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Level Four: This is a good guy. Blow him off the edge and you lose.
-Sigh-
Why does there need to be so many complications? I thought this was Blow Things Up! EVERYTHING MUST GO BOOM.
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Hey, everyone. Wondering why the circles move so little? The wheel usually moves so smoothly because it rolls along. this one dosent roll. it slides.
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"sir i think we used to much Explosives.."
"what makes you say that"
"those red things appear to have entered orbit..sir.."
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ehh... level one... " place as many bombs as you want and detonate" i start clikcing randomly for a minute and look up to see 3 bombs... sighs
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Physics are okay, but the "checking" system, the face that the circles don't roll, and the fact that the bomb placement is far too based on probability are all factors that must be updated.
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Would be nice if the levels themselves told you how many bombs it took to get a trophy instead of having to go through the level select page
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Interesting game, but the second when round objects don't roll you have bad physics. When this game gets updated so objects roll properly I might be inclined to finish the game until then forget it.
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Great Game! Many things needed though. The Circles role less than the squares. Starts counting to early. Kinda boring with only the Circles screaming no! Plus no music. Different bombs would be nice. I cane to blow the heck out of stuff then to find out I have to save the weak and useless yellow circles. But all in all great game needs badges!
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lvl 16 is EVIL lawl this game is awesome though at least not a piece of shut like those othergames that people make when theyre bored i give a 4/5
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Right mouse click on the screen, then just left mouse click on the place where you want it.
So you can place the bomb everywhere
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nice game.. got 2 ideas for your game though; a hotkey for next level with spacebar (hate it to click on next level every time) and you should put a 'bombs required for trophy' ammount somewhere at every level. 4/5
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awwww...... why is there a limit on bombs? Lol it's too much fun to surround one bad guy with a ridiculous amount of bombs!
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Sentient circles don't roll as much because they don't want to fall off, squares unthinkingly don't care.
Watched your solutions to the lvls, 38 can be solved easier (in my opinion) by quickly blasting the good guy up the ramp, encasing it in a nice layer of squares, removes the timing.