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For the controls: The blocks follow your mouse, so when the cursor is in the middle of a square, the block will move to that square. You'll just have to move the mouse from block to block and the bridge will exactly follow the blocks your mouse was on. Helped for me:)
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Aside from the jittery control issues, this is yet another colorblind-unfriendly game and I'm afraid that's a big pet peeve of mine. 2/5
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Please for the next one in the series keep us colorblind gamers in mind! It was impossible to complete some of the levels without guesswork.
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Btw: Love the concept, just yesterday I did a few levels on the first bridge game since I never got around to finishing it before swithcing computer and having to start over.
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If there had not been move limited achievements in game, the jerky control system would just have been a minor annoyance, hardly worth deducting points from. As it stand I have to restart a level just becasue the pieces decided to go for a world tour. Add keyboard controls for precision movements please.
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The controls aren't as bad as everybody thinks they are. Click on a block, drag to the square that you want that block to end up in. No problemo.
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Cool and fun game. Like it. The controls aren't very friendly though. That's one fault. Also, your idea for this game was nice and original. Like the music and SFX. Also the graphics are nice too. Main problem are the controls though. Overall, a good game. 4/5.
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Overall good game. however, why is the movement grid DIFFERENT than the selection grid? It really should be the same.
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It's a cool concept and an otherwise entertaining game completely bogged down by a very jerky and frustrating control system.
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I loved me some wooden path, but I'm not totally sold on this sequel. The game got a lot of dressing up. This makes it lag a little. This is entirely unnecessary. One of the charms of Flash games is their simplicity. Here, with easily represented puzzle elements, we don't need window dressing to enjoy the game. In fact, if our enjoyment comes from window dressing, I'd say there's something wrong.
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@purple1001 There's a reason why creators of games add numbers onto their original game title, it's to notify players that it is a continuation of the same series as opposed to a completely different one. Of course they could add an extension to the original title such as "Wooden path: The gold path" but that's more lengthy than just adding a 2 and not quite as catchy. Other then that, great game iffy controls, 4/5 for the music though.
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the biggest issue with this game is the control system. it sucks to see a wooden piece fly around in a circle and eat up 20 moves just to be moved one spot.
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Please make the controls less sensitive. As I attempt to move a block, it goes backing and forth. It's nearly impossible to get a good score with the jerking. Thanks.
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I still don't like that the angle and control of blocks causes you to move a block all over the place before you get it in the spot you want. Just makes it physically difficult to get a low number of moves all because of a camera angle choice.
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Well, I have to say this is a bit more original than the usual puzzle game and the music and sound effects were very entertaining, but the controls were not very smooth or controllable. This made for a very frustrating play, especially seeing all the trophies that had to do with moves. 3/5
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Why don't you put the music that plays on the map screen in the actual levels so we don't have to listen to silence? Or any music really, but I suggest that particular move because most people aren't going to stick around on the map screen just to listen to the music and it's going to waste.
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This game has brought a new level of challenge to the already difficult puzzle. It has many new challenges making my mind work even harder. It's more organized and the new obstacles bring a whole new level of difficulty. For those who don't enjoy this genre of game just don't play it instead of people a total ass about it. This is a great game 5/5