Comments for Master of Fortresses

avatar for ThePinkPirate
ThePinkPirate

Aug. 9, 2010

Under rating threshold (show) You should add a counter to all the achievements so we know the progression of them. So for instance with building 100 cannons while playing as the French there should be a X/100 progress counter next to it. That way we can have an idea of how close or far we are away from getting the achievements. Anyone agree?

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(5342)

avatar for helper153
helper153

Sep. 18, 2011

Under rating threshold (show) did anyone else notice that its mor expensive to upgrade a palisade to an earthworks then to just buy an earthworks? IT COSTS 110 TO UPGRADE and even without selling the palisade it only costs 100 to buy an earthworks

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(255)

avatar for CriticalMiss
CriticalMiss

Mar. 10, 2013

Under rating threshold (show) I'm suprised this only got one badge. Lots of potential for at least a couple more.

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(215)

avatar for Stolfaen
Stolfaen

Aug. 8, 2010

Under rating threshold (show) Maybe change the "HOLD SPEED" button to a "TOGGLE SPEED" button? Great game though. Nice vibe as well.

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(3822)

avatar for undinechan
undinechan

Aug. 7, 2010

Under rating threshold (show) I wish there was a way to make the cannons hold fire. 'Don't fire until you see the whites of their eyes' kind of thing. I wish I could wait until there was a nice line of soldiers in range, then let the cannons fire. Since they take so very, very long between shots, I want to make the most of them.

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(3598)

avatar for Yaivenov
Yaivenov

Aug. 10, 2010

Under rating threshold (show) @silverfalcon07: Same, massed greenjackets just mow down anything that come within their considerable range. After getting them stacked three to four deep the engineers can't even touch the walls. Something that might add some challenge is if the opposing force could roll in some field artillery or mortars in the later stages to keep you on your toes, it would also force some development of your own fort artillery as a counter.

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(13)

avatar for FluffandNapalm
FluffandNapalm

Aug. 8, 2010

Under rating threshold (show) Needs a way to fast forward without holding the button

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(2494)

avatar for Ghurkal
Ghurkal

Aug. 8, 2010

Under rating threshold (show) Is it just me or do all the cannons seem to have exactly the same range and instant-kill?

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(3122)

avatar for Mewthree
Mewthree

Sep. 10, 2010

Under rating threshold (show) I have to disagree with you guys saying that the cannons ALL have the same stats because that is wrong.What I have noticed is that Range is indeed the same with all cannons and the increased strenght that higher level cannons have is indeed unimportant since everything higher than a basic cannon is instant-kill,BUT the reloading stat is indeed different.Higher tier cannons reload and thus Fire faster.It's not a big effect so it's probably not worth using higher level cannons.Still this game is very good,yet not good enough for a 5/5 so I give it a 4/5.

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(11)

avatar for hardom
hardom

Apr. 20, 2013

Under rating threshold (show) needs a badge to endless mode

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(7)

avatar for p4577
p4577

May. 5, 2013

Under rating threshold (show) Wish i could just move units

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(6)

avatar for elitenl
elitenl

Jun. 16, 2011

Under rating threshold (show) After the 10th wave, you can`t see how many it cost to repair everything. Does anyone else experience the same bug? Or is it not a bug?

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(52)

avatar for liangliang2
liangliang2

Apr. 15, 2013

Under rating threshold (show) buildings regenerate health when you are in a middle of a fight if they are damaged.

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(5)

avatar for ColinBeck
ColinBeck

Oct. 7, 2012

Under rating threshold (show) the developer is working on master of fortresses II!!! spacecat studios

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(70)

avatar for Praesten
Praesten

Jan. 7, 2012

Under rating threshold (show) Hope to see a variety of troop choices, cavalry included, and possibility strategy: of moving troops around and weather effects and maybe ability to attack enemy forts, too. Good game and music.

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(9)

avatar for gilgatex
gilgatex

Aug. 23, 2010

Under rating threshold (show) Once you learn that cannons are nothing compared to massive amounts of lvl 3 infantry, the game gets very easy and boring.

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(9)

avatar for drummond
drummond

Aug. 10, 2010

Under rating threshold (show) on endless after like round 30 the guns wont fire but the badguys can still attack.its a pretty bad glitch since all your guns dont work for 10 seconds

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(9)

avatar for ST1DinOH
ST1DinOH

Aug. 9, 2010

Under rating threshold (show) ok i'm not mathlete but uhhhh... 100 - 72 does not = 5. whats the point of earning a decrease in cost of the french guards if you get charged the full price (95) despite the 72 cost indicated under the build menu?

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(9)

avatar for katyusha
katyusha

Nov. 10, 2013

Under rating threshold (show) The gameplay as the British is too easy I think. Skip right to readcoats and then to greenjackets, you don't even need cannons. The sheer rate of fire and the fact they have near double the range of the next best infantry means firing lines of them slaughter everything.

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(7)

avatar for ForecastMammal
ForecastMammal

Aug. 30, 2010

Under rating threshold (show) Grand cannon: "Massive long-ranged cannon" Identical range to every other gun emplacement. How disappointing.

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(22)

avatar for ramrod24
ramrod24

Jun. 21, 2012

Under rating threshold (show) more maps needed

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(8)

avatar for rean1357
rean1357

Aug. 31, 2010

Under rating threshold (show) so they needed an extra weekend to make 1 badge... I really hoped there would be 3 or 4 badges

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(50)

avatar for crazzy88
crazzy88

Jun. 5, 2013

Under rating threshold (show) was having a good time until the enemy army stopped just out of range of my guns. they just stood there staring at my walls. a few died on my traps but that's it.

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(8)

avatar for CarlKlein
CarlKlein

Mar. 14, 2013

Under rating threshold (show) Puckle Guns are amazing, especially in groups of 2 or more.

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(8)

avatar for jerqod
jerqod

Dec. 4, 2011

Under rating threshold (show) great game there should be more game slike this!

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(8)

avatar for Adikshun
Adikshun

Nov. 2, 2011

Under rating threshold (show) PUCKLE GUN, how i love the PUCKLE GUN.....Great game, love it. Its been said a thousand times but its true the fast forward needs a toggle switch...

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(8)

avatar for HernanS
HernanS

Oct. 16, 2011

Under rating threshold (show) More Badges !!!!!

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(8)

avatar for iamepiccheese
iamepiccheese

Dec. 22, 2010

Under rating threshold (show) i also think the same as undinechan could be better with a hold fire button for cannons and more damage on caltrops 4/5

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(8)

avatar for Stealth298
Stealth298

Dec. 12, 2010

Under rating threshold (show) There NEEDS to be an option to remove caltrops that you've placed, just in case you realise you want something else there

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(8)

avatar for rohan1678
rohan1678

Sep. 9, 2010

Under rating threshold (show) Who thinks they should make another one, were you can also be the besiegers

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(8)

avatar for MOJOxxJOJO
MOJOxxJOJO

Sep. 2, 2010

Under rating threshold (show) Put tunnels to your base and place cannons at the end. "Hey guys, there's a way in over here...OH SHI--!"

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(8)

avatar for QuantumT
QuantumT

Aug. 29, 2010

Under rating threshold (show) It's a decent game, but it's still buggy. Several times I've had the game freeze on me when I was trying endless mode, once on wave 28 and once on wave 34. I tried hitting the path reset button but it didn't do anything. The whole thing is rather frustrating to be trying to set a new high score and just have the game freeze.

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(8)

avatar for noON3
noON3

Aug. 9, 2010

Under rating threshold (show) MAP BUILDER: would be an empty map, like endless mode, but you would be able to change the terrain (mountains, ocean, brides), spawn points, castle location, ect.

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(8)

avatar for UnleasherOfDoom
UnleasherOfDoom

Sep. 2, 2010

Under rating threshold (show) they should show the range of each unit before u place it

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(20)

avatar for Corrupted12
Corrupted12

Aug. 29, 2010

Under rating threshold (show) There's a load of bugs, tremendous balance issues, and it's easy. As the British I beat the entire game without losing one unit. The British range makes them inestimably superior to every other faction. The pathetic "range" of the Prussians make them absolutely useless in every way. The French are decent at best. Further, cannon are both useless and unnecessary. For the cost of a good cannon, I get a dozen infantry. A cannon kills perhaps ten men, on a good round. A dozen infantry kill nearer to fifty. Cannons need to be able to be aimed and fired by the commander. Otherwise they serve no purpose at all. Finally, achievement benefits should be able to be turned off. I cannot repair a thousand buildings, because the slow repair I get during combat from repairing six hundred buildings is enough to keep my walls continuously at one hundred percent. Palisades, too-I'm not even using advanced walls. And given my strategy is "surround my castle with infantry" I should be failing.

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(30)

avatar for doc2kneisley
doc2kneisley

Sep. 7, 2011

Under rating threshold (show) I wonder if the person who design this game as so far...i like this.....addicted...would it be good idea to have Master of Fortress II?

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(29)

avatar for Charmanda
Charmanda

Aug. 8, 2010

Under rating threshold (show) Famous Last Words From A French General: "Oh f***, Green Jackets."

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(55)

avatar for veteranhaze
veteranhaze

Sep. 10, 2010

Under rating threshold (show) great game, but if you build your wall too close to where they come out( the closest you can build it) they walk through it. people cannons do same damamge and range (except the lst one) they jsut have faster fire rates. also i think the "obssesive achievment" is bugged, it took me like 2 games to get the first 2 and it took me about 5 games and still don't have it. other wise great game 4/5

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(19)

avatar for knightman101
knightman101

Aug. 31, 2010

Under rating threshold (show) only one badge? i would like maybe at least 2. there should be a hard badge for maybe complete the campaigns on hard or something.

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(19)

avatar for herc
herc

Feb. 25, 2012

Under rating threshold (show) They were Great Soldiers, But amazing Cannonfodder - Sharpe

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(18)

avatar for scape9819
scape9819

Aug. 9, 2010

Under rating threshold (show) caltrops dont slow down enemies -.-

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(27)

avatar for Absurdist
Absurdist

Feb. 9, 2012

Under rating threshold (show) Also, once a large fort is built, later stage become very easy to fend off. I think the Hard levels need to be made significantly harder, whether you introduce a new enemy or you just increase the number of enemies. On Red Dawn, for the last 5 or so waves, even quadruple the enemies... It's really way too easy.

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(7)

avatar for easterwave
easterwave

Sep. 23, 2013

Under rating threshold (show) Please put the instructions from the start screen into your description box.

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(7)

avatar for kdogkiller86
kdogkiller86

Aug. 25, 2013

Under rating threshold (show) A defender's worst nightmare? A wave made up entirely of engineers.

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(7)

avatar for ImperiumVita
ImperiumVita

Aug. 7, 2011

Under rating threshold (show) Good game with some nice ideas, however, the game is too easy overall, and there is no real difference in difficulty between the Easy, Medium, and Hard levels. Your starting position is slightly less defensible in the harder levels, but there is no change in the difficulty of the waves from the easier levels. Part of the problem is also the fact that the enemies always enter the field from the same position. Once you have your defenses set there, there's pretty much nothing they can do... and I managed to have my defenses secured on the Hard levels by the 5 or 6 wave... Also, I beat the Red Dawn level on my first play, never building any cannons or upgrading from Palisade walls. I'm of the mind that diversifying units and upgrading basic defenses should be ESSENTIAL in a harder level; the player should be forced into putting to use everything he's learned from previous levels.

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(7)

avatar for mad_scientist13
mad_scientist13

Oct. 8, 2010

Under rating threshold (show) I keep finding that when I have two rows of cannon, the first row fires, and the second row fires immediately after, at the same column as the previously firing cannon, thereby failing to hit anything. Has anyone else ran into this problem, and if so, can this be fixed?

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(7)

avatar for muntham
muntham

Sep. 25, 2010

Under rating threshold (show) Ghurkal the difference is the grand cannon fires faster than the demi cannon and the demi faster than the first cannon

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(7)

avatar for Hosticide
Hosticide

Sep. 9, 2010

Under rating threshold (show) Love this game a lot. I love this time period, and the visual appearance, and the game mechanics. It would be nice if the text and some of the interface could be polished a bit more, just to make it nicer. Definetly needs work on the cannons and the ranges. They all have exactly the same stats... More units would be awesome.

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(7)

avatar for kjhf
kjhf

Aug. 31, 2010

Under rating threshold (show) Not even a hard badge for all achievements? I swear the comment was badgeS (On Monday for real). Even then it was put up late Monday :(

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(7)

avatar for ForecastMammal
ForecastMammal

Aug. 30, 2010

Under rating threshold (show) Day 21 of unlimited mode: Half the attacking army stops just out of range of my defenses and waits, while the other half proceeds to absolutely rape my earthworks walls with what look like oneshots, while ignoring a massive hailstorm of bullets. What.

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(7)

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