Father O'Malley vs The Zombie Apocalypse - Part 3: Escape From the Crypts of Na'uta

Father O'Malley vs The Zombie Apocalypse - Part 3: Escape From the Crypts of Na'uta

by TheWasabiProject
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Father O'Malley vs The Zombie Apocalypse - Part 3: Escape From the Crypts of Na'uta

Rating:
2.8
Released: June 13, 2009
Last updated: July 01, 2009

Tags for Father O'Malley vs The Zombie Apocalypse - Part 3: Escape From the Crypts of Na'uta

Description

Father O’Malley has defeated the Zombie Lord, and forestalled the apocalypse. But now he must escape from the Crypts of Na’uta before they are consumed in a fiery sea of destruction.

Drained from his battle with the Zombie Lord, Father O’Malley must struggle to the surface with his last ounces of strength.

(This is a truly absurd game that got less development time than it deserved — but my one game a week deadline was looming, so here you have it — I think it’s probably still good for a chuckle and a few minutes of fun. It was also a first experiment with the Flixel engine, which has been a breeze to work with: http://flixel.org/)

How to Play

Use the left and right arrow keys to move, and the up arrow to jump.

Press X to throw a cross (crosses will destroy zombies, naturally).

Touching a zombie will kill Father O’Malley; letting the rising lava touch him will have a similar effect.

Run to the right edge of each level as quickly as possible to avoid the lava and advance to the next level. There are 20 levels in total, with the number of zombies and the rate at which the lava rises increasing in each level.

(Protip: during the second or two when the zombies are climbing out of the ground, they cannot kill you, so it is possible to run through them at the very instant they appear, with a little luck.)

You can control the volume the the + and – keys, and mute with the zero key.

Developer Updates

Jun 13, 2009 8:23pm

Update (June 20, 2009): I slowed down the rate at which the zombies climb out of the ground — during the time when they’re rising, they cannot kill you, so this should make it a little less frustrating to run into random zombies. I also fixed at least some (hopefully all) of the issues with O’Malley falling through the floor. For fun, there is also a new stat that records the number of crosses you’ve thrown in each level you’ve completed.

Comments

0/1000
DannieGeeko avatar

DannieGeeko

Jul. 03, 2009

2
0

OK but like a sort of tedious Ghosts N Goblins without the fun.

suvius4 avatar

suvius4

Jul. 02, 2009

2
0

may i suggest kill count and other weapons?

LordDeathwing avatar

LordDeathwing

Jun. 17, 2009

2
0

well yeah guys this game has it's disadvantages... but it is beatable, although I must say that from level 15 onward it is entirely luck-dependant if you win or loose a level. The ever faster rising lava isn't that of a problem - but there're just TOO MANY ZOMBIES! I even had to deliberately jump over a lot of them just to keep up pace with the lava. this game must get rid of it's randomness, then it will be fine.

tibiaowns avatar

tibiaowns

Dec. 09, 2010

3
1

Repent heretic zombieeeees! HRRRRRRGGNNN! CROSS SPAAAAM! Its so intense! (but repetitive)

carlospina avatar

carlospina

Oct. 07, 2010

2
1

I love this!! It's gennial!! =DD
Need the Part 4 =)