Comments for Soliloquy

avatar for Blitzgrutel
Blitzgrutel

Oct. 23, 2014

Under rating threshold (show) Very interrestine game. You should really create more levels! And I think you should not put squares for the view, just 2 overlaping pictures should be ok!!

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(0)

avatar for thetimetel
thetimetel

Aug. 2, 2014

Under rating threshold (show) I love it personally. It took a few seconds to understand the overlapping images, but I personally found it rather easy and not all that disorienting. Maybe that's because I'm used to the effect thanks to my lazy eye :P overall, 5/5 for actually using a unique and interesting concept.

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(3)

avatar for ElliottJ4
ElliottJ4

Jul. 12, 2014

Under rating threshold (show) I got real dizzy, but good idea and game! 4/5 '~'

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(2)

avatar for awesomeguy7
awesomeguy7

Jul. 9, 2014

Under rating threshold (show) it gave me a headache DON'T PLAY

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(0)

avatar for denizmen
denizmen

Jul. 6, 2014

Under rating threshold (show) HEADACHE

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(2)

avatar for supertoadjr
supertoadjr

May. 21, 2014

Under rating threshold (show) omg my eye !!!!

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(0)

avatar for AlanaB3
AlanaB3

Mar. 10, 2014

Under rating threshold (show)

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(-3)

avatar for Bag_chan
Bag_chan

Jan. 8, 2014

Under rating threshold (show) If you're struggling with the overlapping views and not being able to discern immediately which is the active one, you can be lazy like me and tilt the camera up at the sky before switching between soul halves. This locks the inactive half's view onto a nice, clear plane of empty sky with nothing to distract you while you jump around with your active half.

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(3)

avatar for Enderduck_66
Enderduck_66

Jun. 7, 2013

Under rating threshold (show)

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(-3)

avatar for Enderduck_66
Enderduck_66

Jun. 7, 2013

Under rating threshold (show)

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(-8)

avatar for mexicano12345678
mexicano12345678

Apr. 14, 2013

Under rating threshold (show) This is an Acid Trip

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(2)

avatar for mage424046
mage424046

Feb. 24, 2013

Under rating threshold (show) I would also like to say that adding a certain button that, when your too souls are close together, matches there views up to a certain accuracy(as long as the general shape of the map is still visable it ouhgta be fine) would be great because you could see all the things that are on the map once your two souls meet up, so it would give the player a bit of choice on how to solve the level: Try to get your souls to match up, or just have one overview the map whilst the one that can't see the danger goes on ahead.(for example: on the leap of faith bit, i matched my views up, but for the monster part i just got a good view with the second soul whilst the first ran through) Just suggestions :D also, btw, when you hit escape and then hit enter(return) It doesn't do anything...

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(0)

avatar for mage424046
mage424046

Feb. 24, 2013

Under rating threshold (show) you see, having two screens on one makes me thing somethings gonna go wrong with my eyes, but at the same time, this is another original idea from You guys, seriously, whats with all the super creative fps puzzle games? :P anyway, this game does give me a slight headache trying to discern the two "screens" from eachother, but it is a VERY challenging and entertaining concept. The puzzles are well thought out, and all though the last map gave me pause, Reading teh comments section cleared up what was keeping me back(only one of your souls can see the monsters, and the other can see the platforms near the exit) I think making a option to play these same levels online, but seeing you and the other player's screen in the same place(just like the current version) would add a nice twist

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(0)

avatar for DarkWolfPrince
DarkWolfPrince

Jan. 14, 2013

Under rating threshold (show) HEADACHE!!!!

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(0)

avatar for therealsonic
therealsonic

Sep. 28, 2012

Under rating threshold (show) there seems to be a bug in the level with the yellow cubed floor. i get past the first one with the + shaped hole but when i get 2/3 across the second one it restarts me as if i fell off or something

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(1)

Developer response from RatKingsLair

There are enemies which only one soul can see ...

avatar for HoboScience
HoboScience

Jul. 5, 2012

Under rating threshold (show) Ummmmmm. Hm. Excellent concept, I would love to see it more fleshed out. Maybe more views? (Assuming our eyes can take it?) Loved the game.

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(2)

avatar for TehSkull
TehSkull

May. 27, 2012

Under rating threshold (show) This is one of the coolest games ever, and quite possibly the only video game to ever give me a headache. Bravo, 5/5.

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(2)

avatar for Wander_the_woods
Wander_the_woods

Apr. 27, 2012

Under rating threshold (show) This is an incredible idea but the way it is implemented is rather frustrating, on the last level half the time I was just muddling along dying seemingly at random. It took a lot of trial and error to get a muddled idea of what was what. One big complaint is that it is near impossible to get the two points of view to sync up properly one they're serrated. It would be very helpful if when you switched to dual view both views would automatically sync up. Over all though, while this game isn't perfect by any means, this is a very promising concept. I hope to see another game with the same mechanic. P.S. What's with the laughter in the soundtrack? That I still don't get.

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(2)

avatar for greay
greay

Apr. 2, 2012

Under rating threshold (show) just so you know, the last level of this is nearly unplayable w/an apple magic mouse. there is no third mouse button, and due to the design of the mouse it's impossible to do a left + right click at the same time.

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(0)

Developer response from RatKingsLair

You can use the keys 1, 2 and 3, too. 3 is like left+right.

avatar for chill2494
chill2494

Jan. 16, 2012

Under rating threshold (show) split-screen would be sooo much easyer, but i guess it would defeat the point

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(13)

avatar for oxxyjoe
oxxyjoe

Jan. 15, 2012

Under rating threshold (show) The graphics are very wonderfully colorful, but here are two things I think would improve it: 1. the actively focused "view" ought to become more solid by making the squares increase 25%, and then decrease 50% when you switch back to the other view. 2. The game window for me seemed to be wider than it needed, and as a result the "fade-to-black" sides were not at the edges of the screen, but rather there looked like a "frame" was put over the game with left and right sticking out. oddly though it seems to be better now. maybe that's just a fluke. :) cool stuff man!

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(11)

avatar for oxxyjoe
oxxyjoe

Jan. 15, 2012

Under rating threshold (show) I agree that it's visually straining, but a very interesting concept :) And awesome for a quick demonstration.

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(14)

avatar for oxxyjoe
oxxyjoe

Jan. 12, 2012

Under rating threshold (show) The menu system isn't working for me... a unity bug? mouse-over does nothing, the buttons are blank, but then if I put my mouse in the corner of the browser (off the game window), then the mouse-over buttons show, but I can't click.

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(0)

Developer response from RatKingsLair

That is really strange - what OS are you using, and which browser?

avatar for tociek
tociek

Dec. 25, 2011

Under rating threshold (show) My eyes are dying. The idea is good but it gave me a terrible headache.

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(22)

avatar for ble003
ble003

Dec. 23, 2011

Under rating threshold (show) excellent game, but it gives me a headache.

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(12)

avatar for CraftyTurtle
CraftyTurtle

Dec. 20, 2011

Under rating threshold (show) I'm up to "Adversaries" now, and I am wondering why soul 1 always fall off the yellow grid. Soul 2 is on a yellow triangle. This game is very good. I've never seen anything like it.

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(0)

Developer response from RatKingsLair

Try to watch the arena with Soul 2, while Soul 1 walks over the grid.

avatar for CraftyTurtle
CraftyTurtle

Dec. 19, 2011

Under rating threshold (show) I'm up to the room with 2 windows. I have switched on the light, and I have a soul at each window. Am I on the right track?

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(0)

Developer response from RatKingsLair

A window is open as long one (or both) souls stand on the yellow triangle ...

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