Spitfire: 1940

Spitfire: 1940

by Rob_Almighty
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Spitfire: 1940

Rating:
3.8
Released: January 24, 2011
Last updated: January 24, 2011
Developer: Rob_Almighty

Tags for Spitfire: 1940

Description

Fighter command needs your assistance! The Battle of Britain is about to begin and you have been called upon to manage the British defences. Organise your men, build planes, check intelligence reports and send out your Spitfires to defend the country against the threat of German invasion.

How to Play

Every day you get a chance to rearrange your strategy.

- Check your intelligence reports and place planes to defend where you think attacks are likely to come.

- Allocate men to different jobs.

- Choose which planes you'd like to focus on building in the factory screen. Spitfires are more expensive than Hurricanes but are better at taking down the enemy.

- When you're done fiddling with your strategy, hit start day to view a simulation of the day's events and get a report on how you did.

- To win, shoot down 300 German planes.

- If you lose two or more cities it's game over and you'll have to rethink your strategy.

Comments

0/1000
bsc24 avatar

bsc24

Mar. 03, 2012

255
7

Spy:SIR THERE IS GOING TO BE A GERMAN ATTACK ON SOMEWHERE BY AN AMOUNT OF PLANES!
Leader:...uhhh thanks that was very helpful...

Xenod avatar

Xenod

Jan. 24, 2011

829
31

It's a fun game with a lot of potential. I think the design is really difficult because it's supposed to SEEM hard and desperate. Winning should feel like limping across the finish line. The Battle of Britain wasn't about Britain bravely massacring the Luftwaffe as soon as they crossed the Channel, it was about holding the country together while the RAF did whatever they could.

Here's my suggestions:
-Make the combat math more transparent(how much better are Spitfires?)
-Instead of ramping up the difficulty through random events and losing an inordinate amount of planes, just have a lot more German planes attack as the game goes on
-Someone else suggested more recruiters. Again, I'd balance this out with more German attacks

Random Idea: Ace Pilots
You'd have to track an individual pilot, but perhaps if a pilot survived X battles he turns into an Ace. You could either keep him on as a more effective pilot, or ground him to bolster recruiting efforts.

4/5

nq4c avatar

nq4c

Jan. 25, 2011

718
27

xxxxxxxxxx is going to attack xxxxxxxxxx.
Somebody is going to get fired here..

cesog avatar

cesog

Jan. 25, 2011

675
38

how the @!%# can 1 spitfire shoot down 11 messers, but then 7 die to only 2?

mpsr avatar

mpsr

Jan. 24, 2011

414
23

Great game, only major complaint I have is that the minus (-) button appears next to every resource even when there are 0 units allocated there.
And some comments for those that don't know:
The battle sequences are predetermined before it actually shows it. Planes blowing up after the battle is seemingly over is just a minor glitch, but the end result is what is supposed to happen, that plane was supposed to go down.
Second, you don't have to click over and over to add and subtract, holding down the mouse button on them works too.

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