Millika Village
by Raius_
Millika Village
Tags for Millika Village
Description
You wake up in a small village with a cataclysmic storm soon to arrive. Will you be able to survive it unscathed?
A short adventure with 3 different endings to unlock.
All art, programming and music was done by me. Made with help from the incredible Fungus plugin for Unity.
Font used: Abscissa Regular by Tepid Monkey Fonts
How to Play
WASD to move and highlight menu options
Spacebar to select menu options and advance text
Escape to skip text
FAQ
What is Millika Village?
Millika Village is an idle simulation game developed by Raius where you manage and build up a small fantasy village.
How do you play Millika Village?
In Millika Village, you assign villagers to different jobs, gather resources, and invest in village upgrades to boost your growth over time.
What are the main progression systems in Millika Village?
Progression in Millika Village is driven by unlocking new buildings, upgrading jobs, and expanding your village with advanced structures as you collect more resources.
Does Millika Village support offline progress?
Yes, Millika Village is an idle game that supports offline progress, so your village continues to generate resources even when you're not actively playing.
What makes Millika Village unique among idle village games?
Millika Village stands out with its focus on assigning specific villagers to jobs and managing the evolving structure of your village as it grows.
Developer Updates
Visual update:
For part of my portfolio work I updated the character portraits! I figured itโd be fun to put them in the game for old players to see how the artโs improved, and for future players.
Comments
shanoc5902
Apr. 17, 2017
Make potions and tend to patients until you can't anymore. Then mine for ore being with the miners 4 times then explore deeper 2 times. After that it's nothing but tavern and cleaning up until you beat the game. With this you'll be able to 1. Water down drink, 2. Heal the Fox, 3. Check the herbs for something to help, 4. Tell the families only what's necessary, 5. Talk down the guy (this one might be 6), 6. Treat the woman, 8. Move the Boulders, and 9. Give a speech to motivate people (with 20 strength by this point you can probably help fortifying but I trust my 26 cha more).
Game's a lot easier when you realize that agility is a dump stat.
KakkoiiBishounen
Feb. 14, 2017
I don't know who tagged this game as 'relaxing' but when you're making well-intended but ultimately unsuccessful choices every time during your first playthrough and watching your morale go down, it's pretty much the opposite of relaxing.
Andostre
Feb. 09, 2017
I made ONE correct morale decision. Only one. Real life morale: -10.
Thomas08536
Feb. 08, 2017
Instead of helping anyone out, I just went to the tavern every single day and served drinks, and somehow, the village still survived...
qedrakmar
Feb. 27, 2017
For everyone else who sees the tags are so very wrong, click on "Add Tags" and downvote the wrong ones to stop the tag trolls.
Thanks for letting people know! Anyone reading this please do this if you have the time, it helps me out a ton.