Comments for Wooden Path 2

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19matt

Mar. 12, 2011

Under rating threshold (show) I wouldn't want to use those bridges, all the parts move so flippin easily

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(9)

OpTicGuy

Mar. 12, 2011

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(-37)

miniboo02

Mar. 12, 2011

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(-41)

infernius

Mar. 12, 2011

Under rating threshold (show) E-04, nice design.

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(3)

Jatt2613

Mar. 12, 2011

Under rating threshold (show) I didn't play the game before the control update the game designers say they did, so I can't imagine how terrible it was then if this is supposed to be better. The problem isn't knowing exactly where the block will go, it's that the blocks are so sensitive that when you try to drag it it will pop back and forth through the same square or slide too far unless you go very slowly and try to make it move one square at a time, which gets very tedious and can still lead to the bouncing back and forth. Another problem is letting the blocks be pushed out of the way by the one you're moving. Why is that even in the game? You may think it makes things simpler since you only need to move one block to potentially get multiple blocks into place, but it really just messes up your move count when you accidentally bump a block and then have to move both it and the one you hit it with back. Fun enough game overall, but the controls make it not fun to play.

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(2)

yocool126

Mar. 12, 2011

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(-15)

Remivision

Mar. 12, 2011

Under rating threshold (show) To address controls problems many of you have reported, we've made an update. Now, tiles under the cursor highlight, so you know where blocks will go to exactly and the movement should be more predictable.

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(7)

epicfail1994

Mar. 12, 2011

Under rating threshold (show) hint: click and hold, it makes dragging the blocks easier

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(0)

L0ngball

Mar. 12, 2011

Under rating threshold (show) Yay Wooden Path 2. Loved the first game, the new blocks looks tricky.

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(-1)

Cyber7

Mar. 12, 2011

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(-18)

mecha1

Mar. 12, 2011

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(-18)

metagamer

Mar. 12, 2011

Under rating threshold (show) Sedna: "starting a new game" will move you to the map you chose but will not erase any progress. So Use start new game to change to another map.

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(2)

Reaper3742

Mar. 12, 2011

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(-5)

Sedna

Mar. 12, 2011

Under rating threshold (show) Would be nice if you could add a map selector. I've finished the game, and now cannot go back to the previous level maps. I'd like to go back and conquer the lands I didn't get 3 stars on...don't really wanna replay the entire thing over again yet.

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(0)

Mallus

Mar. 12, 2011

Under rating threshold (show) Controls after update work great!

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(1)

FunkyImp

Mar. 12, 2011

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(-4)

100Rads

Mar. 11, 2011

Under rating threshold (show) Awesum game! 9/10!

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(2)

xx99

Mar. 11, 2011

Under rating threshold (show) The boxes line up with the grid that the tip of your mouse cursor is on. It's not intuitive, but once you realize this, it's easier to have precise control. (Focus on where your cursor is, rather than where the box is).

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(5)

OakyTheFirst

Mar. 11, 2011

Under rating threshold (show) Should be able to see how teleporters link more easily.

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(2)

justinTAN123

Mar. 11, 2011

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(-18)

Firepizza910

Mar. 11, 2011

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(-14)

HumanSlayer

Mar. 11, 2011

Under rating threshold (show) whoever made this game hates people and wants to see them suffer....... i love it

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(10)

absassi

Mar. 11, 2011

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(-8)

35momo35

Mar. 11, 2011

Under rating threshold (show) Goals that need nearly perfect scores, combined with sub par movement droped an easy 5/5 to 3/5. Needs improvment.

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(-1)

manicalpizzadude

Mar. 11, 2011

Under rating threshold (show) Seriously though, this game is fantastic. A Big improvement on the first one.

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(1)

manicalpizzadude

Mar. 11, 2011

Under rating threshold (show) What I wanna know is how these people are able to get out into the middle of a deep river to slide peices of bridge around.

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(5)

1firepheonix2

Mar. 11, 2011

Under rating threshold (show) to fix the sensitivity problem, how about making it to where u can click on a bridge/block and then use the arrow keys or wasd keys to move it

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(7)

Finthis

Mar. 11, 2011

Under rating threshold (show) Some interesting new mechanics from the original version, but the controls are much worse. They feel really stiff in this sequel...

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(2)

Aladar

Mar. 11, 2011

Under rating threshold (show) this is really, really relaxing to play. and holy shit people stop complaining about the controls, they're really not bad at all.

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(2)

axelator123rox

Mar. 11, 2011

Under rating threshold (show) if you move stuff with arrows by selecting them and then moving with arrow keys it would solve the sensitivity problem

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(2)

Sanne93

Mar. 11, 2011

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(-9)

Visorak

Mar. 11, 2011

Under rating threshold (show) You know a game is poorly designed when the most difficult part is the oversensitive controls. Games should be designed around the controls, not the graphics.

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(1)

Posly

Mar. 11, 2011

Under rating threshold (show) There should be suspension bridges :D

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(0)

dodo9789

Mar. 11, 2011

Under rating threshold (show) there isnt much difference between this and your last game, but i still love it :)

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(1)

cowwow15

Mar. 11, 2011

Under rating threshold (show) kinda fun game i agree the movements should be more precise and please change the music or at least have a bunch of different bits of music 3/5

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(1)

b1az

Mar. 11, 2011

Under rating threshold (show) This is a very... very bizzare game...

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(-2)

skyy0731

Mar. 11, 2011

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(-6)

wdimike

Mar. 11, 2011

Under rating threshold (show) I can't enjoy because of the herky jerky movement. Good concept.

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(1)

JMali

Mar. 11, 2011

Under rating threshold (show) So Needs Badges like WAY WAY AWESOMER if it did!

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(0)

crochambeau

Mar. 11, 2011

Under rating threshold (show) It would be nice to have the option of selecting a piece and moving it with arrows to eliminate the "mouse position snap to nearest square" action gobbling up moves. Still a fun game 4/5

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(1)

bigeag

Mar. 11, 2011

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(-10)

darkwarrior42

Mar. 11, 2011

Under rating threshold (show) Good concept, flawed execution. Controls are imprecise at best. Teleporters give no indication of connecting points, meaning that you cannot just look at a puzzle and try to figure it out; you are forced to use trial and error to see where things connect, which is an automatic negative mark from me for any puzzle game (trial and error can be an acceptable method, but it should *never* be required). No indication is given for what the requirements for stars are (forget actual move/time listings, ie "you need to beat the stage in less than X moves/seconds to get 3 stars", how about mentioning whether it's time, stars, or both that we're working with here?).

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(-1)

TheSolidon

Mar. 11, 2011

Under rating threshold (show) needs badges

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(0)

johnofjack

Mar. 11, 2011

Under rating threshold (show) The controls are terrible. I don't remember them being this bad in the original.

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(5)

denimtrousers

Mar. 11, 2011

Under rating threshold (show) The single most arbitrary bridge-building method of all time.

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(1)

xxmadisxx

Mar. 11, 2011

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(-5)

jellybob

Mar. 11, 2011

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(-13)

ghen5

Mar. 11, 2011

Under rating threshold (show) requires keyboard controls if there's going to be a move limit requirement.

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(2)

elspazzo

Mar. 11, 2011

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(-5)

ArthurH

Mar. 11, 2011

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(-9)

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