Comments for Two Pipes

avatar for vorpalauroch
vorpalauroch

Jan. 14, 2014

Under rating threshold (show) Generic puzzler where instead of killing you, the spikes and saws change what color you are. Which has the same effect as killing you. Also, felt like I was incredibly zoomed-out the whole time. What is this, Gamemaker? 2/5

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(0)

avatar for protobuddha
protobuddha

Jan. 9, 2014

Under rating threshold (show) @bokuwatenasai or whatever, instead of thanking that you are playing a game for free and thank the developers for the effort they made, you complain. You are the arrogant

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(0)

avatar for foxter
foxter

Jan. 8, 2014

Under rating threshold (show) the title music is from kerbal space program... at least thats where i heard it first...

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(0)

avatar for syafiea
syafiea

Nov. 29, 2013

Under rating threshold (show) omg

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(0)

avatar for zander79
zander79

Oct. 15, 2013

Under rating threshold (show) (Part 2) Also, there's a reason why sewer levels are held so universally in contempt: They're often maze-like, you really can't do anything with the environment design in a sewer, and they're often sickening. Also, the blob hero falls at a ridiculously slow rate, especially given the amount of time we spend dropping down shafts. The difficulty seems to be rather unbalanced. It starts out being boringly easy, then it drop kicks the player with having them precision platform on one-block targets with the threat of starting it all over if they miss, and then goes back to being boringly easy once you get used to the tricks which are almost endlessly recycled. In all, this earns a 2/5 for me. It's unoriginal, repetitive, has no plot to speak of, and controls like a wild colt with two missing legs, but it still has SOME solid puzzles, if they are a little few and far in between, making it better than so many other platformers.

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(1)

avatar for zander79
zander79

Oct. 15, 2013

Under rating threshold (show) (Part One)I disliked this game, though it's far from horrible. To begin with, the description describes it as having "Intuitive Controls". While this is somewhat true, it's only because the only controls are left, right, and jump. As for original game, it seems less like a platformer in and of itself and more like an example of what platformer means. It isn't really original, it's fairly stripped down and bland. The color pallet for almost every piece of the environment is a bland gray. As for the color mutation mechanics, they aren't really anything new. Most platformers on this site have some form of color mechanics, and this specific type is nothing new.

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(1)

avatar for MrPetz
MrPetz

Feb. 22, 2013

Under rating threshold (show) Nice game - it's a nice idea and it has some cool challenging levels, but a higher resolution would be fine. Also it's quite uncool when the saws are totally popping out of nowhere.

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(1)

avatar for EPR89
EPR89

Feb. 13, 2013

Under rating threshold (show) The game itself is awesome. But the presentation is sadly sub par, which is a shame, because the level design is really exceptional. But those drag colours, the boring music and the lack of an kind of story really drag this game down somewhat. The number of plays shows this. It just doesn't get your attention. 4/5 for extremely good craftsmanship.

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(1)

avatar for Gestr
Gestr

Oct. 31, 2012

Under rating threshold (show) Very nice cute little game

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(1)

avatar for eliotn
eliotn

Oct. 28, 2012

Under rating threshold (show) The saws need to be transparent too.

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(3)

avatar for wasaphoenix
wasaphoenix

Oct. 28, 2012

Under rating threshold (show) Loved it

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(1)

avatar for mikisSMD
mikisSMD

Oct. 27, 2012

Under rating threshold (show) amazingly frustrating

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(0)

avatar for bokuwatensai
bokuwatensai

Oct. 27, 2012

Under rating threshold (show) Developers, please try to not describe your own games as fun, original, addictive, unique, especial, cool, awesome, etc, etc... that make you sound very arrogant. Let us the players decide how the games are.

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(19)

avatar for PANdemon47
PANdemon47

Oct. 27, 2012

Under rating threshold (show) Anyone else hearing the Mario warp effects in their head every time you enter a tunnel, or is that just me...?

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(1)

avatar for hooverboy
hooverboy

Oct. 26, 2012

Under rating threshold (show) @bleitstoft2 didn't like doesn't mean dislike. didn't like does pretty much mean "meh"

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(0)

avatar for djvas89
djvas89

Oct. 26, 2012

Under rating threshold (show) original? well neon rider uses this idea

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(0)

avatar for bleistift2
bleistift2

Oct. 26, 2012

Under rating threshold (show) I'd like to have a rating between "liked it" and "didn't like it". Something like "Meh."

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(0)

avatar for Renat
Renat

Oct. 26, 2012

Under rating threshold (show) Nice!

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(0)

avatar for Almega
Almega

Oct. 26, 2012

Under rating threshold (show) I rage-quit and ended up coming right back... -.-

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(0)

avatar for Brazeku
Brazeku

Oct. 26, 2012

Under rating threshold (show) I didn't even get hit until the last stage. On the last stage I got hit. A lot.

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(1)

avatar for Vium
Vium

Oct. 25, 2012

Under rating threshold (show) Funny little game 4/5.

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(1)

avatar for gary1314
gary1314

Oct. 25, 2012

Under rating threshold (show) I loved it when you don't die from spikes and have to restart THE WHOLE ENTIRE THING AGAIN!!! 5/5

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(27)

avatar for Fritz_b
Fritz_b

Oct. 25, 2012

Under rating threshold (show) Nice game, but I found some levels more frustrating than fun. Challenge is good but blips can mess it up,eg.If saws/blocks are out of sync & they stop you progressing. You can be doing well & then something out of sync causes you to go back to the start, you're left feeling 'all that again' rather than 'my mistake, lets tackle that again' I'm hesitant to suggest checkpoints as the levels are short, & part of the challenge is one flowing run, but when the flow is diced so many times then it may be an idea to place some sparingly in 'convenience' locations, to take the monotony out of it. I don't know the feasibility, but if you're unsure about checkpoints then perhaps 2 modes, 1 with and 1 without? Despite that, it's a neat little game & the movement is smooth (except for jump, that needs to be fixed/made crisper. Often there's been a delay, or it's not jumped at all) 3/5 for now, I'd be interested to see how you build on this!:)With ironing this could be a 5/5 game.

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(19)

avatar for Foofan
Foofan

Oct. 25, 2012

Under rating threshold (show) Good game, but the last level is frustrating me with it's difficulty. *throws chair*

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(8)

avatar for Toxictears
Toxictears

Oct. 25, 2012

Under rating threshold (show) meh... is pretty much all i can say =/ been done already, and there isn't really anything that makes it feel special... Sorry but thats my opinion

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(2)

avatar for WexMajor
WexMajor

Oct. 25, 2012

Under rating threshold (show) Punishing. That's the best quality of this game. Also short and bad SFX.

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(0)

avatar for Holux
Holux

Oct. 25, 2012

Under rating threshold (show) great, rage-quitty, game 5/5

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(1)

avatar for Silentshadowolf
Silentshadowolf

Oct. 25, 2012

Under rating threshold (show) Two Pipes is good. It's just too bad, it's nothing ecstatic to talk about. The whole game has that "been there, done that" feeling and I personally didn't feel any satisfaction from playing this game. Don't get me wrong, it's a solid puzzler; but the short amount of levels and dull gameplay really take, what could be, an excellent puzzle game. Good job, ReFaller. 3.5 out of 5.

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(13)

avatar for applepencil21
applepencil21

Oct. 25, 2012

Under rating threshold (show) when I first saw this game I thought of: mario makeover!!

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(0)

avatar for applepencil21
applepencil21

Oct. 25, 2012

Under rating threshold (show) nice game but you really need to get some special abilities in it. anyways 5/5

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(2)

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