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The problem I seem to be having is that any room you enter in the hallways you CANNOT exit. This includes the room where you get the glasses. Once you go in, you are destined to restart the game with no hopes of actually playing. It's depressing, really. A bug like that where you can't walk up the small ramp into the hallway stops gameplay all together. Please fix this, it appears to be a problem no one else has, or one that's new.
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The first time I played this I lasted about 43 seconds.
Walked up the stairs... kay... Listened to the log... Alright... Went through the door and was presented with two paths... Fair enough... Walked left... Static... And I just fell over. Here's me thinking I tripped or something. But nope, "They" apparently got me. Them goddamn cracks in the floor, always making me ever-so-slowly fall (Movement in this game feels like slow-motion) and die. Other than that, the game is great! :D 8/10 would trip over nothing and die again! xD
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Pretty cool :D I'd reccomend learning how to normal map so your texturing looks 10x better, and improving the glasses (which are very neat, good job!).
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Nice! Good checkpoint placement too. Upped my rating accordingly. You know, you produce some of the most interesting unity games on Kongregate. You really have a talent for using the options this tool gives you when it comes to innovative gameplay design. Tri, Tale of Scale and Soliloquy are easily some of my favourite games on this website. And you absolutely did not disappoint here. Great job!
Thank you very much! We just try to experiment with gameplay ideas a lot, and Unity is a huge help in this regard to get to results fast. Also, thanks for buying TRI! ;)
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Took me a while to understand that I have to hold the mousebutton to open doors. The things you get used to as a gamer. ;) The lack of checkpoints or a save function makes this game unnecessarily frustrating. "Oh, you didn't see that enemy? Too bad. Start over." Yes, the game is short. But this is simply annoying. 3/5 With some way to save this game it would definitely be better, since the gameplay is interesting and it creates a great atmosphere despite the simplistic graphics.
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I get how I am supposed to play, but not how to progress. Up the stairs, at the fork, go left, follow the corridor to another corridor with doors, passed the 1st 2 to the second two, the door on the right has some glasses. ( things in the game are operated with LMB, not 'E'. with the glasses, you can see the monsters. I continued down the corridor, juking out the monster, but eventually, I looped back around to the fork, and came out the left part that was guarded by a monster, which I went around. Because i died, I would have to start over, so I can't see If there was a way past this point. The Mechanics and the monsters were creepy, but you move too slow, and having not checkpoints make this game tedious. Needs improvement.
Thanks for the correction! Yeah, it's lacking savepoints, but the game overall is very short. Hint: You don't have to go back to a previous place in the whole game.