Comments for Neo Circuit

avatar for noah1212
noah1212

Jan. 5, 2012

Under rating threshold (show) Very big props to the developer for fixing the countdown when they got feedback from the community. If you actively update and listen to the community like that, you will be making plenty of amazing games.

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(341)

Developer response from RoughSeaGames

Please keep the feedback coming, I would be very happy to know, what you guys want to have changed.

avatar for Brad789
Brad789

Jan. 5, 2012

Under rating threshold (show) When I started playing this game it didn't seem much different that a lot of games like this. I think if people get that impression from the start and quit they won't realize how unique it gets later on.

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(250)

Developer response from RoughSeaGames

Awesome! Thank you!

avatar for NewStage
NewStage

Jan. 4, 2012

Under rating threshold (show) I remember this mechanic since nano wars, I saw many games of that kind, But this one is really the smartest one, Played all the game on normal and hard, very addictive! I admire it, you definetly got a talent. Good luck with it! 5/5 without doubts

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(212)

Developer response from RoughSeaGames

Thanks, much appreciated. :))

avatar for noah1212
noah1212

Jan. 5, 2012

Under rating threshold (show) I love how you have a timer so we can try and beat our best score, rather than just win. The other feature you included that I love is you allow us to sacrifice our units to upgrade the cpu, and for me that added a lot more strategy and depth to the game. Well done, only bad thing for me was the countdown, you don't need to remove it, but maybe make it less large and obnoxious.

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(186)

Developer response from RoughSeaGames

Thx, countdown fixed! :)

avatar for Bartbarian
Bartbarian

Jan. 5, 2012

Under rating threshold (show) love the way things flow and different units work together, makes it a lot different from nanowar-likes. still speed and aggression pay off, and be sure to get fastest flow to the action and no waste. 4/5 (that countdown costs a lot :)

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(172)

Developer response from RoughSeaGames

Thank you, count down is fixed!

avatar for Virusache
Virusache

Jan. 10, 2012

Under rating threshold (show) Speed Button!? Check! All this game needs now are badges! +

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(8)

Developer response from RoughSeaGames

There is a speed button -- press space or use speed button in upper left corner ;). I will add the basics for badges in one of the next version.

avatar for LordBucket
LordBucket

Jan. 8, 2012

Under rating threshold (show) Developer: Detailed explanation using mission 16 as an example: http://i.imgur.com/F9Z9V.jpg

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(7)

Developer response from RoughSeaGames

Wow! Thanks so much for this! Thats very helpful for my next balancing path... :)

avatar for Gonsen00
Gonsen00

Jan. 14, 2012

Under rating threshold (show) even if a harder difficulty is made, there is still the issue of playing the same maps over again, maybe if u made a custom game mode which allowed people to make their own scenarios and post them for everyone to try and rate, it could help improve customization. Another idea would be to have tag teams.

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(6)

avatar for RoughSeaGames
RoughSeaGames

Jan. 11, 2012

Under rating threshold (show) I just added the kongregate API to the game. At the moment only number of beaten levels for normal and hard mode. Let me know if you have any ideas for more statistic, and lets hope that Kong will add some badges :))

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(6)

avatar for 3shikamarunara
3shikamarunara

Jan. 8, 2012

Under rating threshold (show) i love the gameplay and how it all flows together my tip is i get irritated that my units keep sending more power to units that are full and the power just vanishes i think if the unit is full it should stop receiving instead of me having to cut the connections other then that 5/5

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(6)

Developer response from RoughSeaGames

That is a very good suggestion! Thanks!!

avatar for PsychoDoggie
PsychoDoggie

Jan. 7, 2012

Under rating threshold (show) Hmm unlike some games on here the Developer responds and fixes and takes in account what the players say....5/5 for this game just for that

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(6)

avatar for Karadan
Karadan

Jan. 13, 2012

Under rating threshold (show) Colorblind option would be great. Can't tell the difference between blue/purple and yellow/green at all. Makes it exceedingly difficult when fighting purple as I don't know which nodes are mine and which aren't.

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(14)

Developer response from RoughSeaGames

I will try to fix that issue over the weekend. Quite some ppl had such problems.

avatar for SilverSonic105
SilverSonic105

Jan. 14, 2012

Under rating threshold (show) Are the power scales tipped against the user? I am having trouble defeating my opponents even when they have non-upgraded nodes vs my +2 or +3 upgraded nodes.

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(5)

Developer response from RoughSeaGames

No, if you are attacked you will loose more power as when you do not counter attack. This is true for all nodes except the RAM.

avatar for Ramon90
Ramon90

Jan. 13, 2012

Under rating threshold (show) Can´t beat Lvl 12. Also i don´t really know how to use the different nodes best. Please add in the tutorials how you support each node at best etc. I think the difficulty changes too fast from very easy to very difficult

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(5)

Developer response from RoughSeaGames

Agreed. Working on an update.

avatar for michabailey
michabailey

Jan. 10, 2012

Under rating threshold (show) Just thought of something. How about a chip that's the opposite of the hub? Can produce units well, but can only transfer to other chips, not attack.

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(5)

Developer response from RoughSeaGames

You are the second suggesting it, and I think its a very decent idea. Will test such a node for the next version! :) Thx!!

avatar for tommy9512
tommy9512

Jan. 8, 2012

Under rating threshold (show) im sorry if i sound like a brat in some of these comments and that they just keep coming... but i just wanted to thank you for all youve done for the game. i hope the sequel will be great.

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(5)

Developer response from RoughSeaGames

You are welcome, your feedback is very helpful! I will do the sequel because guys like you help me to make the game better and motivate me to keep going! :)

avatar for windlepon
windlepon

Jan. 6, 2012

Under rating threshold (show) Such a good game but the glitches... been able to send commands during countdown gives dilly advantage - seems a bug. Playing hard, leaving coming back all normal no scores kept? Still a brilliant game.

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(5)

Developer response from RoughSeaGames

thanks, will look into those bugs ASAP

avatar for maarten92
maarten92

Mar. 21, 2013

Under rating threshold (show) would love to see this game for android phones

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(4)

avatar for bjhamer
bjhamer

Jan. 23, 2012

Under rating threshold (show) there needs to be a summary page for instructions. I am not sure what benefot i get from upgrading... it seems to be of no benefit early on and then later i don't know how to use it to my advantage.

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(4)

avatar for Nioden
Nioden

Jan. 14, 2012

Under rating threshold (show) 23 hard: https://www.youtube.com/watch?v=CQxx2swPrhU

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(4)

Developer response from RoughSeaGames

Very good work. Thanks a lot for this. I will link such videos into the level screen in one of the next version.

avatar for KingShinsen
KingShinsen

Jan. 13, 2012

Under rating threshold (show) @Xoz444 Wait till you get to level 26 on hard. It's like trying to open a can with a pair of scissors. Just when you think you've got something going, boom, you're screwed. ' I friggin love this game though.

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(4)

avatar for Malgorath
Malgorath

Jan. 13, 2012

Under rating threshold (show) That last level took me a while, then I think "I might as well submit my time." Lowest time! Rank one (but only out of 6)! This was a fun game, and I look forward to another.

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(4)

Developer response from RoughSeaGames

Stay tuned, I am already planning the sequel :)

avatar for vitorsperanza
vitorsperanza

Jan. 12, 2012

Under rating threshold (show) need: -Eazy mode; -Archievements; -And if u got time a Map editor

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(4)

Developer response from RoughSeaGames

All those things will be in the sequel as well as the map editor :).

avatar for Desssh
Desssh

Jan. 11, 2012

Under rating threshold (show) As long as people are making suggestions, I think there should be something saying "this tower produces X packets per second, attacks at Y/s, defends at Z/s" or something along those lines. At the moment you just have to keep playing and getting a feel for how towers work when something like that would allow people who haven't spent much time to still play with strategy rather than fumbling through it.

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(4)

Developer response from RoughSeaGames

You are absolutely right, this is definitely missing and will be added in the sequel.

avatar for suburbanpsyco6
suburbanpsyco6

Jan. 11, 2012

Under rating threshold (show) I must say one of the things that truly set this game apart on first impression what the involvement of the developer in feed back. This appears to be a dying art in the metagaming environment, and i for one applaud you, roughseagames, for you effort in assuring everyone's voice is heard. Now, on to the game :D

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(4)

Developer response from RoughSeaGames

Thanks a lot! :))

avatar for wertsir
wertsir

Jan. 11, 2012

Under rating threshold (show) you seem to actually reply to a lot of peoples comments that shows that you listen to the community and i appreciate it,

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(4)

avatar for michabailey
michabailey

Jan. 10, 2012

Under rating threshold (show) Please make it so destruction of all units is a loss, even if there are still chips remaining.

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(4)

Developer response from RoughSeaGames

Good point! Thx :)

avatar for tommy9512
tommy9512

Jan. 8, 2012

Under rating threshold (show) will there be a way to swich between normal and hard whenever we want keeping level progress?

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(4)

Developer response from RoughSeaGames

The sequel will have 3 saveslots. Not sure if I will do that in a normal update.

avatar for tommy9512
tommy9512

Jan. 8, 2012

Under rating threshold (show) i used a different strategy for the old 39 (the new 30) and its sort of easy but level 29 is very very hard (the old 28)

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(4)

Developer response from RoughSeaGames

ok thx, I will keep the current order and see what people will come up with. The levels feel always easy if you know how to beat them, because the AI behaves in a certain way. There is no randomness in the AI at all to be able to find a strategy against it.

avatar for LordBucket
LordBucket

Jan. 7, 2012

Under rating threshold (show) Doesn't seem right that attacking a weaker node so often results in the weaker node taking over the stronger node. When I use a node with 5 to attack a node with 0, I should capture the node with zero, not lose the node with 5.

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(4)

Developer response from RoughSeaGames

It depends, what kind of node is attacking, GPU have a very good attack power, while RAMs are weak attackers.

avatar for Waflez
Waflez

Jan. 6, 2012

Under rating threshold (show) Also, I don't know if you wan't this but you can interact before the tutorial and then just wait after you click the second arrow, so your people fill up but the ai doesn't start moving and you can just wait.

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(4)

avatar for Slay60
Slay60

Jan. 6, 2012

Under rating threshold (show) A little bit too fast as a normal mode for me, but very nice game ! 5/5+ fav

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(4)

avatar for cairnsification
cairnsification

Jan. 16, 2012

Under rating threshold (show) SEQUEL!

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(9)

Developer response from RoughSeaGames

Sequel is in planning phase :)

avatar for gearheadgeek
gearheadgeek

Aug. 8, 2013

Under rating threshold (show) Not sure if this has been requested yet, but could you create a level editor? And perhaps add multiplayer?

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(1)

avatar for imaginator3
imaginator3

Jan. 31, 2012

Under rating threshold (show) What would be very interesting, would be a mode where you can make custom games/maps, allowing you to let bots fight eachother/try out strategies, things like those. For the rest, awesome, 4/5 for you :3

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(3)

avatar for postal638
postal638

Jan. 14, 2012

Under rating threshold (show) My first run with this game didn't get saved. I started over and now it's saving correctly. Using FF btw. Loving this game.

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(3)

Developer response from RoughSeaGames

Thanks for letting me know...I am currently reworking the save system to different saveslots. So this should hopefully not happen anymore.

avatar for NightGuard
NightGuard

Jan. 14, 2012

Under rating threshold (show) I think the issue players are having with level 2 is the tutorial. Sometimes you can't advance past certain tutorial dialogues unless you hit the 'skip tutorial' button. That button isn't very obvious, so it's easy to see how people would miss it. Other recommendation is to consider a level beaten when all AI opponents are defeated, instead of needing to conquer all the blank components on the board. Having to play that kind of moping-up action isn't particularly exciting.

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(3)

Developer response from RoughSeaGames

I agree. I will fix this in one of the next versions.

avatar for oronce
oronce

Jan. 13, 2012

Under rating threshold (show) cool and fun game

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(3)

avatar for Karadan
Karadan

Jan. 13, 2012

Under rating threshold (show) Seems it is because I was too quick for the tutorial and started capturing one of the other nodes before it could start. Might want to look into this.

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(3)

Developer response from RoughSeaGames

Thx for reporting. I will look into it

avatar for Toan133
Toan133

Jan. 13, 2012

Under rating threshold (show) This game would be a LOT more fun if GPUs weren't totally worthless.

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(3)

Developer response from RoughSeaGames

I agree they are too weak at the moment. But I cannot change them otherwise I have to rebalance all the level. It will be fixed in the sequel ;)

avatar for richardgame
richardgame

Jan. 12, 2012

Under rating threshold (show) lvl 27 really fun! and hard

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(3)

avatar for ShiryouOni
ShiryouOni

Jan. 11, 2012

Under rating threshold (show) Love these type of games, keep em coming.

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(3)

Developer response from RoughSeaGames

I will :)

avatar for BuffKitTon
BuffKitTon

Jan. 11, 2012

Under rating threshold (show) an unexpected gem from a niche genre awesome job

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(3)

Developer response from RoughSeaGames

Nice, thanks so much!

avatar for NotASadist
NotASadist

Jan. 11, 2012

Under rating threshold (show) First and foremost, I am not a fan of the NanoWar type games, so when I saw one of the top comments compare it to nano war, I was not quite inspired to play this. However, it was quite good when i sat down and played it for a couple hours. It kept me entertained, and that's saying something, for a guy who was never impressed by this genre. 5/5!

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(3)

Developer response from RoughSeaGames

Thanks a lot. I am happy that it kept you entertained :))

avatar for nutshell
nutshell

Jan. 11, 2012

Under rating threshold (show) The 1.04 upgrade is bugged. If one connection to a node is full, the node wont give power to any nodes, rather than just the node that's full. http://i.imgur.com/Dh1kD.png

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(3)

Developer response from RoughSeaGames

Hmm thats strange, worked good when I tested it. Will have a look in a few hours. Thx :)

avatar for eagleclaw6
eagleclaw6

Jan. 10, 2012

Under rating threshold (show) I like how I can go to the next level even though I didn't win and the button is gray.

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(3)

Developer response from RoughSeaGames

Thx for hinting! Its fixed now!

avatar for sssuperguy
sssuperguy

Jan. 10, 2012

Under rating threshold (show) How about a shop at the end of the level, to but things such as... Coprosesser- increses attackers' speed by x Malware- increses attack by x Scripting- chips create units x times faster or abilities that you can use during a level like: lag: reduce enemy unit production by half for x amount of time firewall: all owned chips get a shield of x strength but using the above will require a form of money and/or energy, say $1 for every unit killed and $1000 for completing a level... or something

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(3)

Developer response from RoughSeaGames

Thanks! Its not an easy task to design upgrades for a game like that. Anyway I will definitely take a closer look at your ideas and try some stuff for the next version.

avatar for HAPPYKITTYCAT
HAPPYKITTYCAT

Jan. 9, 2012

Under rating threshold (show) Now I am just putting ideas in the air, I love this game already but if you make another wouldn't it be cool if it was also a multiplayer, or if you could custom make your own maps and then play them yourself or with other people. + so the developer can see.

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(3)

Developer response from RoughSeaGames

custom maps as well as an editor will be included in to the next version of the game. promised! :)

avatar for VSimilitude
VSimilitude

Jan. 9, 2012

Under rating threshold (show) You need a colorblind mode. The blue and purple are nearly impossible for me to tell apart.

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(3)

Developer response from RoughSeaGames

This is one of the next things I will fix! :)

avatar for johnmyster
johnmyster

Jan. 9, 2012

Under rating threshold (show) Great twist on the genre! A must-play.

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(3)

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