A Gravity Bending Battle Royal!
Take control of an upgrade-able fighter ( color choice on main menu ) and fight your way though 170 levels of back-stabbing, mine-exploding, trap-dodging, platform jumping action! The game saves your progress, so you can fight another day.
Game concept and visuals by David Mills
Game programing & scripts by Ariston Cordeiro
------------------------ Quick controls: ------------------------ "LEFT" & "RIGHT" ------move you around the circles "UP"--------------------------jumps between circles, when held adjust camera "up" "DOWN"--------------------drops a mine ( if you have any ) "Z"---------------------------- initiates "zoom" when adrenaline bar is full "X"---------------------------- initiates "shield" when adrenaline bar is full "C"--------------------------- switches between normal and landscape camera view "A" ( after collision )--- launches hook ( if you've purchased it ) "S" ( after collision )--- launches gust ( if you've purchased it ) ------------------------- Controls ( elaborated ) ------------------------- Basic movement: To control the fighter, think of each circle as a clock. Holding the "RIGHT" key moves clock-wise, while holding the "LEFT" key moves counter-clockwise. It takes a little getting used to, but stick with it, and I promise it will become second-nature soon enough! Also tricky to master is jumping between circles, but it's crucial to your survival. To accurately jump between two circles, you must be 2 things: at the right angle, and at the right distance. As far as angle is concerned, just try to get to the furthest away from the center of the circle your on and also the closest to the circle you want to be on ( the "apex" you could call it ). As for the distance, you can jump pretty far, and you will come to realize what "too far" is in time, with "UP". There are 4 types of circles. Each one with it's own identifiable symbol on the side.Normal ones where nothing in particular happens.Double points circles, where kills ( and dying ) are worth twice the points.Spike circles, where once initiated ( jumped on ) a countdown will begin, and anyone one it ( player or enemy ) when the counter is up, is fucked.Invincible circles make anyone on them invincible while on it. KOMBAT: Ok, so here's the main objective when fighting enemies: Kill everyone to beat the level. You can do this in a number of ways, the most reliable, stab them in the back. You can trade points you earn in the upgrade screen for ability upgrades and new weapons.Both of which will make the fight easier for you.Once your adrenaline bar reaches the maximum, you can use a zoom attack or a shield yourself until it runs out. Once you purchase the gust launcher, you can shoot a gust to turn your enemy around after a head-on collision. You can also ( if purchased ) shoot a hook out to grab you enemy and pull them into your spear at the expense of half your adrenaline.This move also can only be initiated in mid air after a head on collision. It takes practice, but after a while you will get it. :) You can only start the Elemental Cups when you collect all badges in the Jewel cup. Missing a badge? No entry then. Tough. Beat the Elements to win the game.Beat the Jewels to unlock the elements. Good luck.
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daggit32
Jun. 17, 2008
- it was ok but very boring quick 1/5
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DeadKing
Jun. 14, 2008
- Add some kind of minimap. Please!
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Mastermind200
Jun. 10, 2008
- Needs badges 4/5
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Grey_Tower
May. 31, 2008
- I love this game it is AWESOME!!!!!!!!!! 5/5 (\(:.:)/)
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TigerSaber
May. 30, 2008
- Awsome game!!!! 5/5!
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tristan_77
May. 26, 2008
- i have a ruby badge
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tristan_77
May. 24, 2008
- element cup is hard to unlock
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tristan_77
May. 24, 2008
- its fun
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Crowley
Apr. 29, 2008
- i like the music, what is it? nine inch nails?
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zerkalo
Apr. 29, 2008
- i did it!
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