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Each time I accidentally move the pointer out of the box, the ship stops and Ivan gets me. Lost focus is a well known problem for flash. Tip: Having an autopause on focus loss would make control a lot less annoying.
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"An upgrade at level 10 is much more powerful than an upgrade at level 9." Congrats, you learned how upgrades work. :P No really, I think you're emphasizing the point wrong. What you mean is, the power gained from 9->10 is much greater than the power gained from 8->9.
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really nice, , good music, no lag, funny gfx, tons of god ideas well combined, e.g. enemy bullets do little harm, but colliding is lethal, BUT needs much more levels and types of enemies. definitively to short, when you unlock daisy, the fun should begin, no end... 5/5
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After I played around with Daisy for a while and nothing happened, I came down to the comments to see if anyone else was having the problem and when I went back up, I got past it...
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boss life bar and pls make the hitbox of the boss more obvious/smaller. I seem to go POOF whenever I come into fart range of Ivan...
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4/5 for me, ship control is weird, having to move cursor out of fairly large box before the ship even moves makes precision movement quite hard. Otherwise really fantastic game!
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People should note you don't have to touch a boss to die. There's a smallish but significant area around them that causes insta-game-over.
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Ok, I really hate the HUGE deadspace in the middle of the ship. Shumps are usually a thing of precision, pixel perfect piloting. Having to swing the mouse OUTSIDE of the ship before it begins to move, it feels like I am flying a magical space rubberband.
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Steering is bad. The center of the ship should follow your mouse. But you have the ship only respond when the mouse moves far enough that it's not over the ship anymore. This makes small movements difficult. Make steering work like all other games in this genre, make it auto-follow and auto-shoot, and it will be a much better game.
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and one thing that annoys the hell out of me: getting stuck on the sides of the screen, ie. you cant just glide along the edges but get stuck. This is especially great with hug-loving ivan ;)
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there seems to be a missing space in the text between the lvl bosses message and the default 'after him'. or so it seems, resulting in stuff like 'he wont get away againafter him!'
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I was expectin on the end of story mode 1 bonus stage with boss that have all weppons like me, 4 little ones as shield and summon other bosses as an guards...
(something like ultimate battle based on dodges all bullets and fast killin before there is too much other bosses)
anyway nice game at all
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Max upgrade (power & speed) a single weapon instead of splattering points all over. The basic gun fully upgraded will kill any boss type in a few seconds.
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for the people who think about maxing everything. Total cost would be 20504, all skills to lvl 5 only 1696, Daisy accounts for about 40% of the cost
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Why, even at full life, does the bosses have to kill you in just one touch (even at a certain distance for the twins) ?
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The ship definitely does not stay precisely under the cursor. It almost feels like I'm moving around on grid squares. This ends up killing you when you have to dodge bullets. Increase the accuracy of the mouse/ship movement, otherwise it kinda fails as a shooter.
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Needs and Auto-follow/Auto-shoot option
Needs a Hover over explanation of the upgrades (shouldn't have to click it to see what it is)
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This game needs a sequel, maybe Red Ivan, Electric twins', and Dizzy's Brothers and sisters decided to wreck havoc, with new bosses, Extra maps, Dimension travelling, New ship, gun, and rocket-daisy-electric upgrades, bonus levels, secret content, and, of course, The NEW Secret Final boss! Rate this comment high to get it noticed!
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I still have one major problem with this game that I feel needs to be put out there better. Its very hard to make percise movements because once your ship catches up with your cursor, you need to make the cursor leave the ship befor the ship will follow it again. This causes him to move an entire ship space away instead of half. making it difficult to shoot somthing slightly to either side of you. Please everyone check for themselves and plus this if you agree. I want this fixed.
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замечательно. просто, но затягивает )
не хватает, чтобы мышка за пределы экрана не вылетала. если далеко увести - тяжело обратно поймать.
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I hate that bosses - or at least Red Ivan - use kamikaze attacks! They really shouldn't do that, it's really annoying!
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i defeated dizzy and daisy.... now only daisy is left on the screen, she runs away twice then bumps into me 3 times... with no damage, yet nothing else happens... no boss, no enemies no end screen...
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It feels really bad that the mouse has to move to the edge of your ship to get it to move. The mouse should always be the center of your ship. Floaty.
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Should make it so the mouse can't leave the screen. Can't count how many times I died to the cursor being just outside of the field and then not moving up when I moved the mouse.
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Overall a good game. However, the controls really need to be tightened up. I dunno why the autoshoot nonsense stayed up in the Best comments, while the more reasonable comment about **making the ship move whenever you moved the mouse** disappeared. Currently, your ship won't move until you've left the area where your ship sprite is, which is actually fairly big. That means, to move X pixels, you have to move your mouse X+C (where C is some fairly sizeable constant) pixels, and anything less than C results in the ship stubbornly staying put. It makes it VERY hard to make small adjustments of position and has the overall effect of making the ship feel incredibly sluggish and unintuitive to move. Given that this is a bullet-hell shooter, I think that's completely backwards.