Bond Breaker 2.0
by TestTubeGames
Bond Breaker 2.0
Tags for Bond Breaker 2.0
Description
Dive into the nanoscale world in Bond Breaker 2.0. You are a proton, a tiny particle who, in spite of the dangers ahead, remains positive. To make it through the levels, you'll need to utilize the rules of chemistry - making and breaking molecular bonds, firing lasers, dodging scanning tunneling microscopes, and more.
This is a major update to the original Bond Breaker, with 3x more levels, and brand new mechanics. Now you can make Hydrogen, Oxygen, and even water! That's right, water!
The game was developed through a collaboration between TestTubeGames (an indie studio) and CaSTL (a chemistry research center at UC Irvine). Researchers at CaSTL use advanced tools to manipulate single molecules, doing chemistry at the smallest scale possible. The game is based directly off the science they do.
How to Play
Mouse or Arrows to move
Developer Updates
-Fixed some of the loading issues
-Memory leak found and conquered
-โฆother bug fixes
Comments
Meses
Mar. 25, 2016
I will not tap, i will click! Not all of us have been brainwashed by tablets.
Stay strong.
dzaefn
Mar. 22, 2016
A great comic-style presentation of the personified-chemical-entities idea. I like it.
Just one question: what are the other things in the game made of?
Dark Matter... and wishes *Waves hand magically*
JDeeKey
Mar. 20, 2016
To be honest - I liked original game style more. But new content! Keep making games about science - you are awesome at it.
Thanks for the support! I'd love to hear more about your thoughts on the style -- are you mainly talking about the menus/UI? Or something else? Feel free to message me (goes for anyone), I'm always open to (and appreciate) feedback.
SniperZee
Mar. 21, 2016
My left ear really enjoys these sound effects.
Haha - indeed! Glad to hear it. Bug fix on the way so that your right ear gets in on the party. EDIT: Fixed.
NormaTheNorman
Mar. 22, 2016
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings. I wish you people would stop using this flawed platform for games.
I cursed WebGL a lot while making this game. So I feel ya. I'll see what I can do about lowering the memory. Edit: Cut the memory requirements in half... does it work now for you?