Electric City Manager
by Spirkop
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Electric City Manager
Tags for Electric City Manager
Description
In this game, you’ll create and manage an electrical grid on small islands. Mix primary energy types, handle maintenance and breakdowns.
Every day, you’ll build and manage your buildings then you’ll watch your grid working minute by minute.
How to Play
The first scenario is a tutorial, it explains the basis of the game. Over an element if you want more detail about it.
Tips:
– Buildings with a low maintenance level are harder to repair for the technicians. Don’t wait the last moment to disable your buildings !
– Hotels needs a high level of satisfaction to attract new tourists. This is achieved with a high supply score during multiple days.
– Factories and mines needs a very stable electricity supply to produce something.
Developer Updates
v1.3: New font, easier to read.
FAQ
What is Electric City Manager?
Electric City Manager is a management simulation game developed by Spirkop where you run and expand an electric power company in a city.
How do you play Electric City Manager?
In Electric City Manager, you build and maintain power plants, manage your electricity network, and balance supply with city demand to ensure the city is powered efficiently.
What types of power plants can you build in Electric City Manager?
Electric City Manager lets you construct various power plants, including coal, natural gas, wind, and solar, to diversify your energy production.
Is there a progression or upgrade system in Electric City Manager?
Yes, Electric City Manager features upgrade options for your power stations and network, allowing you to improve efficiency and expand your services.
What is the main goal in Electric City Manager?
The main goal in Electric City Manager is to supply enough electricity to the city, manage resources wisely, and grow your energy company without causing blackouts or running out of money.
Comments
Firemud
Sep. 19, 2019
Wish there were more levels or a endless mode.
ChickenFartz
Sep. 16, 2019
Great game with a fresh concept. Would be great if we could continue playing even after we finished a level, or if there were some kind of "survival" mode.
Guodlca
Oct. 03, 2019
Solar panels start at 0% output at 00:00 but they're still at max output at 23:59.
Redid_
Sep. 16, 2019
5 stars. Nice idea and clever sustaining of growth by limiting buildings and upgrades (except for battery I think :) ).
In sequel I would add aside from technicians also builders to show how many buildings you can build at once and maybe it should also affect number of upgrades per building per day.
Things to improve in order of priority for me:
1. Font quality - it hurt my eyes terribly, I know that you wanted for game to look retro, but still it is my first time that I've had such hard time reading everything
2. Skip day - waiting becomes tedious after some time
3. More scenarios
4. Turning on/off mines should work (didn't in my case and also didn't check other non energy related buildings)
5. Sandbox scenario
6. More buildings
7. More intelligent management instead of plain all and next generator
8. If there would be more buildings that affect other it would be nice to know what exactly adjacent mean like does it include diagonals
Overall nice job! Need sequel!
Poewin
Sep. 21, 2019
Please make a change to use a more bold and easy to read font. The letters are so difficult to see. It is a strain to my eyes.
Hello, we updated the font, I hope this one is better.