Comments for Euridissey I: The Fall of Horus

avatar for itsacpl
itsacpl

Oct. 6, 2012

Under rating threshold (show) Don't understand the ▲'s or it's clue.

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(8)

avatar for LadyOone
LadyOone

Oct. 7, 2012

Under rating threshold (show) The paper with the triangles is upside down.

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(3)

avatar for MangonDracon
MangonDracon

Oct. 12, 2012

Under rating threshold (show) For the Puzzle part. First do the Comet. Then draw the pyramid shapes and turn it up side down. Place the pyramid shapes. should get the last piece. Then on your way out look to the Statue on the right. Pick and spike. Take them down to the lower most right chamber and us on right wall. SECRET CHAMBER. Read all your notes then leave.

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(1)

avatar for brainisdead
brainisdead

Oct. 8, 2012

Under rating threshold (show) I assume both the drawn clues are upside down otherwise the fingers one contradicts the triangles.

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(1)

avatar for Savior42
Savior42

Oct. 8, 2012

Under rating threshold (show) I had difficulty finishing this game; not because the triangle puzzle, that was easy, nor because of how the inventory works, but because the bl**dy ladder has almost the same colour as the inventory background, so I didn't even know it was there! By the time I reached the place I was supposed to use it, I have encountered another ladder, so I just assumed I used it automatically, and didn't take the pain to have a closer look at the inventory. Ouch.

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(1)

avatar for LaUnika
LaUnika

Oct. 7, 2012

Under rating threshold (show) What paper with comet?

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(1)

avatar for LadyOone
LadyOone

Oct. 7, 2012

Under rating threshold (show) Where is the secret chamber?

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(1)

avatar for Harath
Harath

Oct. 7, 2012

Under rating threshold (show) This game really needs some work. First of all: item interface. It took me half an hour, if not longer, to figure out that i had to DRAG an item to use it, instead of clicking on it, as is standard in most point-and-click adventures/puzzles. You need to make this very clear in your instructions. Also, when I restarted the game to try and find the secret chamber, items wouldn't show up in my inventory after picking them up. The triangle puzzle, though solvable, isn't really that interesting. It also looks like you're trying to emulate the Sub-Machine series in atmosphere etc. I'm sorry to say, but this isn't really coming close. Also, Euridissey cheerfully talking to me through her notes is kind of an immersion breaker.

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(1)

avatar for gamerchick88
gamerchick88

Oct. 6, 2012

Under rating threshold (show) I've done everything else possible, and I'm stuck on the triangles.

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(1)

avatar for Enrome
Enrome

Oct. 6, 2012

Under rating threshold (show) 2 stars for the effort, but unsolvable...

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(2)

Developer response from RatoLibre1

It's solvable, if you use both of the drawn clues and your head :)

avatar for Wildkatz
Wildkatz

Oct. 7, 2012

Under rating threshold (show) triangle puzzle. what the f...

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(0)

avatar for Kukironosuke
Kukironosuke

Oct. 7, 2012

Under rating threshold (show) i honestly beat the triangle problem by randomly clicking triangles a lot

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(0)

avatar for Kukironosuke
Kukironosuke

Oct. 6, 2012

Under rating threshold (show) i got both pieces of paper, but the triangle puzzle makes no sense no matter how i look at it

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(0)

avatar for LaUnika
LaUnika

Oct. 6, 2012

Under rating threshold (show) There aren't two drawn clues.... and it's cute... but, like others have said, there isn't really a solution.

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(0)

avatar for boringegg
boringegg

Oct. 7, 2012

Under rating threshold (show) Actually solvable, you need both the paper with comet and the paper with the triangles, just fit them together and you get the orientation.

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(-1)

avatar for EigerTroll
EigerTroll

Oct. 8, 2012

Under rating threshold (show) gave up. i am sure it is unsolvable.

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(-1)

avatar for Harath
Harath

Oct. 7, 2012

Under rating threshold (show) Having gone back to check out Sub-Machine 1 again, I take back my comment on the clicking vs dragging argument. HOWEVER, I noticed that these two games are very similar. The way the player navigates the environment, the interface/inventory lay out, it is IDENTICAL to Sub-Machine 1.

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(-2)

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