Comments for Dungeon Sweet Dungeon

avatar for DoggyKitty
DoggyKitty

Feb. 28, 2013

Under rating threshold (show) Anyone else want sandbox mode?

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(39)

avatar for AwateaDawn
AwateaDawn

Aug. 15, 2010

Under rating threshold (show) I dont know if this will work in the game but some part of me would actually like the monsters to 'level' or get stronger if they do manage to beat a hero.

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(210)

avatar for GXgEnEsIsXG
GXgEnEsIsXG

Sep. 15, 2011

Under rating threshold (show) I think this really needs a sequel.

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(111)

avatar for Unknown89089
Unknown89089

Aug. 14, 2010

Under rating threshold (show) It's a great game, although would be better with a few updates, like if instead of your treasure going back to your inventory, it would stay there and you could change the values. Another thing was the dialogue, there was too much, it just said the same thing over and over again, although it's interesting for the first few times, it turns into a distraction

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(181)

avatar for AyeKorombos
AyeKorombos

Aug. 14, 2010

Under rating threshold (show) My recommendations: stop popping back to the beastmaster after every monster placement, let me place 5 skeletons in a row if I want. Even better, create a way to revive dead monsters with one button push, also broken traps. Create a way to speed up levels, even autorun with a report or losses at the end.

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(163)

avatar for 666pureownage666
666pureownage666

Sep. 17, 2011

Under rating threshold (show) honestly the most annoying thing is when a stupid strong thief comes in and breaks every trap

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(22)

avatar for carlnini
carlnini

Aug. 23, 2010

Under rating threshold (show) this is a good game but,here is a to do list :save files, 2 or more hero would be great,ability to move trap, ability to SELL trap and monster,ability to pay money to upgrade monster,make more lvl,dont put the legendary boss at 2000 g but at something like 150 g for lvl 1, 300 g lvl 2(the gold amout are only example, i have no idea how much you want)the hero become stronger whit the lvl,I explained , its because it get kinda boringafter 20 min at doing the same thing to get the gold, and this game is to good to finished in one lvl, if you get budget you could use it to make new background every lvl, and new dialogue every lvl,this should keep our fun and raise the game popularity,if possible better graphic,and i will says some already say comment like : speed up button or maybe even a auto result,ability to revive dead monster and repair trap, i think thats morethan enough to make of that a good game

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(60)

avatar for dudearoonie
dudearoonie

Apr. 10, 2012

Under rating threshold (show) how taxed are these guys their willing to run into an unknown cave filled with monsters and traps ect., allfor a single peice of gold like seriously

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(8)

avatar for brendoom
brendoom

Sep. 22, 2011

Under rating threshold (show) Is it possible to actually make a maze to trick the good guys or is it pointless?

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(8)

avatar for Titanshadow12
Titanshadow12

Oct. 21, 2012

Under rating threshold (show) So, a villager waltzes into my dungeon, breaks ALL my traps, entrances my monsters into avoiding him and missing all of their attacks, steals my gold, and walks out the same way he walks in. I am not a happy man.

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(20)

avatar for GXgEnEsIsXG
GXgEnEsIsXG

Sep. 15, 2011

Under rating threshold (show) TIP: Don't spawn anything at the entrance.

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(20)

avatar for landmaster
landmaster

Aug. 13, 2010

Under rating threshold (show) I was bored, as nothing truly good was on the front page, so I decided to visit the New page. Boy, did I make a good choice. While not the best of games (I have seen similar games such as this before), it is quite charming and, at times, humorous. Something I think would make a good addition would be having multiple heroes in the dungeon at once, instead of having an uber Villager. That, and I experienced a glitch where a skeleton was in a wall and I didn't realize it, and it couldn't move. Afterwards I moved it out, but it was funny. 4/5

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(60)

avatar for superwombat
superwombat

Jun. 20, 2012

Under rating threshold (show) I wanted to like this game, and I played it for about an hour trying to. It just needs a lot more polish. There's so much clicking to perform each action. The game frequently bugs out, (traps not being placed, but money still being charged etc...) Each combat is painfully slow. With some polish and bugfixing this could be a fantastic game. As it is now, 2/5

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(7)

avatar for mara465
mara465

Feb. 1, 2013

Under rating threshold (show) LOL, best time waste EVER, ending up with so much $ you can Dig EVERY block of dirt and Put a monster or trap on EVERY block

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(6)

avatar for DukeVermont
DukeVermont

May. 2, 2012

Under rating threshold (show) level 1 thief enters... there go my lvl9 traps Q_Q

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(6)

avatar for Seismica
Seismica

Mar. 24, 2012

Under rating threshold (show) It just kind of... takes too long to get going. A level 2 villager takes out 2-3 of my monsters and a level 1 villager is hardly worth the effort, it takes a couple of minutes to get 10-15 gold. I'm afraid if I make the treasure any higher that they will just steamroll all of my monsters, take the treasure and leave me with nothing. I simply don't have the patience to grind level 1 and 2 villagers. There are a lot of UI improvements that can be made to speed things up; less dialogue, streamlining of menus to reduce number of clicks and maybe a speed up button instead of waiting ages for someone to raid your dungeon. And surely I should be able to buy higher level monsters if I have the money? Fame should follow the quality of monsters I have in my dungeon, not the other way around.

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(6)

avatar for Nicholas98
Nicholas98

Jun. 10, 2012

Under rating threshold (show) For the final boss get ghosts. For some reason one of their attacks does insane damage to the god of light. You need quite a few like maybe ten and try getting multiple ghosts attacking him. Tip: Minions will not move if there are traps on the spaces. Use this to get up to 3 monsters attacking something.

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(5)

avatar for aking1998
aking1998

Sep. 24, 2011

Under rating threshold (show) realy like it but i would like to see it even better this game has potetal

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(12)

avatar for Thizda
Thizda

Sep. 16, 2011

Under rating threshold (show) Ah, this reminds me of Dungeon Keeper.

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(12)

avatar for 630tiger
630tiger

Apr. 28, 2013

Under rating threshold (show) Bought a Lvl 3 dart trap at the beginning and put it right in front of the door. Then, I placed 10 gold. A villager came and died. Then another...and another...and I was still giggling like an evil dungeonmaster...and another...

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(4)

avatar for XfrostguardX
XfrostguardX

Feb. 4, 2012

Under rating threshold (show) This game could be so much more...

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(16)

avatar for Lost_Time
Lost_Time

Jun. 27, 2013

Under rating threshold (show) Lvl 10 theif brakes 2traps, Lvl3 theif brakes 4 traps, Lvl 3 ranger brakes 1trap, Me brakes my monitor...

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(4)

avatar for Leafgreen
Leafgreen

May. 19, 2013

Under rating threshold (show) Lot of potential, just needs polish. Allow to place multiple creatures at a time, have a button to 'same gold as before' or some such, a button to reset the map, maybe some explanation for what you need to do to gain higher level creatures, an explanation of how the traps work. Sweet little game, just needs some tweaking.

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(4)

avatar for Kappa03
Kappa03

Nov. 2, 2011

Under rating threshold (show) Really good start, but lots of room for improvement as said in other comments. My biggest complaint is that a level 2 villager is taking so long to fight through 5 slimes, that I've had time to read all the comments for this game -_-

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(4)

avatar for Ruffnekk
Ruffnekk

Aug. 21, 2010

Under rating threshold (show) Great idea! The game needs a bit of polishing, but overall very well done! =)

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(4)

avatar for RESN
RESN

Aug. 13, 2010

Under rating threshold (show) If we get enough feedback, we might be able to convince Luca to come back with updates/sequel, or maybe even a prequel :P Thanks for comments so far

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(23)

avatar for blood223
blood223

Mar. 22, 2014

Under rating threshold (show) 1 hour watching a warrior fight 2 slimes

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(3)

avatar for mdntblue
mdntblue

Jan. 27, 2014

Under rating threshold (show) I really wanted to like this game. The concept is nice but gameplay is not well balanced. The combat is sooo tedious. Using a lot of traps helps speed it up a bit. However, a broken trap is a huge amount of grinding to replace that it is quicker to just hit refresh if more than 1 trap gets broken. Monster strength lags well behind the heroes coming in so they are not really a viable main line of defense. Would benefit from a delete option, monsters are easy to kill off but traps can only be replaced after they get broken. Also needs an undo option when digging. Once accidental dig and you pray you saved recently. With testing and edits this could easily be a 5.

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(3)

avatar for Freyar93
Freyar93

Dec. 25, 2012

Under rating threshold (show) So basically that's a cancerous version of Dungeon Keeper lmao

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(3)

avatar for Axerer
Axerer

Nov. 10, 2012

Under rating threshold (show) To get all the more advanced characters and have no more villagers, you have to place 100 GOLD in your dungeon.

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(3)

avatar for Xmas123456
Xmas123456

Aug. 11, 2012

Under rating threshold (show) move creature is bugged i think i can pick up a creature but i cant put it down anywhere so i have to refresh and load the game ... that really needs a fix

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(1)

avatar for RESN
RESN

Aug. 13, 2010

Under rating threshold (show) Don't hate us for this, but games such as this don't make us money, so any tip, or if you click an ad even, it's appreciated.

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(18)

avatar for ThanatosII
ThanatosII

Dec. 22, 2011

Under rating threshold (show) This game is great! It's so fun to have the puny people get owned by multiple monsters :)

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(3)

avatar for kiyros
kiyros

Jul. 28, 2011

Under rating threshold (show) maybe add a fill you know one you mess up

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(3)

avatar for myhome16
myhome16

Oct. 22, 2010

Under rating threshold (show) you should add a morale bar that slowly decreases as the charachters walk so that building a labrynth that is almost empty is worth it

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(3)

avatar for BrokeNcydeBC13
BrokeNcydeBC13

Aug. 26, 2010

Under rating threshold (show) Now, my saved game is completely frozen :/ As soon as the hero enters, the game freezes...

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(3)

avatar for MrSchpfmut
MrSchpfmut

Aug. 26, 2010

Under rating threshold (show) Fun game, but if you click a creature (red dot) on the map while it is in combat, the game freezes.

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(3)

avatar for AwateaDawn
AwateaDawn

Aug. 15, 2010

Under rating threshold (show) Bug: I can place monsters/traps on one square and then when they die/get destroyed I cannot replace them on the same tile. This messes up any strategy.

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(3)

avatar for conquestor173
conquestor173

Aug. 14, 2010

Under rating threshold (show) Dungeon keeper was NOT made by blizzard, it was made by bullfrog. Excluding 2 which was made by bullfrog after the EA acquisition, and also dungeon keeper online being made by netdragon + EA currently.

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(3)

avatar for johnsoda
johnsoda

Aug. 13, 2010

Under rating threshold (show) so awesome better than being good lol!

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(3)

avatar for firedragongt
firedragongt

Aug. 13, 2010

Under rating threshold (show) Glitch: clicking on something while the "hero" is attacking stops the combat and, as a result, the game stops doing anything.

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(3)

avatar for firedragongt
firedragongt

Aug. 13, 2010

Under rating threshold (show) Seems a lot like "Holy Invasion of Privacy, Badman! What Did I Do To Deserve This?" for the psp. It would help if you gained back a little of the money on a lost unit or trap, since losing the level means losing the game. It would also be nice to have the following options: restart, mute, speed up, click a unit/trap to upgrade instead of trapmaster->upgrade->trap (it could be simplified in other words)

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(3)

avatar for farmhand8
farmhand8

Jan. 10, 2012

Under rating threshold (show) i just got a trap and a villager lv1 comes in and breaks it

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(7)

avatar for VanguardM
VanguardM

Aug. 15, 2010

Under rating threshold (show) Played for a couple hours. My damage output pretty much relied on traps, as I could never level my creatures up and they died, right along with some of my traps disappearing (or getting killed off). The money gain is not balanced to the rate of my ass getting kicked. I understand you want people to "experience" and not just "beat" it. But some of us don't even do either. If a game is too difficult, people don't play. Lots of potential though, would love to see a series of upgrades, like Hero's Apprentice. Because that's what this feels like. Gave it a 3/5.

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(7)

avatar for abyssoft
abyssoft

Aug. 13, 2010

Under rating threshold (show) Traps break to often, I had level 1 villagers smashing my traps (not disarming breaking) and these were level 9 traps

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(7)

avatar for Pericles2
Pericles2

Aug. 13, 2010

Under rating threshold (show) First point: You should stop comparing this game to Dungeon Defender from now on. That game did have this idea, but they excecuted it poorly. "already been a game like this, with better graphics" I am afraid the red circles get the point across much better than pixelated mini characters. Plus, that game was really sad when they started charging people money for lame extra features. Last point: Things to improve and add on, Dialogue is repetitive, could progress like a story after every hero fought, some more things to add besides traps, something else dungeon like? More than one hero would be nice, but not a large amount like in Dungeon Defender, so instead of more, why not just better heroes along the way? And perhaps different classes for heroes? (I play to much WoW :3) Hope you get to see this. I rated 5 out of 5 By the way.

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(7)

avatar for Reegs
Reegs

Aug. 13, 2010

Under rating threshold (show) great concept but there are 2 major flaws: dialogue is too often and repetitive. also, the graphics really should be updated, even though i know you try to keep it minimalistic. i blue circle does not do the trick.

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(10)

avatar for Axerer
Axerer

Nov. 3, 2012

Under rating threshold (show) I think there should be user created mazes for people to play.

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(2)

avatar for TheHamsterHunter
TheHamsterHunter

Jun. 28, 2011

Under rating threshold (show) I suggest adding a wider selection of traps... perhaps a door that closes behind the hero se he has to go a different way back to the exit, or perhaps a type of lure/alarm that calls all monsters in the area to the hero if he steps on it. Just my 2 cents.

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(6)

avatar for Lunuser
Lunuser

Oct. 19, 2013

Under rating threshold (show) You can place monsters on the door, but not in FRONT of the door... WTF?!

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(2)

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