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The dual-venue action is fun, but the story line detracts from the game. if you have a story line, make sure it interleaves with the game play.
Also, when you say that all other instructions are in the game, you really need to follow through. You haven't explained the different levels of "hit" and "miss" and their effects on the scoring. Why are there four colors? Do they always come with the same arrow directions? Why? How does that relate to the Darkness?
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of course the darkness got scared away. the only person who could ever make music sound good on this game is chuck norris, but thats because hes the master of everything.
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"Flowers?... Whatever" *music starts* Hey this sounds famaliar... Wait, wait, Still alive??? Wait, wait, The Baker ... this is ironic...
Silly me~
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This should be a real game.. Bit too hard on the comp. x.x The graphics are cute, so is the storyline. Five outta five. (Omg, I'm such a softy. xP)
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Omwow. This game is full of pwn. The gameplay was incredibly easy... on easy, medium on med and hard on hard, just as it should be. Music was well done and storyline was exactly as light and superfluous as it should be in a rhythm game. LOVED IT 5/5... man hard is hard.
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WAY easier when you get your little sister to do the clicking!
needs a pause button, because sometimes the puppies need to go out even when your almost done the song you havent been able to beat for 2 days...
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This game is essentially a huge rip of Ontamarama for the DS, which is most certainly more fun. At least it's not a horrible copy, though. The gameplay is at least enjoyable, and I do love rhythm games. From what I've played, the music seems pretty good too. I'll have to at least beat story mode on easy.
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it just dont work..........................u cant look for monsters and keep track of the notes + u never know wat monster unlocks wat note
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Interesting concept, and quite fun, but the timing is off on the beat at some places, and the LoZ: OoT sounds got annoying after a while. 4/5
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And the worst Zelda sounds at that Mushrom. Good game concept, but the voices/noises were so annoying I couldn't take playing it past the first enemy. (BTW, I hated Navi...what a jerk that fairy was.)
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It seems like an accident when the arrows happen to match the beat. The colorful celebratory DDR ripoff words block the faces, too.
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Well, I like the concept of the game very much. And I enjoy the storyline, but I don't really like the gameplay.
I play DDR, and FFR, and iTG and all those games similar to this, and I know this is just a simple flash game, but I would suggest a time multiplier, to speed the arrows up a bit, for those more advanced, and maybe work on the timing of the notes you hit as opposed to the notes in the song. It doesn't seem to collaborate. Aside from that it's a great game.