Comments for Two Pipes

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Kittykatk8

Jan. 21, 2016

Under rating threshold (show) Excellent concept, buggy play. My ball keeps getting stuck going left, even when I'm not pushing any buttons.

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(0)

Bombenhagel

Aug. 20, 2015

Under rating threshold (show) Last level is not doable, 1 star, rage quit. I just regret the time I've wasted.

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(1)

SuperLana31

Mar. 9, 2015

Under rating threshold (show) ce jeu est cool plutôt dur mais j'adore j'ai vue de bien meilleur jeux que lui, les touches ont des beugs perso je sais pas si c'est le jeu MAIS J'AI DES PUTA* de beugs !!!!!..bref les niveau sont dur et compliqués mais j'encourage tout le monde à y jouez ! Car c'est un très bon jeu ='_'= et bon courage à ceux qui le testent !

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(0)

FrostbiteX1

Feb. 20, 2015

Under rating threshold (show) noticed the kerbal space program music

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(1)

vorpalauroch

Jan. 14, 2014

Under rating threshold (show) Generic puzzler where instead of killing you, the spikes and saws change what color you are. Which has the same effect as killing you. Also, felt like I was incredibly zoomed-out the whole time. What is this, Gamemaker? 2/5

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(1)

protobuddha

Jan. 9, 2014

Under rating threshold (show) @bokuwatenasai or whatever, instead of thanking that you are playing a game for free and thank the developers for the effort they made, you complain. You are the arrogant

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(1)

foxter

Jan. 8, 2014

Under rating threshold (show) the title music is from kerbal space program... at least thats where i heard it first...

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(1)

del14313759_814

Nov. 29, 2013

Under rating threshold (show) omg

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(1)

zander79

Oct. 15, 2013

Under rating threshold (show) (Part 2) Also, there's a reason why sewer levels are held so universally in contempt: They're often maze-like, you really can't do anything with the environment design in a sewer, and they're often sickening. Also, the blob hero falls at a ridiculously slow rate, especially given the amount of time we spend dropping down shafts. The difficulty seems to be rather unbalanced. It starts out being boringly easy, then it drop kicks the player with having them precision platform on one-block targets with the threat of starting it all over if they miss, and then goes back to being boringly easy once you get used to the tricks which are almost endlessly recycled. In all, this earns a 2/5 for me. It's unoriginal, repetitive, has no plot to speak of, and controls like a wild colt with two missing legs, but it still has SOME solid puzzles, if they are a little few and far in between, making it better than so many other platformers.

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(2)

zander79

Oct. 15, 2013

Under rating threshold (show) (Part One)I disliked this game, though it's far from horrible. To begin with, the description describes it as having "Intuitive Controls". While this is somewhat true, it's only because the only controls are left, right, and jump. As for original game, it seems less like a platformer in and of itself and more like an example of what platformer means. It isn't really original, it's fairly stripped down and bland. The color pallet for almost every piece of the environment is a bland gray. As for the color mutation mechanics, they aren't really anything new. Most platformers on this site have some form of color mechanics, and this specific type is nothing new.

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(1)

MrPetz

Feb. 22, 2013

Under rating threshold (show) Nice game - it's a nice idea and it has some cool challenging levels, but a higher resolution would be fine. Also it's quite uncool when the saws are totally popping out of nowhere.

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(1)

EPR89

Feb. 13, 2013

Under rating threshold (show) The game itself is awesome. But the presentation is sadly sub par, which is a shame, because the level design is really exceptional. But those drag colours, the boring music and the lack of an kind of story really drag this game down somewhat. The number of plays shows this. It just doesn't get your attention. 4/5 for extremely good craftsmanship.

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(1)

Gestr

Oct. 31, 2012

Under rating threshold (show) Very nice cute little game

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(1)

eliotn

Oct. 28, 2012

Under rating threshold (show) The saws need to be transparent too.

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(3)

wasaphoenix

Oct. 28, 2012

Under rating threshold (show) Loved it

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(1)

mikisSMD

Oct. 27, 2012

Under rating threshold (show) amazingly frustrating

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(0)

bokuwatensai

Oct. 27, 2012

Under rating threshold (show) Developers, please try to not describe your own games as fun, original, addictive, unique, especial, cool, awesome, etc, etc... that make you sound very arrogant. Let us the players decide how the games are.

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(21)

PANdemon47

Oct. 27, 2012

Under rating threshold (show) Anyone else hearing the Mario warp effects in their head every time you enter a tunnel, or is that just me...?

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(1)

hooverboy

Oct. 26, 2012

Under rating threshold (show) @bleitstoft2 didn't like doesn't mean dislike. didn't like does pretty much mean "meh"

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(0)

djvas89

Oct. 26, 2012

Under rating threshold (show) original? well neon rider uses this idea

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(0)

bleistift2

Oct. 26, 2012

Under rating threshold (show) I'd like to have a rating between "liked it" and "didn't like it". Something like "Meh."

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(0)

Renat

Oct. 26, 2012

Under rating threshold (show) Nice!

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(0)

Almega

Oct. 26, 2012

Under rating threshold (show) I rage-quit and ended up coming right back... -.-

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(0)

Brazeku

Oct. 26, 2012

Under rating threshold (show) I didn't even get hit until the last stage. On the last stage I got hit. A lot.

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(1)

Vium

Oct. 25, 2012

Under rating threshold (show) Funny little game 4/5.

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(1)

gary1314

Oct. 25, 2012

Under rating threshold (show) I loved it when you don't die from spikes and have to restart THE WHOLE ENTIRE THING AGAIN!!! 5/5

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(28)

Fritz_b

Oct. 25, 2012

Under rating threshold (show) Nice game, but I found some levels more frustrating than fun. Challenge is good but blips can mess it up,eg.If saws/blocks are out of sync & they stop you progressing. You can be doing well & then something out of sync causes you to go back to the start, you're left feeling 'all that again' rather than 'my mistake, lets tackle that again' I'm hesitant to suggest checkpoints as the levels are short, & part of the challenge is one flowing run, but when the flow is diced so many times then it may be an idea to place some sparingly in 'convenience' locations, to take the monotony out of it. I don't know the feasibility, but if you're unsure about checkpoints then perhaps 2 modes, 1 with and 1 without? Despite that, it's a neat little game & the movement is smooth (except for jump, that needs to be fixed/made crisper. Often there's been a delay, or it's not jumped at all) 3/5 for now, I'd be interested to see how you build on this!:)With ironing this could be a 5/5 game.

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(22)

Foofan

Oct. 25, 2012

Under rating threshold (show) Good game, but the last level is frustrating me with it's difficulty. *throws chair*

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(11)

Toxictears

Oct. 25, 2012

Under rating threshold (show) meh... is pretty much all i can say =/ been done already, and there isn't really anything that makes it feel special... Sorry but thats my opinion

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(2)

WexMajor

Oct. 25, 2012

Under rating threshold (show) Punishing. That's the best quality of this game. Also short and bad SFX.

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(0)

Holux

Oct. 25, 2012

Under rating threshold (show) great, rage-quitty, game 5/5

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(1)

Silentshadowolf

Oct. 25, 2012

Under rating threshold (show) Two Pipes is good. It's just too bad, it's nothing ecstatic to talk about. The whole game has that "been there, done that" feeling and I personally didn't feel any satisfaction from playing this game. Don't get me wrong, it's a solid puzzler; but the short amount of levels and dull gameplay really take, what could be, an excellent puzzle game. Good job, ReFaller. 3.5 out of 5.

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(14)

applepencil21

Oct. 25, 2012

Under rating threshold (show) when I first saw this game I thought of: mario makeover!!

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(0)

applepencil21

Oct. 25, 2012

Under rating threshold (show) nice game but you really need to get some special abilities in it. anyways 5/5

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(2)

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