SolitaryAces

SolitaryAces

by SiriGames
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SolitaryAces

Rating:
2.6
Released: September 12, 2007
Last updated: September 12, 2007
Developer: SiriGames

Tags for SolitaryAces

Description

A patience game. More luck than skill is required so do not expect to win everytime, especially not on difficulty 4 (impossible).

The objective is to remove all the cards but the aces. Any card on top of a pile can be removed if... 1) it matches the suit of another top card and 2) if it is lower than the card it matches. Aces are high!

Four cards are dealt at a time, one to each foundation. And more cards cannot be dealt until any cards that can be removed have been.

Any top card can be moved into an empty foundation.

Clicking on a card removes it if that is valid, or moves it if that is valid. Right clicking on the deck will deal four new cards if all the cards that can be removed have been.

Multiple difficulty modes offer a different number of gizmos to help make the game more solvable and thus less frustrating. The first gizmo swaps the order of two cards in a deck. The second one removes a card (except Aces.)

Best of luck.

How to Play

Click on the deck to deal. Click on a card to remove it or have it move to an empty foundation. Click on a gizmo and then a card to use it on a deck.

Comments

0/1000
acidDICA avatar

acidDICA

Mar. 19, 2009

1
0

I used the bug to get my 'impossible' score. Just to see if it worked.

You should have really sorted that out...

acidDICA avatar

acidDICA

Mar. 19, 2009

1
0

Nevermind. On crazy, I just went from 0-1 to 0-0 (losing gizmos between hands seems messed up). On normal, though, I'm fairly sure I've gone from 6-3 to 9-8.

acidDICA avatar

acidDICA

Mar. 19, 2009

1
0

The bug that sage mentioned is still present - when I switched to 'normal' the game submitted my final 'easy' score as a 'normal' score. I'm sure this has happened to loads of folk inadvertently.

Also, the way that the limits of deletes/swaps can rise after the first hand (in harder difficulties) seems backwards - if anything, difficulty should rise - not decrease.

Finally, I felt that the way the swap gizmo works was a bit unclear.

SiriGames avatar

SiriGames

Sep. 12, 2007

1
0

h2. Updated to v1.2

* new autoplay functionality
* ability to disable hints and deal restrictions
* time bonus

acidDICA avatar

acidDICA

Mar. 19, 2009

1
1

Still working with easy (which is probably TOO easy...) but I'm enjoying the mechanics and finding it quite addictive so far.

Also, the option of an easier version will no doubt help prepare me for the harder levels...

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