Comments for Spitfire: 1940

avatar for bsc24
bsc24

Mar. 3, 2012

Under rating threshold (show) Spy:SIR THERE IS GOING TO BE A GERMAN ATTACK ON SOMEWHERE BY AN AMOUNT OF PLANES! Leader:...uhhh thanks that was very helpful...

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(50)

avatar for Xenod
Xenod

Jan. 24, 2011

Under rating threshold (show) It's a fun game with a lot of potential. I think the design is really difficult because it's supposed to SEEM hard and desperate. Winning should feel like limping across the finish line. The Battle of Britain wasn't about Britain bravely massacring the Luftwaffe as soon as they crossed the Channel, it was about holding the country together while the RAF did whatever they could. Here's my suggestions: -Make the combat math more transparent(how much better are Spitfires?) -Instead of ramping up the difficulty through random events and losing an inordinate amount of planes, just have a lot more German planes attack as the game goes on -Someone else suggested more recruiters. Again, I'd balance this out with more German attacks Random Idea: Ace Pilots You'd have to track an individual pilot, but perhaps if a pilot survived X battles he turns into an Ace. You could either keep him on as a more effective pilot, or ground him to bolster recruiting efforts. 4/5

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(651)

avatar for nq4c
nq4c

Jan. 25, 2011

Under rating threshold (show) xxxxxxxxxx is going to attack xxxxxxxxxx. Somebody is going to get fired here..

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(541)

avatar for mpsr
mpsr

Jan. 24, 2011

Under rating threshold (show) Great game, only major complaint I have is that the minus (-) button appears next to every resource even when there are 0 units allocated there. And some comments for those that don't know: The battle sequences are predetermined before it actually shows it. Planes blowing up after the battle is seemingly over is just a minor glitch, but the end result is what is supposed to happen, that plane was supposed to go down. Second, you don't have to click over and over to add and subtract, holding down the mouse button on them works too.

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(319)

avatar for cesog
cesog

Jan. 25, 2011

Under rating threshold (show) how the @!%# can 1 spitfire shoot down 11 messers, but then 7 die to only 2?

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(525)

avatar for PhoenixW
PhoenixW

Jan. 24, 2011

Under rating threshold (show) To start off, ignore any incoming attacks and get 10 recruiters. Let a turn go by. Look at your areas, and round down (No rounding up) each percentage to a multiple of 5. For each 5% missing, get a builder and put them there. If you have more builders then needed in a day, take some out and make them do something else for a while. You can always re-assign them. Put the rest in recruiters. Keep doing this until 20 recruiters. Now focus on getting to 8 workers and 10 harvesters. Once done produce spitfires all the time. If you get damaged too quickly, put some firemen. You now want to get your spies up to 45 (10% of them are likely to die each day, which comes out at 4.5 spies dead. Replace them each day). Once you have this sorted, either increase firemen for defence (Only put 8-17 firemen in each area or your asking for them to die), builders (Buy in sets of 4, and get 5 harvesters for each one) or pilots. Once you have enough pilots and planes, then start attacking.

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(377)

avatar for awesome456213
awesome456213

Jan. 2, 2012

Under rating threshold (show) So...the Germans aren't even shooting yet and my planes crash, but after my planes crash, some German bombers and fighters fall out of the sky for no reason. I'm okay with that.

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(9)

avatar for dead_bob
dead_bob

Jan. 25, 2011

Under rating threshold (show) Wow I had two firemen in London and 4 were killed, -2 firemen? what the heck, some simple math is needed here.

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(9)

avatar for WJL1
WJL1

Feb. 15, 2012

Under rating threshold (show) one spitfire downs 10 planes 20 die to 5 fighters and 2 bomers

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(8)

avatar for pdonettes
pdonettes

Feb. 8, 2011

Under rating threshold (show) I would like different endings depending on how you to. with out it, there is no motivation to replay it.

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(8)

avatar for dragon90
dragon90

Jan. 30, 2011

Under rating threshold (show) Love the game! but the killing rate is very random it seems. also i would love that you had to research the plane instead. maybe be able to research things like the radar. Be able to build AA guns in the cities, give a % for defence. Be able to upgrade the plane maybe ? love the game anyway!

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(8)

avatar for OneLeggedRhino
OneLeggedRhino

Jan. 26, 2011

Under rating threshold (show) I'll have 2x the number of planes and still lose over half my force. What's up with that? Overwhelming odds should count for a lot more than they do.

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(8)

avatar for buddy2forever
buddy2forever

Jan. 26, 2011

Under rating threshold (show) What happened? I sent out 52 planes and still didn't get the achivement: Master of the skies! Your suposed to send out 50 OR MORE planes in one day to get it and i did that!

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(8)

avatar for wearhint
wearhint

Nov. 14, 2011

Under rating threshold (show) 67 airplanes.....0 pilots..... :P

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(19)

avatar for JohnnyRebX
JohnnyRebX

May. 3, 2013

Under rating threshold (show) Actually there is a secret to winning about 100% of the time. First, overbuild spitfires, overstock metal. Second, do not try and defend everything all the time. Rebuild. Don't use fire chiefs. By picking and choosing your fights, you can stock up on man power. Between here and armor games (played on both, just in case there was a difference) I have ended 15/15 with about 100 spare spits, usually 50-70 pilots, and 100% cities. You have to play around with it a little, and it does increase the time of the game. Oh and get your spies up, picking and choosing what gets through and what you stop is part of the strategy. Plus this so frustrated players can win a few please

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(5)

avatar for RicardoRix
RicardoRix

Jan. 30, 2011

Under rating threshold (show) great game, love it 100%. You could add Flak, Ships and Infantry, make it an epic follow up.

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(7)

avatar for styryl
styryl

Jan. 26, 2011

Under rating threshold (show) Abritray winning figure of 300 german planes lost changes the dynamic at the end. Suggest you award victory for a random number between 300 and 350... The British never had any idea when Germany would give up... For consistency, use 300 still as the high score date... but in game play, let it be variable, we don't know how long it will continue...

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(7)

avatar for Moneybags
Moneybags

Jan. 26, 2011

Under rating threshold (show) I'd like to suggest some sort of survival/super long mode? The game ended much too quickly for me, and I was very much enjoying it!

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(7)

avatar for avian04
avian04

Jan. 25, 2011

Under rating threshold (show) GERMAN CODES CRACKED! in the headlines. Erm. pretty sure that would be a complete breach of security protocol...

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(7)

avatar for TheDroidSix
TheDroidSix

Jan. 25, 2011

Under rating threshold (show) My number of builders in South West was -1...

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(7)

avatar for sparta141
sparta141

Jan. 25, 2011

Under rating threshold (show) They kinda overpowered the messers and the hurricane was roughly equal to the spit in real life, other than that great game 4/5

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(17)

avatar for epikphails
epikphails

Oct. 17, 2011

Under rating threshold (show) "Never in the history of human conflict were so many spitfires killed by so few bombers."

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(25)

avatar for Fricknmaniac
Fricknmaniac

Jan. 24, 2011

Under rating threshold (show) Is there any point in building Hurricanes? They seems like complete and utter garbage.

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(125)

avatar for Sgtsmith501
Sgtsmith501

Jul. 9, 2011

Under rating threshold (show) 1 thing they really need to add is AA guns, the Battle of Britain wasent just fought with aircraft, as the brits have multiple AA sites including AA 18`s and Bofor and Twin Bofor 40mm guns.

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(6)

avatar for glennvl2
glennvl2

Jan. 30, 2011

Under rating threshold (show) i think its a great game only when you have won you cant realy play anymore you have to load it every time again so thats the only - i have found

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(6)

avatar for Zealm21
Zealm21

Jan. 27, 2011

Under rating threshold (show) only real question is, if all my workers are sick and therefore not producing planes where does my scrap metal go? it shouldn't be taken away so that you can decrease your gatherers for a day to compensate a lil or at least that would make sense to me don't see a reason to lost your metal your not using

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(6)

avatar for Ductapeiswin
Ductapeiswin

Jan. 26, 2011

Under rating threshold (show) please PLEASE make combat less random example *throw a kitten* entire fleet dies and more controled IE i can see my attack/health/armour(only 3 you acctualy need for this kind of combat) and have a record of the enemy unit example after i fight a junker after the first on dies i see the health the the armour and when i lose a plane it shows the attack also i support every comment I've seen please make a Sequal with advice from theese "so far" good comments please exuse any bad grammar i don't have too good a head for spelling

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(6)

avatar for Warfust
Warfust

Jan. 26, 2011

Under rating threshold (show) What I really didn't like about the game was that overwhelming odds on your part did nothing to stem losses. 60 to 10 planes should be a slaughter. And not on the 60 plane side.

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(6)

avatar for cschr
cschr

Jan. 26, 2011

Under rating threshold (show) anti-air turrets?

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(6)

avatar for CE1132
CE1132

Jan. 26, 2011

Under rating threshold (show) Overall interesting game, but seemed to random for battles to me. I sent 1 Spit against 11 enemies and he shoots em all down. Then later i send 4 guys against 2 a JU-88 and a 109 and i lose 3 planes. Very inconsistent fighting, this is the biggest drawback to the game.

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(6)

avatar for Scram
Scram

Jan. 25, 2011

Under rating threshold (show) I had to see this through till the end, and enjoyed it -- but can't see playing it again without some serious tweaks. My suggestions: 1. I would recommend that intelligence info be reflected in the "city areas" screen -- little icons for certain, or possible, attacks. Would save a ton of clicking back and forth. 2. maybe I'm a bad student of history, but I don't know the names of every German plane, whether they were more or less dangerous than others, and how to allocate my forces appropriately when multiple raids are coming in. Are 5 [somethings] worse than 3 [whatevers]? No idea. 3. would be nice to be able to speed up battle animations without skipping them entirely 4. the "high score" seems to just be # of days. Are there penalties/bonuses for not losing a city? How about margin of victory? If I was in a war, I'd vote to extend it an extra week or two, if it meant our casualties were much lower. … And that’s it. Thanks for making this!

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(6)

avatar for evimaki
evimaki

Jan. 25, 2011

Under rating threshold (show) I would love to know how the combat system works, cause i had 4 spitfires defend against 5 messershmidts and 6 junkers, and 2 spits were left. But my force of 9 spitfires was shot down by 3 messers and 6 junkers, and they had 1 messer and 2 junkers left. All in all, its a great game, but the combat should be a little less random

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(6)

avatar for wearhint
wearhint

Nov. 13, 2011

Under rating threshold (show) uhm design problem found!the bombers in every area in this game shouldnt have any fighter escort except for south east because due to limited fuel capacity the fighter escort would turn back just a little bit offshore in britain.I would recomend a sequel plz its a nice game!

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(14)

avatar for deathbringer23
deathbringer23

May. 30, 2011

Under rating threshold (show) Pilots appearing to bail out but dying? Sudden loss of aircraft post-battle, missing builders? fix please!

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(13)

avatar for Justyamz
Justyamz

Jan. 25, 2011

Under rating threshold (show) So I keep trying the math in my head and I just cant figure out how I keep getting all these negatives. I even managed to lose planes I did not even send into the fight.

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(5)

avatar for alfarno
alfarno

Jan. 25, 2011

Under rating threshold (show) How is it that even though the workers don't do anything (they're sick), they still used up several tons of scrap metal?

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(5)

avatar for neutral_grey
neutral_grey

Jan. 25, 2011

Under rating threshold (show) If you would tweak this a bit it would be a fun game. For instance, having morale hit an all time low on the day the Germans surrendered suggests something is off. Winning without any city dropping to 50% or even close suggests its too easy. Firemen are never needed. Etc. Still, fun game.

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(5)

avatar for arcseed
arcseed

Jan. 25, 2011

Under rating threshold (show) builders are way too strong.

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(5)

avatar for kevzak
kevzak

Jan. 25, 2011

Under rating threshold (show) the germans bombed my destroyed area

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(5)

avatar for James08
James08

Jan. 25, 2011

Under rating threshold (show) The combat system makes no sense how can 2 of their fighters take down 7 of mine when i had 10 AND then 1 of their fighters survived!?!?

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(5)

avatar for flameroran77
flameroran77

Mar. 9, 2013

Under rating threshold (show) Though Matador was a little... loud... in his complaint, i really have to agree. I sent a Spitfire and a Hurricane into battle with two Heinkel bombers, and lost the Spitfire. I seriously doubt that the two massive, sluggish, and lightly armed bombers could have shot down either of those planes. I think that the combat generator could be changed, and better consider that Spitfires were excellent fighters, and many of the British pilots at the start of the fight were skilled aces.

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(4)

avatar for kaptk112
kaptk112

Jan. 25, 2011

Under rating threshold (show) The german lufwaffe must have been really bad ass to be able to kill 20 british planes with one of thiers....

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(12)

avatar for Eldae
Eldae

Jan. 25, 2011

Under rating threshold (show) I love the concept behind the game, and it's got great potential, but... seeing my numerically superior squadron of Spitfires get shot down in droves by a few Ju-87s is... disheartening, to say the least. As has been said, the airplane ability advantage should be clearly in the favour of the British, as even the stellar Bf-109 did poorly in the actual Battle of Britain due to lack of fuel for dogfighting. Not that I'd necessarily agree that the Bf-109 (or the under appreciated Fw-190) was better than a Spitfire or Hurricane even on equal ground, to say nothing of Spitfires and Hurricanes being shot down in large numbers by bombers, particularly Ju-87s (It would be like said Bf-109s or Fw-190s being slaughtered by Fairey Battles). So, to sum up: British planes should be stronger, but pretty well outnumbered. I want a sense of my brave pilots and civilians struggling on heroically in the face of grim odds, not the sense of "Wow, my planes are terrible." In the meantime, Achtung Spitfire!

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(10)

avatar for drawsome
drawsome

Sep. 26, 2011

Under rating threshold (show) needs badges + if you agree

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(4)

avatar for Dazqo
Dazqo

Apr. 29, 2011

Under rating threshold (show) how can i have -1 fire fighters in london?

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(4)

avatar for Best_Gamer
Best_Gamer

Jan. 31, 2011

Under rating threshold (show) it would be awesome if this was on arcadeprehacks.com.

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(4)

avatar for CUBCAMPER123
CUBCAMPER123

Jan. 30, 2011

Under rating threshold (show) this a quality game, but the amount of workers need for spitfires is too high.

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(4)

avatar for newskiller
newskiller

Jan. 28, 2011

Under rating threshold (show) Suggestions: Spitfires should be more likely to attack fighters first, hurricanes should be more likely to attack bombers. This reflects how they were used during the battle. It should mean a combined force would have a purpose. The enemy planes should be drawn from a pool. In such a way if you concentrate bombers later attacks will contain more fighters.

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(4)

avatar for unholybovine
unholybovine

Jan. 26, 2011

Under rating threshold (show) Not a bad little game but two of the achievements are based purely on luck. Sending 1 plane out against 3 enemies and surviving and the one for shooting down 20 bombers in one raid. I've played through the thing 3 times now and have never had 20 bombers show up in one raid and never had a single plane survive attacking 3 enemies (tried that one about 20 times so far). Still like the game though! 3/5

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(4)

avatar for deathbringer23
deathbringer23

Jan. 26, 2011

Under rating threshold (show) I really hate the fact that a squadron of 5 nazi planes can destroy 14 of mine, historically, bombers were easy meat for fighters, espacially when they only havd one plane escorting them

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(4)

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