Business Simulator: Idle
by Tatemartin
Business Simulator: Idle
Tags for Business Simulator: Idle
Description
Play as a businessman who just inherited $10,000 from his grandfather. Buy businesses and hire employees to increase your profit.
You can find my new game here :
https://tatemartin.itch.io/bucket-list
How to Play
Basically just click and drag, but you can rotate accessories using the middle mouse button.
Comments
Cydira
May. 25, 2017
Mute? And why does it jiggle all weird? Trying to give me a headache?
The screen slightly pans over to where the mouse is, maybe I'll update it to have a mute button too.
Cydira
May. 25, 2017
Keep working at it, dev. It's nowhere near finished, as it's barely a game now, but you can improve it. Good luck!
Thanks for all the feedback, I think I'm pretty much done working on this game though. I'm not too proud of it, but I have some much cooler games coming!
Cydira
May. 25, 2017
That font is super-hard to read, too.
Sorry, I can see how that could be a little hard to read, thanks for the feedback.
Selva
May. 27, 2017
Oh, um... having the mouse wheel spin things is neat. But looses a lot of the impact if the web screen continues to scroll at the same time. Might want to fix that...
Yeah, it didn't do that when I was making it, but I'll look into some way to fix it. Thanks a lot for the feedback!
Selva
May. 27, 2017
So. Not bad so far. The jiggle factor is a tad annoying. Needs a mute button. Id recommend rethinking the way the "agent" works or having a way to turn it/them off. It definitely needs some sort of feedback for data. (How may employees and agents are there currently. What is the total employee bonus etc.) You definitely want more purchasable power ups. As always with idle games, I recommend some sort of "second layer." Perhaps some sort of prestige reset or a rival business you trade sabotages with. Dunno. Just ideas. Keep up the good work.
I really don't know what I was thinking when I added screen shake when you press the button, it really is annoying, lol. I'll definitely fix it in the next update. Thanks for taking time out to give me some feedback. :)