Comments for Minotaur II

avatar for inyourface45
inyourface45

Nov. 14, 2012

Under rating threshold (show) the altar spawned in the middle of the ocean!

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(2)

avatar for modvenger
modvenger

Mar. 30, 2012

Under rating threshold (show) What I would have preferred: leveling up didn't mean monsters kept getting tougher. Instead, just create 3 dungeon types (easy,med,hard) and add 4-8 more monster types. It really made me unappreciate/hate level'ing up, and that is a cornerstone for liking a game like this.

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(3)

avatar for modvenger
modvenger

Mar. 30, 2012

Under rating threshold (show) Wish there was a guide or help to display tips like: Items are stack-able, talk to closest town for help with that dungeon (or talk to red guy if you want to less general), the more you level up harder it gets, everyone in town sells at different prices, axe can destroy a wall. Also, would be appreciated to have a permanent hover state on any of the items. I couldn't differentiate which item was worth more/break less.

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(4)

avatar for predater212
predater212

Mar. 15, 2012

Under rating threshold (show) I PLAYED THE FIRST ONE AND IT EFFING ROCKED THIS GAME BETTER NOT FAIL ME!!!!!!!!!

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(-1)

avatar for Takoma
Takoma

Mar. 29, 2011

Under rating threshold (show) amg guys, im the fastest ever. suck on that suckahs.

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(3)

avatar for LaramieDuke
LaramieDuke

Jan. 20, 2011

Under rating threshold (show) OMG AWESOME!!!!!!!!!!!

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(7)

avatar for przemekczech
przemekczech

Feb. 15, 2010

Under rating threshold (show) if this is your first game i give you 4/5

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(1)

avatar for daf520
daf520

Oct. 25, 2009

Under rating threshold (show) Best...Game...Ever...5/5.

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(5)

avatar for IronGuardian88
IronGuardian88

Aug. 18, 2009

Under rating threshold (show) I've just started a new game... even the world map is random!! That's impressive.

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(6)

avatar for IronGuardian88
IronGuardian88

Jun. 21, 2009

Under rating threshold (show) I'm really enjoying this game. Played it for a couple of hours now. Took a while to get the hang of initially, but after that it's good fun. Taken out the Harpy so far, and found the Satyr, but not sure how to defeat him. Do I have to first find the person to ask me to kill him?

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(0)

avatar for walkerz49
walkerz49

Jan. 28, 2009

Under rating threshold (show) sxs

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(-2)

avatar for memme
memme

Jan. 27, 2009

Under rating threshold (show) very big improvement from the first game! 4/5

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(-2)

avatar for Virgel
Virgel

Jan. 23, 2009

Under rating threshold (show) oh my gawd frigging hydra lol

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(4)

avatar for Virgel
Virgel

Jan. 23, 2009

Under rating threshold (show) omfg i am in a reaaaaaaaaallllly hard labyrinth and i get annoyed lol

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(2)

avatar for orion8er
orion8er

Jan. 19, 2009

Under rating threshold (show) good game but it freezez my vote4/5

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(-1)

avatar for 321f
321f

Jan. 18, 2009

Under rating threshold (show) I like this and want to see it get better. Here are some 5-minute thoughts: * The art is working against playability because all the tiles are "noisy" with very contrasting brightness so you can't tell apart foreground and background elements. This could be fixed by giving different classes of tiles different brightness and keeping contrast within a tile more subtle. * I'm not getting enough feedback in combat. I didn't take the effort to look carefully at my hitpoint counter or the messages so I didn't even notice I was hurt until I was already dead. More sound and some kind of animation or procedural effect(a glow on changing text for example) would help this. * I wish I was able to compare my equipment in ways besides dropping them onto my character. A "tooltip" style description of the item's name and status effects is what I'm thinking of.

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(-1)

avatar for ForeverSeth
ForeverSeth

Jan. 14, 2009

Under rating threshold (show) After reading the newer comments, I have a suggestion: Why don't you have any sacred weapons that have been received but dropped somewhere available to be picked up at the altar? I have no idea how your code is written, but guessing by the fact that items remain where they are I'm assuming you give each item a location. Comparing the players location to a dropped artifact each time the player enters or leaves a dungeon/town would be a sufficient check to move the artifact to the altar. Just a thought, :p. I would also suggest maybe having potions healing a percentage of health max health instead of a static 10, as that would give purpose to increasing HP at level ups (It's my opinion that increasing HP is a waste since your health is measured more in potions then your total HP anyway...)

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(-1)

avatar for CluelessWonder
CluelessWonder

Jan. 14, 2009

Under rating threshold (show) Well, if it was called the sacred sword at the beginning then I guess I just missed that. You'll have to excuse me for not wanting to restart the whole game, at this point, just to look at initial message. Heh. Finally found the Sphinx's town, & got the list of answers, only to be asked the classic riddle (for which I didn't need hints). Such is life. *Goes back to sword hunting in cleared caves...*

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(-1)

avatar for BrianBoitano
BrianBoitano

Jan. 14, 2009

Under rating threshold (show) The game doesn't load after the page is reloaded? Oh, no :-(((

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(-1)

avatar for TOGgames
TOGgames

Jan. 14, 2009

Under rating threshold (show) Get hints for it by talking to the crazy townspeople (they will say all the answers in one go) at the nearest town (or wherever the NPC who asked you to kill the Sphinx is).

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(-1)

avatar for ajman444
ajman444

Jan. 13, 2009

Under rating threshold (show) how does the sphinx work, i can't understand the riddles

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(-1)

avatar for TOGgames
TOGgames

Jan. 13, 2009

Under rating threshold (show) Well, I didn't exactly tell the user you needed the sword to kill the Minotaur, but it is called "the sacred sword." Sorry.

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(-1)

avatar for CluelessWonder
CluelessWonder

Jan. 13, 2009

Under rating threshold (show) While it's nice to know (now) that I started with the relic weapon, it is stated repeatedly in game that there are *5* relics, and when you get all 5 of the sacred armor, you get a message to go to the Minotaur. When starting the game, is the player told that their starting weapon is *the* sacred weapon they'll need to fight the Minotaur? I obviously don't remember. I dropped it pretty quickly as even the maces were better. I hope I can refind it soon... the snakes & wolves are doing 5dmg/attack. Current Stats: 1064 XP 43HP 61ATK 70DEF. *Which cave did I drop that sword in anyway...?*

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(-1)

avatar for TOGgames
TOGgames

Jan. 13, 2009

Under rating threshold (show) @CluelessWonder: First of all, I am impressed that you played for so long, but in answer to your questions: 1. You start the game with the indestructible weapon (the sacred sword) and its attack goes up once you have the 5 armor pieces. 2. The reason lesser monsters do more to you, is because you have achieved a level I didn't think anyone would reach. If you had played through the game as quickly as possible, for instance, the greater monsters would always do more damage overall (with the possible exception of reapers). 3. I'll fix that text. It was just that you typically would go to the Minotaur once you have all 6 sacred items (including the sword). 4. Yes, there are clues in game. Talk to the crazy people in the town closest to the dungeon with the Sphinx. They should spout off a whole string of words that answer each one of the questions. 5. Equip the sacred sword (the weapon you start with), if you know where you put it, and then go to the Minotaur's cave.

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(-1)

avatar for CluelessWonder
CluelessWonder

Jan. 13, 2009

Under rating threshold (show) Not bad, I kinda like it. However, I have a few questions: 1. Where is the indestructible weapon? Currently I am buying out entire towns of gladiuses/weapons just to make it through a dungeon w/o running out of weapons. It takes me 4-8 gladiuses to clear a dungeon. 2. Why if a dungeon is filled with 'lesser monsters' and a Harpy/Satyr/etc. do these 'lesser monsters' average 4-6 per hit on me, while the dungeon boss does 1 per hit on me? For the record that was with full sacred armor and 64 Def. 3. Zeus tells me to help kill the Chimera to receive a sacred item, but by the time I do, I have the 5 *already* from elsewhere, and get a mere 500gold. Er, what? 4. Are there any clues ingame to the Sphinx's riddle? 5. I have (and am wearing) all the sacred armor, yet am still not allowed inside the Minotaur's cave. I have also defeated 7 of the 8 Monsters in the 8 dungeons, and the Sphinx's dungeon is clear except for the Sphinx. What do I need to do to enter the Minotaur's cave?

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(-1)

avatar for TOGgames
TOGgames

Jan. 13, 2009

Under rating threshold (show) @Faux: Torches are used by being put in the offhand (where the shield goes). Equip the bow and press the direction of the enemy to fire arrows at it.

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(-1)

avatar for Rosomack
Rosomack

Jan. 13, 2009

Under rating threshold (show) Nethack is so much better than this. Nice effort though. Keep up the good work!

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(-1)

avatar for Faux4761
Faux4761

Jan. 13, 2009

Under rating threshold (show) also how do I use projectiles?

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(-1)

avatar for Faux4761
Faux4761

Jan. 13, 2009

Under rating threshold (show) How do I use torches? Is there a way to pause a turn in combat without moving?

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(-1)

avatar for ForeverSeth
ForeverSeth

Jan. 13, 2009

Under rating threshold (show) I've always loved these types of games. This one is no different, even with it's flaws I had fun playing it. My suggestion is to put in a way to examine items and objects. It wouldn't even have to tell you what the stats of the item or enemy was, just what it was. More than once I had no idea what I was looking at bought a piece of armour thinking it belongs in a different slot than it actually did.

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(-1)

avatar for RetroTV
RetroTV

Jan. 12, 2009

Under rating threshold (show) I love how ignorant some people are. Barnec: The spinx thing is modeled on an old story. :)

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(-1)

avatar for TOGgames
TOGgames

Jan. 12, 2009

Under rating threshold (show) Its not lag, that's the way you moved in the old RPGs (Ultima 4, etc.), one tile at a time.

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(-1)

avatar for Godeke
Godeke

Jan. 11, 2009

Under rating threshold (show) Good ideas, but the lag when moving is a killer.

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(1)

avatar for Ganondorf
Ganondorf

Jan. 11, 2009

Under rating threshold (show) I'm starting to see how the item descriptions work. A bit complicated, but not bad. It would be better if you gave descriptions without having to talk to the people.

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(-1)

avatar for serkzerk
serkzerk

Jan. 11, 2009

Under rating threshold (show) For some reason I move 2 spaces instead of 1 soooo... it is difficult to get anywhere. I cannot seem to find the monster and I am getting tired of looking.

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(-1)

avatar for TerryS
TerryS

Jan. 11, 2009

Under rating threshold (show) To the developer: If you want to make a good "286 era RPG" like this, try playing the Geneforge series to get an idea of what you should be doing. And get someone else to do your graphics. 1/5 Terry S

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(-1)

avatar for 1killer399
1killer399

Jan. 11, 2009

Under rating threshold (show) All what you peoples mean: This game sucks.

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(-1)

avatar for Jarty
Jarty

Jan. 11, 2009

Under rating threshold (show) setting the quality to low got rid of the lag for me. This game might not be perfect but it uses up more time with less mouse mashing than others. *rated up* because i want to see it improved.

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(-1)

avatar for Barnec
Barnec

Jan. 11, 2009

Under rating threshold (show) All that and insta death when the sphinx asked me a riddle... gg.

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(-1)

avatar for Singspike
Singspike

Jan. 11, 2009

Under rating threshold (show) XD at the "This took six months and 13,000 lines of code! Be grateful!" villager girl.

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(-1)

avatar for cornoth
cornoth

Jan. 11, 2009

Under rating threshold (show) WAY to laggy to even bother playing. Fix the lag and i'd rate it better.

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(-1)

avatar for ccguy
ccguy

Jan. 11, 2009

Under rating threshold (show) I want to play, and I tried . Way to laggy, mazes are just completley stupid. Had to quit at over 120 exp so obviously I tried. I want to rate this high to encourage games like this but, it needs alot of work. First off I should be able to see stats of items outside of a shop, make something worthwhile if I chose to go through the mazes I went through two and got nothing but exp and basic items. Maybe a better system of mapping Frustrating to walk for hours without an idea of where I'm going, the zoom in works but it's needs improving. Make it better and you may have something here.

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(-1)

avatar for salguodbocaj
salguodbocaj

Jan. 10, 2009

Under rating threshold (show) I really wanted to like this game but found the mazes infuriating. I tried to like this game longer than I should have. for that 2 stars. I found it difficult to navigate all the maps, in dungeons and in the open.

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(-1)

avatar for Noodlez
Noodlez

Jan. 10, 2009

Under rating threshold (show) its not laggy. its just dun by square. soo its very 1 and should b smooth. 1/5 Honestly i dont like this game much

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(-1)

avatar for ccguy
ccguy

Jan. 10, 2009

Under rating threshold (show) why so much lag? the graphics aren't that impressive?

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(-1)

avatar for Llanos
Llanos

Jan. 10, 2009

Under rating threshold (show) For some reason, i am hitting real low damage i was hitting like 30's now im hitting like 5-10 even on snakes........

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(0)

avatar for deepvoid
deepvoid

Jan. 10, 2009

Under rating threshold (show) I fould a huge glitch, when I loaded my game I became invisable and when I finaly found my way to the exit of the town I found myself blocking the exit.

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(0)

avatar for TOGgames
TOGgames

Jan. 10, 2009

Under rating threshold (show) @benammo: That "tracking cookie" saves all your information in the game (all the maps, monsters, and stats). Furthermore, it is not a tracking cookie, it is a shared object, which is only referenced when playing this game.

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(0)

avatar for abates98
abates98

Jan. 10, 2009

Under rating threshold (show) -1 for equip armor takes a turn...

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(0)

avatar for benammo
benammo

Jan. 10, 2009

Under rating threshold (show) i keep getting this dumbass chat.kongregate.com thing NFTY I DONT WANT A F*CKING TRACKING COOKIE!!

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(0)

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