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(0)

avatar for Aeia
Aeia

Aug. 5, 2013

Under rating threshold (show) If this game was called tangle up I would totally win.

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(2)

avatar for DominiqueA
DominiqueA

Jun. 30, 2013

Under rating threshold (show) ...the grammar...it hurts...

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(0)

avatar for supersuperman500
supersuperman500

Jun. 23, 2013

Under rating threshold (show) fun but hard i quit at about level 5

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(-2)

avatar for flamenbunny
flamenbunny

Jun. 20, 2013

Under rating threshold (show) Yup. And this is why I can untangle yarn. XD

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(2)

avatar for gameloverme
gameloverme

May. 14, 2013

Under rating threshold (show) need reset and achievements

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(2)

avatar for valf29er
valf29er

Apr. 26, 2013

Under rating threshold (show) needs achivements

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(2)

avatar for CPrimeBYX
CPrimeBYX

Feb. 27, 2013

Under rating threshold (show) For the life of me, I don't think I'll ever beat this last level.

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(1)

avatar for CPrimeBYX
CPrimeBYX

Feb. 27, 2013

Under rating threshold (show) It needs a reset button.

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(4)

avatar for clades
clades

Feb. 21, 2013

Under rating threshold (show) Can't stop untill I beat it!

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(3)

avatar for Xeriman
Xeriman

Jan. 21, 2013

Under rating threshold (show) If you have no idea how to solve it, here's an easy approach which will get you a long way: Start by spreading out all the points in a circle, preferably with the outer ring all connected. Then, look at the points with the most and longest white lines going from it. Move those closer to all the points they are connected to, and repeat. This should give you a good starting position from which you can solve the rest.

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(0)

avatar for JustinV48
JustinV48

Jan. 15, 2013

Under rating threshold (show) level 11...ugh...

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(0)

avatar for shadow0520
shadow0520

Jan. 15, 2013

Under rating threshold (show) can someone add a restart button real awsome

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(0)

avatar for birdflu2008
birdflu2008

Jan. 15, 2013

Under rating threshold (show) @ Sheltem drew, not drawed

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(1)

avatar for Modulus365
Modulus365

Jan. 8, 2013

Under rating threshold (show) Where's the button that let's you fling it across the room?

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(1)

avatar for Robin001
Robin001

Dec. 20, 2012

Under rating threshold (show) an excellent game where some knowledge of graph-theory is helpful, I did find a method to solve any such puzzle but it took a bit of time to execute and is quite hard to explain in text.

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(2)

avatar for Jcoolness
Jcoolness

Dec. 19, 2012

Under rating threshold (show) Where are the scissors...

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(59)

avatar for PJ6211
PJ6211

Dec. 19, 2012

Under rating threshold (show)

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(-6)

avatar for egoon
egoon

Nov. 27, 2012

Under rating threshold (show) how do i turn off the 'level completed' sound?

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(0)

avatar for LockeDreams
LockeDreams

Nov. 15, 2012

Under rating threshold (show) How many times will I return to this game with the hopes of defeating it, only to fail on the same level?

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(7)

avatar for Avena
Avena

Nov. 15, 2012

Under rating threshold (show) Wow! Great game. I didn't think I would ever finish. Enjoyed the last lvl. 6/5

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(1)

avatar for Darkening
Darkening

Nov. 10, 2012

Under rating threshold (show) Once you find the three points to the big triangle, it's not so hard. Identifying them can be tricky on a couple of the levels though.

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(0)

avatar for Weesplat
Weesplat

Nov. 10, 2012

Under rating threshold (show) Great game, with good difficulty. I've noticed a pattern in the puzzle, it appears that every level deteriorates into many interconnected triangles and a larger shape, like a dodecagon.

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(2)

avatar for HackAR
HackAR

Nov. 1, 2012

Under rating threshold (show) How about adding badges? =)

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(2)

avatar for Kremnari
Kremnari

Nov. 1, 2012

Under rating threshold (show) I think it would be awesome to lock dots in relation to each other. That way when I find a few dots that go together, I can move them as one group. Also, can you make a level generator for this? Awesome game. I love these puzzles

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(1)

avatar for thermer
thermer

Oct. 31, 2012

Under rating threshold (show)

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(-4)

avatar for Rationalizer
Rationalizer

Aug. 27, 2012

Under rating threshold (show) Excellent game, one of my favorite puzzle games I've ever played 5/5

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(0)

avatar for Viper808
Viper808

Aug. 26, 2012

Under rating threshold (show) sheesh when the difficulty increases the letters really get in the way....

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(0)

avatar for Summachos
Summachos

Jun. 18, 2012

Under rating threshold (show) The theorem about when graphs are planar is a bit more complicated than Wesmania says: the rule is the graph cannot contain either of the two configurations he mentions as a 'minor'. In effect, this means you can't get them by pretending some connected set of points is really one point - so if you had four points all connected to each other, and a fifth point connected to two of them, and a sixth connected to the fifth and the other two, this wouldn't be planar.

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(0)

avatar for Wesmania
Wesmania

May. 3, 2012

Under rating threshold (show) But then, miraculously, Fáry's theorem and Wikipedia save the day. As for the first criteria, there's also an O(n) algorithm for that. Or at least Wiki says so.

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(-1)

avatar for Wesmania
Wesmania

May. 3, 2012

Under rating threshold (show) ...Then again, looking up "planar graph" yields no real answer, since here all edges are straight lines.

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(-1)

avatar for Wesmania
Wesmania

May. 3, 2012

Under rating threshold (show) Mx4, I think there's a theorem that states that solving such level is possible if and only if there's: 1) No five points that are all connected with each other and 2) No pair of threes of points where each point from one three is connected to all points from the other tree.

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(0)

avatar for Mx4_1204
Mx4_1204

Apr. 26, 2012

Under rating threshold (show) Does anyone know the logic behind this game? I've finished all the levels already, and now I'm interested in the design. This can't be a new mathematics idea. Anyone provide info? Like can this be done with any web, or is there a rule about how many connections, how many nodes, etc?

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(1)

avatar for WeaverThree
WeaverThree

Mar. 16, 2012

Under rating threshold (show) But, this and any other game like it really could use some sort of multi-select-and-move or at least "slide all" for when you realize you've got the right on the left and vice versa and little room to the sides.

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(0)

avatar for WeaverThree
WeaverThree

Mar. 16, 2012

Under rating threshold (show) Oh cool, if I'd been thinking about it I'd be wondering when someone was going to implement something like this in flash. There's a game like this with a similar name in "Simon Tatham's Portable Puzzle Collection", a set of lightweight puzzle games that use minimal graphics or libraries, and it's one of my favorites in the bunch. This version is prettier, has good music, and the "bad lines glow" feature is nice; his only features randomized circular starting configs.

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(-1)

avatar for Lumynous
Lumynous

Feb. 24, 2012

Under rating threshold (show) 5/5 beat the game =D was fun

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(1)

avatar for bubble734
bubble734

Feb. 18, 2012

Under rating threshold (show) Also, the puzzles at the very start of each level are actually quite beautiful pictures (excepting the first two levels)

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(0)

avatar for TehShonkey
TehShonkey

Jan. 15, 2012

Under rating threshold (show) I was able to get up to level 12, before my head asploded. :O

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(3)

avatar for conquerortony
conquerortony

Jan. 10, 2012

Under rating threshold (show) the game would be more enjoyable if there is a feature to group points together and make them move simultaneously--sometimes it is frustrating to move 5 or 6 points together to some other position yet scrambling their internal pattern, forcing me to work on them again...

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(1)

avatar for xyroclast
xyroclast

Jan. 9, 2012

Under rating threshold (show) You should make a Christmas-themed one where it's christmas lights ^_^

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(3)

avatar for bubble734
bubble734

Jan. 6, 2012

Under rating threshold (show) It looks quite hard but as you get used to it, it gets easier. 6/5

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(-1)

avatar for UltimateImpulse
UltimateImpulse

Dec. 10, 2011

Under rating threshold (show) Good Game, Should make an option to clear saved data in order to play again :D

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(3)

avatar for tv_user
tv_user

Dec. 1, 2011

Under rating threshold (show) very nice game concept! Really simple and very fun! And the music is good and relaxing as well, though it won't keep you from riping your hair off from frustration lol!

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(0)

avatar for ProspectorSam
ProspectorSam

Nov. 27, 2011

Under rating threshold (show) nicely done, but it got tedious after a little while. I agree with the idea of showing the player what the original "picture" looked like; I was trying to figure it out on one or two levels when I was nearing solution, but couldn't manage to.

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(0)

avatar for sharkie01023
sharkie01023

Nov. 7, 2011

Under rating threshold (show) I loved the last level XD it was clever. the whole game is a mix of hardships and incredible fun!!! hope all the puzzle lovers find this game!!! i give a a 1000000000000000000

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(0)

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